Player Matchup

Fenrir
Fenrir
BigBulge33
Fenrir
Level 121
God Stats
29W - 16L
1,638 SR
Queue Stats
558W - 396L
1,548 Elo+
Party 1
The Morrigan
The Morrigan
PappaShmerff
The Morrigan
Level 106
God Stats
31W - 21L
1,629 SR
Queue Stats
462W - 311L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
TheGoldenKev
Danzaburou
Level 66
God Stats
130W - 100L
1,512 SR
Queue Stats
349W - 250L
1,454 Elo+
Party 1
Team Averages
Level 98
1,593 SR
1,521 Elo+

VS

Team Averages
Level 114
1,535 SR
1,554 Elo+
Freya
Freya
ArtisticVex
Freya
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,463 Elo+
Party 2
Hun Batz
Hun Batz
Hybrid Freak
Hun Batz
Level 150
God Stats
0W - 1L
1,604 SR
Queue Stats
18W - 12L
1,666 Elo+
Party 2
Cthulhu
Cthulhu
Tutac
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigBulge33
Fenrir
16
3 / 2 / 10
12,306
769
13,582
17,064
21,460
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
PappaShmerff
The Morrigan
16
4 / 2 / 6
11,591
724
15,653
7,300
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
TheGoldenKev
Danzaburou
17
6 / 1 / 7
12,500
781
18,024
9,580
5,072
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
9,496
594
2,139
11,525
5,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
Hybrid Freak
Hun Batz
13
1 / 6 / 3
9,653
603
6,263
17,555
7,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Tutac
Cthulhu
15
3 / 3 / 2
10,358
647
14,805
22,489
21,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
13
Kills
5
5
Deaths
13
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Fenrir
BigBulge33
Fenrir
3
2
10
4
L
Hun Batz
Hybrid Freak
Hun Batz
1
6
3
0.42
W
The Morrigan
PappaShmerff
The Morrigan
4
2
6
3.5
W
Danzaburou
TheGoldenKev
Danzaburou
6
1
7
9.5
L
Cthulhu
Tutac
Cthulhu
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,259
Damage
23,207
33,944
Taken
51,569
30,188
Mitigated
34,794
10,261
Healing
7,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,139
749
0
841
11,525
5,168
0
2,271
9,134
23,016
0
W
Fenrir
BigBulge33
Fenrir
13,582
1,639
370
3,834
17,064
21,460
62
6,720
9,551
89
26,039
L
Hun Batz
Hybrid Freak
Hun Batz
6,263
2,320
0
796
17,555
7,906
0
3,817
13,336
0
25,738
W
The Morrigan
PappaShmerff
The Morrigan
15,653
2,394
0
3,546
7,300
3,656
642
4,002
2,854
42,252
3,893
W
Danzaburou
TheGoldenKev
Danzaburou
18,024
5,972
0
2,511
9,580
5,072
1,417
4,976
4,230
0
66,960
L
Cthulhu
Tutac
Cthulhu
14,805
858
1,022
4,422
22,489
21,720
0
5,627
16,471
48,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,397
Gold Earned
29,507
192
Minions Killed
182
10
Camps Cleared
5
917,567
Distance Traveled
834,456
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,496
594
58
4
2
285,345
6
W
Fenrir
12,306
769
17
1
1
337,374
4
L
Hun Batz
9,653
603
39
2
1
263,096
5
W
The Morrigan
11,591
724
76
5
4
273,734
6
W
Danzaburou
12,500
781
99
6
5
306,459
2
L
Cthulhu
10,358
647
85
5
2
286,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role