Player Matchup

Cthulhu
Cthulhu
Deathcorez
Cthulhu
Level 121
God Stats
4W - 3L
1,619 SR
Queue Stats
41W - 31L
1,640 Elo+
Party 2
The Morrigan
The Morrigan
MrBeasley
The Morrigan
Level 159
God Stats
3W - 1L
1,487 SR
Queue Stats
221W - 99L
1,728 Elo+
Party 2
Izanami
Izanami
l4zer
Izanami
Level 156
God Stats
4W - 0L
1,739 SR
Queue Stats
287W - 171L
1,649 Elo+
Party 2
Team Averages
Level 145
1,615 SR
1,673 Elo+

VS

Team Averages
Level 38
1,500 SR
1,630 Elo+
Amaterasu
Amaterasu
MrBlance
Amaterasu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,696 Elo+
Party 1
Izanami
Izanami
SconesWasTaken
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,696 Elo+
Party 1
Tiamat
Tiamat
gaarden2000
Tiamat
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deathcorez
Cthulhu
12
3 / 0 / 8
8,304
923
7,709
11,944
10,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
MrBeasley
The Morrigan
13
5 / 0 / 7
7,753
861
6,898
5,854
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
l4zer
Izanami
12
4 / 0 / 4
7,532
837
3,535
2,593
1,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MrBlance
Amaterasu
9
0 / 5 / 0
5,619
624
3,999
9,819
8,140
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 5 / 0
5,602
622
3,824
8,798
3,774
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
9
0 / 2 / 0
5,529
614
3,120
6,848
4,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
12
Kills
0
0
Deaths
12
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Deathcorez
Cthulhu
3
0
8
7
W
The Morrigan
MrBeasley
The Morrigan
5
0
7
8.5
L
Amaterasu
MrBlance
Amaterasu
0
5
0
0
L
0
5
0
0
L
Tiamat
0
2
0
0
W
Izanami
l4zer
Izanami
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,142
Damage
10,943
20,391
Taken
25,465
13,885
Mitigated
15,930
7,647
Healing
3,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Deathcorez
Cthulhu
7,709
251
463
5,044
11,944
10,453
0
2,163
9,781
18,123
0
W
The Morrigan
MrBeasley
The Morrigan
6,898
1,105
75
837
5,854
2,302
399
706
5,148
21,979
1,472
L
Amaterasu
MrBlance
Amaterasu
3,999
1,452
233
1,673
9,819
8,140
0
4,581
5,238
0
15,966
L
3,824
2,765
0
423
8,798
3,774
0
5,883
2,915
0
13,756
L
Tiamat
3,120
663
0
928
6,848
4,016
0
3,938
2,910
16,523
0
W
Izanami
l4zer
Izanami
3,535
1,770
0
1,228
2,593
1,130
1,497
554
2,039
0
28,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,589
Gold Earned
16,750
124
Minions Killed
65
7
Camps Cleared
1
558,266
Distance Traveled
472,849
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,304
923
17
2
0
200,270
1
W
The Morrigan
7,753
861
42
5
3
189,644
1
L
Amaterasu
5,619
624
18
2
0
167,885
2
L
Izanami
5,602
622
26
3
1
145,622
0
L
Tiamat
5,529
614
21
2
0
159,342
0
W
Izanami
7,532
837
65
7
4
168,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role