Player Matchup

Artio
Artio
GodHunter0_0
Artio
Level 18
God Stats
1W - 1L
1,741 SR
Queue Stats
7W - 9L
1,446 Elo+
Party 2
Tiamat
Tiamat
KING CONK
Tiamat
Level 117
God Stats
7W - 10L
1,507 SR
Queue Stats
578W - 626L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
MBR_Infinity
Cthulhu
Level 121
God Stats
3W - 2L
1,737 SR
Queue Stats
155W - 177L
1,429 Elo+
Party 2
Chaac
Chaac
nuckfan
Chaac
Level 87
God Stats
0W - 1L
1,561 SR
Queue Stats
58W - 62L
1,430 Elo+
Solo
Neith
Neith
sticka400
Neith
Level 154
God Stats
22W - 18L
1,522 SR
Queue Stats
839W - 911L
1,436 Elo+
Party 1
Team Averages
Level 99
1,614 SR
1,439 Elo+

VS

Team Averages
Level 117
1,499 SR
1,464 Elo+
Achilles
Achilles
IconicCosmos19
Achilles
Level 91
God Stats
1W - 1L
1,118 SR
Queue Stats
10W - 13L
1,551 Elo+
Solo
Serqet
Serqet
UGOTOWNED46319
Serqet
Level 152
God Stats
3W - 1L
1,779 SR
Queue Stats
119W - 126L
1,417 Elo+
Solo
Freya
Freya
cy1000
Freya
Level 155
God Stats
4W - 1L
1,535 SR
Queue Stats
142W - 138L
1,455 Elo+
Solo
Eset
Eset
daBaBYmakerMDT
Eset
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 27L
1,439 Elo+
Solo
Hun Batz
Hun Batz
lin_be_highAF
Hun Batz
Level 118
God Stats
4W - 2L
1,560 SR
Queue Stats
246W - 244L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 13 / 11
12,596
663
9,422
37,929
43,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
KING CONK
Tiamat
20
5 / 5 / 13
12,572
662
18,524
21,618
14,828
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
MBR_Infinity
Cthulhu
19
3 / 11 / 11
12,262
645
21,004
29,194
23,844
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
nuckfan
Chaac
20
2 / 8 / 9
12,060
635
22,159
30,241
27,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Neith
sticka400
Neith
20
7 / 8 / 6
13,017
685
27,243
20,949
10,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
18 / 3 / 16
15,803
832
23,433
21,361
35,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
4 / 3 / 24
12,409
653
10,859
28,433
24,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Freya
cy1000
Freya
20
6 / 5 / 24
13,283
699
33,008
24,828
12,246
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
5 / 4 / 26
13,313
701
28,579
19,223
9,965
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
lin_be_highAF
Hun Batz
20
12 / 5 / 23
14,609
769
27,073
26,094
15,472
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
158
20
Kills
45
45
Deaths
20
50
Assists
113
Player
Kills
Deaths
Assists
KDA
L
3
13
11
0.65
W
Achilles
18
3
16
8.67
L
Tiamat
KING CONK
Tiamat
5
5
13
2.3
L
Cthulhu
MBR_Infinity
Cthulhu
3
11
11
0.77
W
4
3
24
5.33
W
Freya
cy1000
Freya
6
5
24
3.6
W
5
4
26
4.5
W
Hun Batz
lin_be_highAF
Hun Batz
12
5
23
4.7
L
Chaac
nuckfan
Chaac
2
8
9
0.81
L
Neith
sticka400
Neith
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,352
Damage
122,952
139,931
Taken
119,939
120,361
Mitigated
98,206
36,735
Healing
54,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,422
1,787
3,209
5,132
37,929
43,903
0
17,079
19,211
15,959
0
W
Achilles
23,433
3,409
1,960
8,065
21,361
35,732
378
7,441
13,617
4,101
37,959
L
Tiamat
KING CONK
Tiamat
18,524
643
2,857
6,060
21,618
14,828
424
9,822
11,411
33,810
0
L
Cthulhu
MBR_Infinity
Cthulhu
21,004
1,015
3,486
2,308
29,194
23,844
0
16,381
12,127
30,768
0
W
10,859
2,226
646
11,756
28,433
24,791
1,430
9,126
18,897
0
14,483
W
Freya
cy1000
Freya
33,008
9,917
672
10,235
24,828
12,246
2,711
10,040
14,502
56,169
0
W
28,579
2,889
4,988
7,019
19,223
9,965
2,329
9,491
9,438
56,275
0
W
Hun Batz
lin_be_highAF
Hun Batz
27,073
3,703
784
8,502
26,094
15,472
2,614
11,383
14,535
0
48,660
L
Chaac
nuckfan
Chaac
22,159
2,622
1,222
6,188
30,241
27,143
0
13,498
14,776
0
49,343
L
Neith
sticka400
Neith
27,243
9,935
2,537
3,736
20,949
10,643
1,249
6,400
13,578
0
48,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,507
Gold Earned
69,417
165
Minions Killed
194
0
Camps Cleared
0
1,524,241
Distance Traveled
1,741,140
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
12,596
663
5
0
0
293,447
3
W
Achilles
15,803
832
38
2
0
396,085
5
L
Tiamat
12,572
662
37
2
0
328,909
0
L
Cthulhu
12,262
645
28
1
0
290,668
1
W
Serqet
12,409
653
9
0
0
367,687
0
W
Freya
13,283
699
49
3
0
299,674
0
W
Eset
13,313
701
50
3
0
323,607
0
W
Hun Batz
14,609
769
48
3
0
354,087
0
L
Chaac
12,060
635
48
3
0
315,965
0
L
Neith
13,017
685
47
2
0
295,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role