Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Accursed7
Tiamat
Level 159
God Stats
6W - 5L
1,599 SR
Queue Stats
59W - 42L
1,620 Elo+
Party 1
Sobek
Sobek
skylucacius
Sobek
Level 42
God Stats
1W - 3L
1,439 SR
Queue Stats
7W - 13L
1,422 Elo+
Solo
Team Averages
Level 119
1,513 SR
1,514 Elo+

VS

Team Averages
Level 88
1,748 SR
1,691 Elo+
Chiron
Chiron
KuroNekoG
Chiron
Level 128
God Stats
6W - 5L
1,531 SR
Queue Stats
153W - 121L
1,675 Elo+
Solo
Hercules
Hercules
LukitaQiller
Hercules
Level 28
God Stats
11W - 8L
1,836 SR
Queue Stats
183W - 103L
1,722 Elo+
Party 2
Persephone
Persephone
shacu
Persephone
Level 107
God Stats
5W - 0L
1,877 SR
Queue Stats
64W - 45L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 4 / 1
7,007
701
9,740
8,194
3,304
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Accursed7
Tiamat
11
1 / 4 / 2
6,887
689
6,582
8,681
5,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 2
6,797
680
2,818
19,138
13,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
KuroNekoG
Chiron
14
7 / 0 / 5
8,884
888
12,333
7,116
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
LukitaQiller
Hercules
12
3 / 3 / 8
7,806
781
9,103
14,133
10,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
shacu
Persephone
14
2 / 0 / 9
8,373
837
10,395
5,713
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
12
12
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
4
1
0.63
L
Tiamat
Accursed7
Tiamat
1
4
2
0.5
W
Chiron
KuroNekoG
Chiron
7
0
5
9.5
W
Hercules
LukitaQiller
Hercules
3
3
8
2.33
W
Persephone
shacu
Persephone
2
0
9
6.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,140
Damage
31,831
36,013
Taken
26,962
22,317
Mitigated
16,048
6,934
Healing
6,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,740
3,867
0
947
8,194
3,304
0
2,635
5,559
0
18,316
L
Tiamat
Accursed7
Tiamat
6,582
425
0
1,406
8,681
5,777
0
3,824
4,857
27,524
0
W
Chiron
KuroNekoG
Chiron
12,333
5,063
1,190
1,983
7,116
3,413
1,699
2,779
4,337
0
40,092
W
Hercules
LukitaQiller
Hercules
9,103
3,709
0
2,110
14,133
10,379
143
4,080
10,053
0
17,096
W
Persephone
shacu
Persephone
10,395
494
0
1,483
5,713
2,256
730
2,792
2,921
35,325
0
L
2,818
304
0
4,581
19,138
13,236
0
4,074
15,064
6,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,691
Gold Earned
25,063
90
Minions Killed
136
1
Camps Cleared
8
549,008
Distance Traveled
578,652
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,007
701
20
2
1
178,379
5
L
Tiamat
6,887
689
65
7
0
180,911
2
W
Chiron
8,884
888
74
7
5
189,530
2
W
Hercules
7,806
781
18
2
2
186,863
2
W
Persephone
8,373
837
44
4
1
202,259
1
L
Sobek
6,797
680
5
1
0
189,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role