Player Matchup

Bacchus
Bacchus
M-I-B_10
Bacchus
Level 108
God Stats
19W - 27L
1,467 SR
Queue Stats
763W - 834L
1,448 Elo+
Solo
Sol
Sol
PRIME__CJ
Sol
Level 125
God Stats
2W - 4L
1,384 SR
Queue Stats
238W - 242L
1,500 Elo+
Solo
Thor
Thor
Techno_XTC
Thor
Level 141
God Stats
8W - 5L
1,500 SR
Queue Stats
614W - 582L
1,556 Elo+
Solo
Neith
Neith
TheCanarii
Neith
Level 149
God Stats
1W - 0L
1,824 SR
Queue Stats
22W - 16L
1,550 Elo+
Solo
Loki
Loki
YouTubeChemoney
Loki
Level 149
God Stats
3W - 1L
1,703 SR
Queue Stats
665W - 688L
1,500 Elo+
Solo
Team Averages
Level 134
1,576 SR
1,511 Elo+

VS

Team Averages
Level 151
1,480 SR
1,526 Elo+
Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Alduin_lord
Xing Tian
Level 118
God Stats
18W - 7L
1,739 SR
Queue Stats
358W - 336L
1,496 Elo+
Solo
Bellona
Bellona
FJ_11
Bellona
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 44L
1,526 Elo+
Party 1
Fenrir
Fenrir
Guico72
Fenrir
Level 159
God Stats
9W - 6L
1,396 SR
Queue Stats
256W - 258L
1,566 Elo+
Party 1
Janus
Janus
Softinho
Janus
Level 160
God Stats
5W - 10L
1,263 SR
Queue Stats
1,062W - 1,086L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
M-I-B_10
Bacchus
12
0 / 3 / 6
7,701
513
5,325
12,774
12,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 1 / 2
9,393
626
7,817
9,210
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 4
9,075
605
9,067
14,210
7,865
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
14
3 / 3 / 5
9,072
605
11,606
11,793
4,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 5 / 1
9,203
614
4,214
12,337
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 3 / 1
7,293
486
6,417
10,865
4,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Alduin_lord
Xing Tian
10
1 / 3 / 5
6,812
454
6,054
13,797
10,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
FJ_11
Bellona
14
2 / 4 / 4
8,327
555
8,548
14,150
12,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Guico72
Fenrir
14
9 / 3 / 2
8,792
586
11,619
15,435
7,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Softinho
Janus
14
0 / 0 / 3
7,782
519
6,280
5,531
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
29
12
Kills
14
15
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
3
1
0.83
L
Xing Tian
Alduin_lord
Xing Tian
1
3
5
1.17
L
Bellona
FJ_11
Bellona
2
4
4
1
L
Fenrir
Guico72
Fenrir
9
3
2
3.33
W
Bacchus
M-I-B_10
Bacchus
0
3
6
1
W
4
1
2
5
L
Janus
Softinho
Janus
0
0
3
1.5
W
1
3
4
1
W
Neith
3
3
5
1.83
W
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,029
Damage
38,918
60,324
Taken
59,778
32,981
Mitigated
37,400
23,201
Healing
18,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,417
4,138
0
2,064
10,865
4,644
0
1,776
9,089
0
57,102
L
Xing Tian
Alduin_lord
Xing Tian
6,054
689
0
2,806
13,797
10,556
0
3,903
9,894
18,121
0
L
Bellona
FJ_11
Bellona
8,548
3,809
0
5,969
14,150
12,373
0
1,377
12,773
0
61,333
L
Fenrir
Guico72
Fenrir
11,619
3,957
0
6,550
15,435
7,624
0
4,658
10,777
0
70,529
W
Bacchus
M-I-B_10
Bacchus
5,325
472
527
2,631
12,774
12,031
0
3,798
8,847
23,084
0
W
7,817
3,107
0
5,051
9,210
3,951
472
2,967
6,047
74,831
8,504
L
Janus
Softinho
Janus
6,280
369
0
1,093
5,531
2,203
0
1,483
4,048
72,443
0
W
9,067
2,671
0
5,220
14,210
7,865
0
1,110
13,086
0
68,129
W
Neith
11,606
5,727
0
5,302
11,793
4,758
270
2,997
8,788
0
73,399
W
4,214
1,095
0
4,470
12,337
4,376
932
1,043
11,222
0
59,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,444
Gold Earned
39,006
521
Minions Killed
467
0
Camps Cleared
0
1,435,812
Distance Traveled
1,439,799
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,293
486
106
7
0
271,514
1
L
Xing Tian
6,812
454
11
1
0
277,832
4
L
Bellona
8,327
555
121
8
0
273,584
6
L
Fenrir
8,792
586
101
7
0
320,946
2
W
Bacchus
7,701
513
31
2
0
282,321
7
W
Sol
9,393
626
142
9
0
294,410
3
L
Janus
7,782
519
128
9
0
295,923
3
W
Thor
9,075
605
128
9
0
271,334
6
W
Neith
9,072
605
116
8
0
260,135
0
W
Loki
9,203
614
104
7
0
327,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role