Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
 
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
WhiteFlame501
Nike
Level 45
God Stats
2W - 2L
1,318 SR
Queue Stats
96W - 127L
1,410 Elo+
Party 2
Da Ji
Da Ji
appayipyip13
Da Ji
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
armoredprime
Baron Samedi
Level 153
God Stats
1W - 0L
1,811 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 125
1,526 SR
1,482 Elo+

VS

Team Averages
Level 86
1,424 SR
1,428 Elo+
Bellona
Bellona
DarnDANDY
Bellona
Level 107
God Stats
0W - 2L
1,303 SR
Queue Stats
53W - 43L
1,503 Elo+
Party 3
Olorun
Olorun
LGBTiefling
Olorun
Level 107
God Stats
0W - 2L
1,511 SR
Queue Stats
54W - 47L
1,486 Elo+
Party 3
He Bo
He Bo
Wyzegreyfox
He Bo
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,323 Elo+
Solo
Vulcan
Vulcan
XxfirefoxX1361
Vulcan
Level 52
God Stats
2W - 4L
1,290 SR
Queue Stats
171W - 201L
1,368 Elo+
Solo
Nike
Nike
sarayiahFather95
Nike
Level 87
God Stats
6W - 5L
1,514 SR
Queue Stats
230W - 221L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
8 / 5 / 18
11,441
817
16,569
19,777
12,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
 
Cernunnos
18
3 / 2 / 21
10,771
769
11,164
13,066
5,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 2 / 22
11,542
824
13,513
16,223
16,226
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
6 / 7 / 16
10,622
759
10,666
18,157
8,232
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
armoredprime
Baron Samedi
19
13 / 5 / 16
12,282
877
25,204
16,548
8,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DarnDANDY
Bellona
17
4 / 7 / 9
9,979
713
12,030
20,310
19,250
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
17
5 / 8 / 10
10,434
745
10,938
19,147
9,775
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 8 / 9
9,727
695
9,518
12,778
5,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 7 / 10
11,000
786
16,879
13,269
7,018
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 6 / 10
10,407
743
10,178
21,442
27,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
68
36
Kills
20
21
Deaths
36
93
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
5
18
3.4
W
Cernunnos
 
Cernunnos
3
2
21
6.75
L
Bellona
DarnDANDY
Bellona
4
7
9
1.21
L
Olorun
5
8
10
1.25
W
6
2
22
8.5
L
3
8
9
0.94
L
5
7
10
1.43
W
6
7
16
2
W
Baron Samedi
armoredprime
Baron Samedi
13
5
16
4.2
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,116
Damage
59,543
83,771
Taken
86,946
52,095
Mitigated
69,071
36,980
Healing
16,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
16,569
8,351
1,926
6,340
19,777
12,864
700
10,038
9,523
0
22,142
W
Cernunnos
 
Cernunnos
11,164
3,982
687
4,150
13,066
5,887
2,975
6,488
6,448
0
35,068
L
Bellona
DarnDANDY
Bellona
12,030
3,718
995
1,238
20,310
19,250
419
7,098
12,687
0
20,226
L
Olorun
10,938
5,415
3,217
4,513
19,147
9,775
831
5,594
12,659
26,722
0
W
13,513
1,121
2,893
4,463
16,223
16,226
379
7,288
8,721
0
30,314
L
9,518
592
302
395
12,778
5,031
0
2,764
9,449
14,574
0
L
16,879
8,445
1,403
1,158
13,269
7,018
230
3,426
9,393
37,068
0
W
10,666
1,780
1,516
4,715
18,157
8,232
1,640
7,558
10,517
0
18,665
W
Baron Samedi
armoredprime
Baron Samedi
25,204
2,109
5,028
5,262
16,548
8,886
2,090
5,263
11,227
40,730
0
L
10,178
622
1,066
2,157
21,442
27,997
0
6,322
14,609
0
17,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,658
Gold Earned
51,547
143
Minions Killed
130
0
Camps Cleared
0
1,238,987
Distance Traveled
1,077,681
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,441
817
28
2
0
266,642
0
W
Cernunnos
10,771
769
41
3
0
224,779
1
L
Bellona
9,979
713
21
2
0
237,942
0
L
Olorun
10,434
745
37
3
0
199,689
0
W
Nike
11,542
824
41
3
0
278,471
1
L
He Bo
9,727
695
19
1
0
193,260
0
L
Vulcan
11,000
786
48
3
0
237,141
2
W
Da Ji
10,622
759
14
1
0
243,969
3
W
Baron Samedi
12,282
877
19
1
0
225,126
0
L
Nike
10,407
743
5
0
0
209,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role