Player Matchup

Chaac
Chaac
Bulletproofdude
Chaac
Level 122
God Stats
9W - 2L
1,848 SR
Queue Stats
251W - 111L
1,729 Elo+
Party 1
Ao Kuang
Ao Kuang
TitouLmr_
Ao Kuang
Level 160
God Stats
36W - 15L
1,756 SR
Queue Stats
640W - 461L
1,740 Elo+
Party 1
Charybdis
Charybdis
sulli835
Charybdis
Level 105
God Stats
4W - 2L
1,439 SR
Queue Stats
54W - 22L
1,777 Elo+
Party 1
Team Averages
Level 129
1,681 SR
1,749 Elo+

VS

Team Averages
Level 129
1,655 SR
1,803 Elo+
Cliodhna
Cliodhna
GayzIntoTheIris
Cliodhna
Level 160
God Stats
30W - 4L
1,849 SR
Queue Stats
236W - 67L
1,783 Elo+
Party 2
Nox
Nox
HarvyParvy
Nox
Level 143
God Stats
2W - 1L
1,615 SR
Queue Stats
26W - 8L
1,859 Elo+
Party 2
King Arthur
King Arthur
Speshleopard
King Arthur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 8
18,110
755
46,102
41,851
57,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
TitouLmr_
Ao Kuang
20
11 / 3 / 6
17,719
738
36,254
40,482
27,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
sulli835
Charybdis
18
0 / 6 / 8
15,092
629
10,292
19,961
9,237
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
20
7 / 5 / 4
16,514
688
32,576
37,281
35,795
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
5 / 5 / 6
16,314
680
20,653
25,888
15,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

King Arthur
Speshleopard
King Arthur
17
1 / 9 / 5
13,877
578
21,458
37,162
44,886
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
19
Kills
13
13
Deaths
19
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
8
4
8
3
L
Cliodhna
7
5
4
1.8
L
5
5
6
1.6
L
King Arthur
Speshleopard
King Arthur
1
9
5
0.39
W
Ao Kuang
TitouLmr_
Ao Kuang
11
3
6
4.67
W
Charybdis
sulli835
Charybdis
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,648
Damage
74,687
102,294
Taken
100,331
95,003
Mitigated
96,122
46,412
Healing
13,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
46,102
10,524
0
15,888
41,851
57,911
867
10,107
31,744
0
100,623
L
Cliodhna
32,576
4,186
0
10,809
37,281
35,795
0
11,912
25,369
415
93,638
L
20,653
1,468
0
2,323
25,888
15,441
0
5,489
20,399
77,547
0
L
King Arthur
Speshleopard
King Arthur
21,458
1,412
0
0
37,162
44,886
0
16,985
20,177
1,155
39,564
W
Ao Kuang
TitouLmr_
Ao Kuang
36,254
8,075
0
26,946
40,482
27,855
1,135
8,418
32,064
100,604
9,394
W
Charybdis
sulli835
Charybdis
10,292
4,010
0
3,578
19,961
9,237
1,424
4,760
15,201
0
62,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,921
Gold Earned
46,705
294
Minions Killed
248
18
Camps Cleared
3
1,278,782
Distance Traveled
1,310,577
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
18,110
755
88
4
2
445,759
5
L
Cliodhna
16,514
688
102
4
0
476,424
2
L
Nox
16,314
680
126
5
3
421,791
7
L
King Arthur
13,877
578
20
1
0
412,362
2
W
Ao Kuang
17,719
738
105
4
12
457,590
7
W
Charybdis
15,092
629
101
4
4
375,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role