Player Matchup

Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
BabyPunter99
He Bo
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
116W - 98L
1,529 Elo+
Party 1
Izanami
Izanami
Buungen
Izanami
Level 146
God Stats
3W - 1L
1,565 SR
Queue Stats
256W - 257L
1,547 Elo+
Solo
Amaterasu
Amaterasu
Transfemale
Amaterasu
Level 26
God Stats
2W - 0L
1,734 SR
Queue Stats
104W - 113L
1,450 Elo+
Solo
Achilles
Achilles
professorgo0se
Achilles
Level 140
God Stats
1W - 0L
1,887 SR
Queue Stats
24W - 12L
1,617 Elo+
Party 1
Team Averages
Level 92
1,637 SR
1,529 Elo+

VS

Team Averages
Level 17
1,500 SR
1,491 Elo+
Sobek
Sobek
Larbear710
Sobek
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Metalsiah
Jing Wei
Level 20
God Stats
1W - 8L
1,500 SR
Queue Stats
356W - 346L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SuperPhunTyme
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,413 Elo+
Party 2
Hercules
Hercules
ThePlatinideKing
Hercules
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 24L
1,605 Elo+
Solo
Merlin
Merlin
Whesk_goin_on
Merlin
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
144W - 186L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 2 / 6
7,348
816
10,658
7,465
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 7
8,105
901
10,021
8,858
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Buungen
Izanami
15
5 / 3 / 6
8,591
955
11,900
9,442
4,440
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
Transfemale
Amaterasu
13
1 / 3 / 8
7,459
829
6,034
10,697
13,080
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
13
3 / 1 / 4
7,536
837
10,230
11,567
6,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
1 / 3 / 2
5,941
660
1,013
6,974
5,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
Metalsiah
Jing Wei
14
1 / 2 / 5
7,352
817
8,545
8,843
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
SuperPhunTyme
Gilgamesh
11
0 / 4 / 6
6,656
740
4,383
12,355
10,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 2 / 4
7,550
839
7,667
14,814
13,512
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 6
7,389
821
11,229
9,212
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
12
Kills
8
12
Deaths
13
31
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
6
2
W
2
3
7
1.83
W
Izanami
Buungen
Izanami
5
3
6
2.67
L
Sobek
1
3
2
0.67
L
Jing Wei
Metalsiah
Jing Wei
1
2
5
1.75
L
Gilgamesh
SuperPhunTyme
Gilgamesh
0
4
6
0.75
L
5
2
4
3.5
W
Amaterasu
Transfemale
Amaterasu
1
3
8
1.67
L
1
2
6
2
W
Achilles
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,843
Damage
32,837
48,029
Taken
52,198
30,377
Mitigated
38,333
21,438
Healing
14,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
10,658
3,570
707
1,284
7,465
3,439
0
2,398
5,067
0
16,304
W
10,021
1,370
1,476
1,976
8,858
3,406
482
3,061
5,797
15,486
0
W
Izanami
Buungen
Izanami
11,900
8,073
2,284
3,128
9,442
4,440
2,443
2,121
7,321
0
30,221
L
Sobek
1,013
180
301
966
6,974
5,591
0
1,831
5,143
1,241
0
L
Jing Wei
Metalsiah
Jing Wei
8,545
4,191
639
1,659
8,843
4,606
0
1,362
7,481
0
24,032
L
Gilgamesh
SuperPhunTyme
Gilgamesh
4,383
840
1,295
2,062
12,355
10,143
0
2,537
9,818
0
6,722
L
7,667
1,643
775
3,896
14,814
13,512
0
3,360
11,454
0
12,509
W
Amaterasu
Transfemale
Amaterasu
6,034
2,097
1,404
2,428
10,697
13,080
28
1,954
8,743
0
7,680
L
11,229
324
1,247
1,987
9,212
4,481
0
931
8,281
25,276
0
W
Achilles
10,230
1,841
1,378
5,373
11,567
6,012
0
2,708
8,859
0
19,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,039
Gold Earned
34,888
97
Minions Killed
92
0
Camps Cleared
0
969,788
Distance Traveled
729,248
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,348
816
20
2
0
194,712
0
W
He Bo
8,105
901
11
1
0
192,115
0
W
Izanami
8,591
955
43
5
0
177,103
0
L
Sobek
5,941
660
1
0
0
68,342
2
L
Jing Wei
7,352
817
35
4
0
146,692
0
L
Gilgamesh
6,656
740
5
1
0
187,231
0
L
Hercules
7,550
839
14
2
0
163,287
1
W
Amaterasu
7,459
829
6
1
0
212,198
1
L
Merlin
7,389
821
37
4
0
163,696
0
W
Achilles
7,536
837
17
2
0
193,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role