Player Matchup

Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
CheeseePeePee
Set
Level 109
God Stats
2W - 2L
1,696 SR
Queue Stats
80W - 63L
1,672 Elo+
Party 3
Danzaburou
Danzaburou
ElRemolino
Danzaburou
Level 48
God Stats
13W - 8L
1,778 SR
Queue Stats
138W - 46L
1,727 Elo+
Party 2
Janus
Janus
cackandbolls
Janus
Level 66
God Stats
5W - 1L
1,966 SR
Queue Stats
24W - 8L
1,806 Elo+
Party 2
Achilles
Achilles
narutorunnerxxxx
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,691 Elo+
Party 3
Team Averages
Level 73
1,688 SR
1,679 Elo+

VS

Team Averages
Level 89
1,523 SR
1,601 Elo+
Mulan
Mulan
Jókèr
Mulan
Level 49
God Stats
21W - 5L
1,834 SR
Queue Stats
205W - 72L
1,757 Elo+
Party 1
Anubis
Anubis
KirinFFxi
Anubis
Level 39
God Stats
2W - 1L
1,510 SR
Queue Stats
166W - 186L
1,480 Elo+
Solo
Loki
Loki
Prismsniper
Loki
Level 89
God Stats
5W - 5L
1,438 SR
Queue Stats
70W - 70L
1,494 Elo+
Party 4
Xbalanque
Xbalanque
TheTruElemental
Xbalanque
Level 159
God Stats
2W - 0L
1,460 SR
Queue Stats
56W - 47L
1,543 Elo+
Party 4
Ymir
Ymir
VyscoI
Ymir
Level 109
God Stats
1W - 1L
1,373 SR
Queue Stats
440W - 185L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
1 / 3 / 8
9,657
483
8,628
19,153
8,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
1 / 4 / 4
9,305
465
8,065
16,918
8,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
ElRemolino
Danzaburou
17
4 / 4 / 2
10,286
514
9,287
14,741
7,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

19
7 / 0 / 1
11,675
584
10,151
10,080
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
4 / 6 / 0
10,686
534
10,065
23,326
17,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Jókèr
Mulan
17
6 / 2 / 5
11,019
551
15,675
19,037
18,807
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
KirinFFxi
Anubis
15
0 / 5 / 6
9,534
477
6,816
13,180
7,690
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 4 / 3
10,688
534
6,639
15,454
6,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
TheTruElemental
Xbalanque
18
2 / 4 / 6
11,731
587
11,065
14,057
6,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
VyscoI
Ymir
18
3 / 3 / 6
11,723
586
13,548
18,433
14,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
43
17
Kills
17
17
Deaths
18
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
3
8
1.67
L
1
4
4
0.75
L
Danzaburou
ElRemolino
Danzaburou
4
4
2
1.25
W
Mulan
Jókèr
Mulan
6
2
5
4.25
W
Anubis
KirinFFxi
Anubis
0
5
6
0.6
W
6
4
3
1.88
W
Xbalanque
TheTruElemental
Xbalanque
2
4
6
1.25
W
Ymir
VyscoI
Ymir
3
3
6
2
L
7
0
1
7.5
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,196
Damage
53,743
84,218
Taken
80,161
46,238
Mitigated
54,482
21,668
Healing
22,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,628
2,196
0
4,710
19,153
8,288
55
3,148
15,963
59,984
0
L
8,065
4,604
0
3,474
16,918
8,237
0
3,564
13,245
0
86,126
L
Danzaburou
ElRemolino
Danzaburou
9,287
2,631
0
3,805
14,741
7,571
3,636
0
14,741
0
76,754
W
Mulan
Jókèr
Mulan
15,675
1,822
0
5,676
19,037
18,807
622
5,728
13,149
0
81,620
W
Anubis
KirinFFxi
Anubis
6,816
86
0
4,108
13,180
7,690
212
4,912
8,096
63,069
0
W
6,639
1,879
0
5,129
15,454
6,584
0
3,865
11,543
0
82,465
W
Xbalanque
TheTruElemental
Xbalanque
11,065
4,294
0
4,530
14,057
6,627
1,284
2,126
11,729
0
97,033
W
Ymir
VyscoI
Ymir
13,548
3,297
0
2,920
18,433
14,774
0
2,913
15,463
80,820
0
L
10,151
1,024
94
2,726
10,080
4,714
0
1,401
8,675
105,169
0
L
10,065
3,044
0
6,859
23,326
17,428
963
11,596
11,166
0
73,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,609
Gold Earned
54,695
623
Minions Killed
633
0
Camps Cleared
0
2,025,177
Distance Traveled
1,887,412
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,657
483
98
5
0
459,620
0
L
Set
9,305
465
114
6
0
388,066
7
L
Danzaburou
10,286
514
121
6
0
366,464
3
W
Mulan
11,019
551
105
5
0
410,105
4
W
Anubis
9,534
477
110
6
0
331,943
4
W
Loki
10,688
534
115
6
0
431,308
2
W
Xbalanque
11,731
587
151
8
0
353,370
4
W
Ymir
11,723
586
152
8
0
360,686
3
L
Janus
11,675
584
185
9
0
473,719
2
L
Achilles
10,686
534
105
5
0
337,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role