Player Matchup

Arachne
Arachne
Anysu
Arachne
Level 7
God Stats
1W - 1L
1,864 SR
Queue Stats
36W - 14L
1,714 Elo+
Party 3
Nu Wa
Nu Wa
KleineWolfi
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 7L
1,443 Elo+
Party 3
Merlin
Merlin
Kropenhawer
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,538 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MrMaster9
Ah Muzen Cab
Level 145
God Stats
0W - 2L
1,596 SR
Queue Stats
66W - 51L
1,609 Elo+
Party 1
Achilles
Achilles
Shyrroyuki
Achilles
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,714 Elo+
Party 3
Team Averages
Level 56
1,592 SR
1,604 Elo+

VS

Team Averages
Level 82
1,570 SR
1,598 Elo+
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Bensaan
Amaterasu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,440 Elo+
Party 4
Ra
Ra
DemonicOak25
Ra
Level 49
God Stats
2W - 0L
1,687 SR
Queue Stats
26W - 20L
1,525 Elo+
Party 4
Geb
Geb
Detectable
Geb
Level 160
God Stats
16W - 15L
1,663 SR
Queue Stats
554W - 448L
1,696 Elo+
Party 2
Chernobog
Chernobog
SucheMates
Chernobog
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,827 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Anysu
Arachne
11
1 / 5 / 1
6,688
446
4,868
14,897
5,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 1
6,166
411
4,753
10,932
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
11
0 / 4 / 0
6,810
454
5,202
7,270
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
MrMaster9
Ah Muzen Cab
13
2 / 5 / 0
8,091
539
8,612
12,142
4,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Shyrroyuki
Achilles
9
0 / 4 / 0
6,315
421
4,605
13,749
9,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
9 / 0 / 5
9,825
655
10,814
14,105
7,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Bensaan
Amaterasu
14
5 / 3 / 1
8,712
581
9,107
13,530
8,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 0 / 4
9,183
612
6,366
8,760
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 0 / 16
8,555
570
8,819
12,324
12,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
SucheMates
Chernobog
16
7 / 0 / 3
9,864
658
10,457
7,326
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
54
3
Kills
25
25
Deaths
3
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
0
5
11.5
L
Arachne
Anysu
Arachne
1
5
1
0.3
W
Amaterasu
Bensaan
Amaterasu
5
3
1
1.83
W
3
0
4
5
W
1
0
16
9
L
0
7
1
0.07
L
Merlin
0
4
0
0
L
Ah Muzen Cab
MrMaster9
Ah Muzen Cab
2
5
0
0.4
L
Achilles
Shyrroyuki
Achilles
0
4
0
0
W
Chernobog
SucheMates
Chernobog
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,040
Damage
45,563
58,990
Taken
56,045
26,353
Mitigated
36,468
9,980
Healing
20,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,814
7,496
0
7,171
14,105
7,306
10
1,163
12,866
37
87,825
L
Arachne
Anysu
Arachne
4,868
3,174
0
3,645
14,897
5,799
0
3,873
10,918
0
44,071
W
Amaterasu
Bensaan
Amaterasu
9,107
3,027
0
3,418
13,530
8,778
1,104
261
13,269
0
57,216
W
6,366
440
497
3,677
8,760
4,237
306
3,417
5,041
77,032
0
W
8,819
1,618
0
2,184
12,324
12,910
0
1,779
10,407
34,126
0
L
4,753
759
0
1,176
10,932
3,695
0
770
10,162
35,194
2,249
L
Merlin
5,202
507
0
269
7,270
2,763
0
4,825
2,237
57,443
0
L
Ah Muzen Cab
MrMaster9
Ah Muzen Cab
8,612
2,750
0
1,646
12,142
4,993
112
1,092
11,050
0
68,716
L
Achilles
Shyrroyuki
Achilles
4,605
899
0
3,244
13,749
9,103
0
4,292
9,401
0
23,173
W
Chernobog
SucheMates
Chernobog
10,457
6,747
0
3,799
7,326
3,237
2,634
2,472
4,854
0
88,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,070
Gold Earned
46,139
403
Minions Killed
577
0
Camps Cleared
0
1,356,593
Distance Traveled
1,596,938
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,825
655
129
9
0
336,087
0
L
Arachne
6,688
446
65
4
0
283,856
1
W
Amaterasu
8,712
581
113
8
0
306,062
1
W
Ra
9,183
612
160
11
0
330,593
1
W
Geb
8,555
570
30
2
0
334,735
1
L
Nu Wa
6,166
411
62
4
0
266,086
4
L
Merlin
6,810
454
124
8
0
254,274
4
L
Ah Muzen Cab
8,091
539
131
9
0
250,431
3
L
Achilles
6,315
421
21
1
0
301,946
4
W
Chernobog
9,864
658
145
10
0
289,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role