Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Coatsworth
Ganesha
Level 123
God Stats
0W - 2L
1,517 SR
Queue Stats
64W - 67L
1,494 Elo+
Party 2
Anubis
Anubis
Dukes420
Anubis
Level 158
God Stats
20W - 16L
1,576 SR
Queue Stats
238W - 223L
1,512 Elo+
Party 2
Team Averages
Level 147
1,531 SR
1,502 Elo+

VS

Team Averages
Level 151
1,594 SR
1,485 Elo+
Horus
Horus
MegaxLuckyxMonk
Horus
Level 155
God Stats
5W - 2L
1,684 SR
Queue Stats
333W - 261L
1,631 Elo+
Party 1
Baron Samedi
Baron Samedi
MrKain0218
Baron Samedi
Level 146
God Stats
37W - 22L
1,574 SR
Queue Stats
114W - 148L
1,347 Elo+
Party 1
Awilix
Awilix
NiFe Ganseki
Awilix
Level 153
God Stats
17W - 14L
1,524 SR
Queue Stats
436W - 489L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 5 / 1
5,917
592
5,911
12,635
8,801
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ganesha
Coatsworth
Ganesha
11
0 / 2 / 1
6,734
673
4,564
13,617
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
Dukes420
Anubis
11
1 / 3 / 0
6,456
646
8,704
8,781
4,587
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
7,373
737
8,142
8,381
4,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
MrKain0218
Baron Samedi
12
3 / 0 / 7
8,258
826
12,922
7,432
2,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Awilix
11
4 / 1 / 6
7,511
751
9,418
9,958
4,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
10
10
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
1
0.1
L
Ganesha
Coatsworth
Ganesha
0
2
1
0.25
L
Anubis
Dukes420
Anubis
1
3
0
0.33
W
3
0
7
6.5
W
Baron Samedi
MrKain0218
Baron Samedi
3
0
7
6.5
W
Awilix
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,179
Damage
30,482
35,033
Taken
25,771
22,608
Mitigated
12,250
8,152
Healing
14,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,911
1,882
408
1,085
12,635
8,801
0
5,632
7,003
0
13,349
L
Ganesha
Coatsworth
Ganesha
4,564
733
668
4,417
13,617
9,220
0
4,850
8,767
20,901
0
L
Anubis
Dukes420
Anubis
8,704
163
328
1,246
8,781
4,587
0
2,960
5,821
23,785
0
W
8,142
4,362
1,336
3,402
8,381
4,951
0
4,420
3,961
217
20,172
W
Baron Samedi
MrKain0218
Baron Samedi
12,922
1,101
4,986
4,456
7,432
2,567
454
4,207
3,225
33,361
0
W
Awilix
9,418
3,562
0
420
9,958
4,732
368
5,006
4,952
0
20,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,107
Gold Earned
23,142
92
Minions Killed
104
5
Camps Cleared
4
488,993
Distance Traveled
560,578
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,917
592
29
3
3
172,438
1
L
Ganesha
6,734
673
4
0
0
161,030
0
L
Anubis
6,456
646
59
6
2
155,525
5
W
Horus
7,373
737
33
3
0
186,718
0
W
Baron Samedi
8,258
826
50
5
1
180,528
1
W
Awilix
7,511
751
21
2
3
193,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role