Player Matchup

Achilles
Achilles
 
Achilles
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
CIickAltF4
Ah Puch
Level 117
God Stats
2W - 1L
1,262 SR
Queue Stats
142W - 125L
1,516 Elo+
Party 2
King Arthur
King Arthur
Cowzlow
King Arthur
Level 104
God Stats
2W - 0L
1,687 SR
Queue Stats
7W - 5L
1,579 Elo+
Solo
Sol
Sol
DaaNg1T
Sol
Level 160
God Stats
23W - 19L
1,445 SR
Queue Stats
864W - 818L
1,492 Elo+
Party 3
Nox
Nox
ICKKCK 32
Nox
Level 108
God Stats
3W - 2L
1,833 SR
Queue Stats
122W - 117L
1,515 Elo+
Party 2
Team Averages
Level 128
1,545 SR
1,520 Elo+

VS

Team Averages
Level 136
1,518 SR
1,495 Elo+
Jormungandr
Jormungandr
BearOfMalice
Jormungandr
Level 151
God Stats
11W - 8L
1,573 SR
Queue Stats
261W - 266L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
Cynic Wolf
Nu Wa
Level 128
God Stats
2W - 1L
1,635 SR
Queue Stats
90W - 94L
1,482 Elo+
Party 1
King Arthur
King Arthur
KriegSplosion
King Arthur
Level 119
God Stats
3W - 2L
1,460 SR
Queue Stats
41W - 45L
1,476 Elo+
Solo
Rama
Rama
Smitestoxic
Rama
Level 153
God Stats
4W - 6L
1,422 SR
Queue Stats
371W - 449L
1,499 Elo+
Solo
Chronos
Chronos
SonicPeelOutKid
Chronos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 92L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 2 / 11
7,930
793
7,934
13,147
15,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
CIickAltF4
Ah Puch
15
5 / 0 / 10
8,789
879
10,308
6,980
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Cowzlow
King Arthur
14
8 / 3 / 9
8,525
853
10,237
11,819
13,115
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sol
14
2 / 2 / 15
7,916
792
11,430
12,307
5,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 13
7,680
768
7,268
5,471
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BearOfMalice
Jormungandr
10
0 / 6 / 3
6,634
663
6,289
13,850
14,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
16
4 / 3 / 1
8,103
810
8,824
8,260
7,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
KriegSplosion
King Arthur
14
0 / 4 / 5
7,203
720
7,138
13,511
16,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 5 / 3
6,555
656
6,714
8,020
3,906
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 1 / 3
7,263
726
5,245
7,852
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
21
19
Kills
6
8
Deaths
19
58
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
2
11
4.75
L
Jormungandr
BearOfMalice
Jormungandr
0
6
3
0.25
W
Ah Puch
CIickAltF4
Ah Puch
5
0
10
10
W
King Arthur
Cowzlow
King Arthur
8
3
9
4.17
L
Nu Wa
4
3
1
1.5
W
Sol
2
2
15
4.75
W
0
1
13
6.5
L
King Arthur
KriegSplosion
King Arthur
0
4
5
0.63
L
1
5
3
0.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,177
Damage
34,210
49,724
Taken
51,493
41,501
Mitigated
46,754
22,489
Healing
12,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,934
1,615
809
2,710
13,147
15,743
208
3,959
9,188
0
11,796
L
Jormungandr
BearOfMalice
Jormungandr
6,289
949
592
1,651
13,850
14,559
0
7,931
5,678
12,212
0
W
Ah Puch
CIickAltF4
Ah Puch
10,308
573
2,185
3,397
6,980
3,595
95
2,329
4,651
25,474
0
W
King Arthur
Cowzlow
King Arthur
10,237
1,055
1,263
1,068
11,819
13,115
323
5,704
6,115
0
17,351
L
Nu Wa
8,824
2,343
708
1,036
8,260
7,391
0
4,438
3,723
22,672
0
W
Sol
11,430
3,477
1,405
5,595
12,307
5,971
2,104
5,166
7,141
27,864
0
W
7,268
326
3,013
1,044
5,471
3,077
706
3,200
2,271
18,547
0
L
King Arthur
KriegSplosion
King Arthur
7,138
656
2,274
2,621
13,511
16,544
0
6,725
6,592
0
14,275
L
6,714
3,572
125
740
8,020
3,906
0
5,200
2,788
0
9,942
L
5,245
469
356
2,872
7,852
4,354
0
4,712
3,073
12,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,840
Gold Earned
35,758
112
Minions Killed
99
0
Camps Cleared
0
962,911
Distance Traveled
833,742
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,930
793
8
1
0
211,278
0
L
Jormungandr
6,634
663
14
1
0
180,690
1
W
Ah Puch
8,789
879
34
3
0
203,921
3
W
King Arthur
8,525
853
8
1
0
173,639
2
L
Nu Wa
8,103
810
39
4
0
166,037
0
W
Sol
7,916
792
44
4
0
166,324
0
W
Nox
7,680
768
18
2
0
207,749
4
L
King Arthur
7,203
720
21
2
0
176,304
0
L
Rama
6,555
656
9
1
0
98,031
0
L
Chronos
7,263
726
16
2
0
212,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role