Player Matchup

Chang'e
Chang'e
Silver I
Dreamjack44
Chang'e
Silver I
Level 89
God Stats
4W - 2L
1,870 SR
Queue Stats
279W - 290L
1,346 MMR
Solo
Atlas
Atlas
Gold IV
Jedî
Atlas
Gold IV
Level 152
God Stats
11W - 12L
1,555 SR
Queue Stats
189W - 190L
1,392 MMR
Solo
Medusa
Medusa
Bronze III
Lopyret
Medusa
Bronze III
Level 37
God Stats
3W - 2L
1,309 SR
Queue Stats
20W - 16L
1,392 MMR
Solo
Raijin
Raijin
Gold IV
MerchTV
Raijin
Gold IV
Level 130
God Stats
12W - 13L
1,527 SR
Queue Stats
389W - 407L
1,382 MMR
Solo
Bakasura
Bakasura
Gold IV
SniperWolf123
Bakasura
Gold IV
Level 150
God Stats
7W - 10L
1,558 SR
Queue Stats
881W - 890L
1,359 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,564 SR
1,374 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 131
1,502 SR
1,375 MMR
Da Ji
Da Ji
Bronze V
Formahalt
Da Ji
Bronze V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,409 MMR
Solo
Cernunnos
Cernunnos
Gold III
HippyTrippie
Cernunnos
Gold III
Level 129
God Stats
35W - 35L
1,525 SR
Queue Stats
260W - 275L
1,416 MMR
Solo
Bacchus
Bacchus
Bronze V
MikeAlpha
Bacchus
Bronze V
Level 155
God Stats
17W - 33L
1,561 SR
Queue Stats
29W - 60L
1,329 MMR
Solo
Artio
Artio
Gold III
Nevbry
Artio
Gold III
Level 160
God Stats
1W - 3L
1,580 SR
Queue Stats
223W - 219L
1,313 MMR
Solo
The Morrigan
The Morrigan
Bronze V
innerthriller13
The Morrigan
Bronze V
Level 87
God Stats
0W - 4L
1,344 SR
Queue Stats
5W - 13L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dreamjack44
Chang'e
13
0 / 3 / 7
8,359
522
13,007
17,163
7,297
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Jedî
Atlas
14
5 / 1 / 8
9,550
597
5,584
14,818
14,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Lopyret
Medusa
16
9 / 1 / 6
10,718
670
16,690
11,939
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
MerchTV
Raijin
16
2 / 0 / 4
9,770
611
5,268
5,195
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
SniperWolf123
Bakasura
16
4 / 0 / 3
9,688
606
8,698
13,075
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
KaliFafnirPoseidon

VS

Bans
GaneshaLancelotMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Formahalt
Da Ji
12
2 / 2 / 0
7,607
475
4,616
13,782
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
HippyTrippie
Cernunnos
12
0 / 7 / 0
6,833
427
6,003
14,344
4,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
MikeAlpha
Bacchus
10
1 / 2 / 1
7,058
441
2,758
11,073
9,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artio
Nevbry
Artio
14
1 / 4 / 2
8,075
505
14,948
25,532
14,444
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
innerthriller13
The Morrigan
13
1 / 5 / 1
7,664
479
3,112
9,273
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
20
Kills
5
5
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Dreamjack44
Chang'e
0
3
7
1.17
L
Da Ji
Formahalt
Da Ji
2
2
0
1
L
Cernunnos
HippyTrippie
Cernunnos
0
7
0
0
W
Atlas
Jedî
Atlas
5
1
8
9
W
Medusa
Lopyret
Medusa
9
1
6
12
W
Raijin
MerchTV
Raijin
2
0
4
4
L
Bacchus
MikeAlpha
Bacchus
1
2
1
0.75
L
Artio
Nevbry
Artio
1
4
2
0.5
W
Bakasura
SniperWolf123
Bakasura
4
0
3
5.5
L
The Morrigan
innerthriller13
The Morrigan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,247
Damage
31,437
62,190
Taken
74,004
34,015
Mitigated
37,891
26,352
Healing
22,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Dreamjack44
Chang'e
13,007
2,196
1,895
10,588
17,163
7,297
487
11,505
5,658
56,989
0
L
Da Ji
Formahalt
Da Ji
4,616
898
0
5,658
13,782
5,644
0
3,174
10,458
0
59,449
L
Cernunnos
HippyTrippie
Cernunnos
6,003
3,088
0
2,422
14,344
4,804
0
1,657
12,267
0
62,835
W
Atlas
Jedî
Atlas
5,584
1,732
0
3,201
14,818
14,434
121
3,157
11,636
20,616
0
W
Medusa
Lopyret
Medusa
16,690
8,533
0
5,364
11,939
4,637
2,572
2,795
8,835
32
88,311
W
Raijin
MerchTV
Raijin
5,268
404
0
2,352
5,195
2,059
0
1,659
3,536
91,059
0
L
Bacchus
MikeAlpha
Bacchus
2,758
370
1,458
1,492
11,073
9,263
0
2,767
8,306
16,895
0
L
Artio
Nevbry
Artio
14,948
2,484
564
10,584
25,532
14,444
0
12,401
12,106
73,665
0
W
Bakasura
SniperWolf123
Bakasura
8,698
5,550
0
2,952
13,075
5,588
1,218
3,857
9,218
0
68,969
L
The Morrigan
innerthriller13
The Morrigan
3,112
379
0
540
9,273
3,736
0
3,892
5,160
51,524
2,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,085
Gold Earned
37,237
535
Minions Killed
411
0
Camps Cleared
0
1,555,201
Distance Traveled
1,421,414
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,359
522
77
5
0
276,287
2
L
Da Ji
7,607
475
111
7
0
329,442
0
L
Cernunnos
6,833
427
80
5
0
262,401
0
W
Atlas
9,550
597
26
2
0
307,148
8
W
Medusa
10,718
670
131
8
0
305,759
4
W
Raijin
9,770
611
161
10
0
295,997
5
L
Bacchus
7,058
441
27
2
0
283,846
4
L
Artio
8,075
505
98
6
0
293,335
1
W
Bakasura
9,688
606
140
9
0
370,010
2
L
The Morrigan
7,664
479
95
6
0
252,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role