Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
HermesTheron
Aphrodite
Level 107
God Stats
1W - 1L
1,606 SR
Queue Stats
51W - 58L
1,427 Elo+
Solo
Neith
Neith
alemaozikka
Neith
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,184 Elo+
Solo
Ra
Ra
pimple_rash
Ra
Level 101
God Stats
7W - 10L
1,505 SR
Queue Stats
38W - 45L
1,406 Elo+
Solo
Team Averages
Level 83
1,522 SR
1,403 Elo+

VS

Team Averages
Level 54
1,507 SR
1,449 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GustavoGG2003
Bacchus
Level 29
God Stats
5W - 3L
1,520 SR
Queue Stats
33W - 46L
1,394 Elo+
Party 1
Hades
Hades
SiulLeirbag
Hades
Level 63
God Stats
11W - 5L
1,599 SR
Queue Stats
75W - 91L
1,410 Elo+
Party 1
Da Ji
Da Ji
nNosbor
Da Ji
Level 57
God Stats
10W - 8L
1,416 SR
Queue Stats
83W - 104L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
7 / 4 / 2
10,604
530
13,684
18,110
9,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
 
Guan Yu
14
0 / 2 / 3
8,675
434
5,259
15,386
18,912
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
HermesTheron
Aphrodite
13
0 / 5 / 1
8,405
420
6,861
14,677
12,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 8 / 0
7,440
372
4,257
10,681
3,842
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 3 / 3
8,789
439
11,694
14,163
6,142
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
7 / 1 / 5
13,138
657
9,713
12,468
5,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
 
Shiva
16
3 / 3 / 0
10,837
542
13,294
20,345
16,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
15
2 / 0 / 9
10,611
531
6,243
10,647
14,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 2 / 8
11,286
564
13,065
15,741
12,300
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Da Ji
nNosbor
Da Ji
18
6 / 3 / 8
11,779
589
13,266
18,444
9,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
9
Kills
22
22
Deaths
9
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
7
4
2
2
L
Guan Yu
 
Guan Yu
0
2
3
0.75
W
Jing Wei
 
Jing Wei
7
1
5
9.5
W
Shiva
 
Shiva
3
3
0
1
W
Bacchus
2
0
9
6.5
L
Aphrodite
HermesTheron
Aphrodite
0
5
1
0.1
W
4
2
8
4
L
0
8
0
0
W
Da Ji
nNosbor
Da Ji
6
3
8
3.33
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,755
Damage
55,581
73,017
Taken
77,645
51,101
Mitigated
58,004
21,406
Healing
30,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
13,684
4,879
0
1,614
18,110
9,366
0
3,919
14,191
0
92,983
L
Guan Yu
 
Guan Yu
5,259
915
810
4,077
15,386
18,912
0
3,020
12,366
0
53,032
W
Jing Wei
 
Jing Wei
9,713
8,292
0
3,308
12,468
5,902
3,249
1,280
11,188
0
119,478
W
Shiva
 
Shiva
13,294
2,201
160
6,849
20,345
16,229
438
2,832
17,513
247
79,330
W
Bacchus
6,243
592
0
1,513
10,647
14,150
218
2,726
7,524
26,456
0
L
Aphrodite
HermesTheron
Aphrodite
6,861
291
2,209
6,695
14,677
12,839
0
4,610
10,067
45,457
0
W
13,065
1,536
790
8,884
15,741
12,300
140
8,503
7,238
60,018
0
L
4,257
3,004
0
876
10,681
3,842
732
2,165
8,516
0
32,864
W
Da Ji
nNosbor
Da Ji
13,266
2,658
0
9,344
18,444
9,423
1,651
4,297
14,147
0
98,996
L
11,694
1,118
1,732
3,393
14,163
6,142
0
5,841
8,322
75,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,913
Gold Earned
57,651
491
Minions Killed
553
0
Camps Cleared
0
1,785,047
Distance Traveled
1,795,291
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,604
530
138
7
0
442,964
3
L
Guan Yu
8,675
434
106
5
0
338,143
2
W
Jing Wei
13,138
657
177
9
0
352,558
1
W
Shiva
10,837
542
116
6
0
353,154
1
W
Bacchus
10,611
531
41
2
0
412,966
0
L
Aphrodite
8,405
420
68
3
0
365,014
4
W
Hades
11,286
564
98
5
0
314,505
2
L
Neith
7,440
372
56
3
0
275,480
2
W
Da Ji
11,779
589
121
6
0
362,108
4
L
Ra
8,789
439
123
6
0
363,446
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role