Player Matchup

Bacchus
Bacchus
Hindrif
Bacchus
Level 79
God Stats
45W - 27L
1,636 SR
Queue Stats
511W - 463L
1,566 Elo+
Party 1
Neith
Neith
IFeArZ1234
Neith
Level 5
God Stats
2W - 4L
1,327 SR
Queue Stats
2W - 4L
1,226 Elo+
Party 1
Baron Samedi
Baron Samedi
aosorio12
Baron Samedi
Level 105
God Stats
43W - 28L
1,732 SR
Queue Stats
258W - 174L
1,589 Elo+
Party 1
Team Averages
Level 63
1,565 SR
1,460 Elo+

VS

Team Averages
Level 21
1,335 SR
1,345 Elo+
Fenrir
Fenrir
DCunited
Fenrir
Level 34
God Stats
0W - 3L
1,073 SR
Queue Stats
3W - 6L
1,282 Elo+
Party 2
Kukulkan
Kukulkan
DTown15TX
Kukulkan
Level 16
God Stats
0W - 2L
1,431 SR
Queue Stats
2W - 4L
1,253 Elo+
Party 2
Cthulhu
Cthulhu
VampGod 6662599
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hindrif
Bacchus
17
13 / 0 / 10
13,049
870
12,284
19,222
28,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
14
1 / 0 / 20
10,029
669
6,551
9,350
4,732
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
aosorio12
Baron Samedi
17
11 / 0 / 13
12,120
808
26,636
9,741
6,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DCunited
Fenrir
12
0 / 9 / 0
8,100
540
2,451
18,804
12,273
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
DTown15TX
Kukulkan
12
0 / 5 / 0
8,277
552
12,723
11,257
4,674
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
0 / 11 / 0
8,284
552
6,344
25,087
17,072
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
0
25
Kills
0
0
Deaths
25
43
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DCunited
Fenrir
0
9
0
0
L
Kukulkan
DTown15TX
Kukulkan
0
5
0
0
W
Bacchus
Hindrif
Bacchus
13
0
10
18
W
Neith
1
0
20
11
L
0
11
0
0
W
Baron Samedi
aosorio12
Baron Samedi
11
0
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,471
Damage
21,518
38,313
Taken
55,148
39,579
Mitigated
34,019
15,174
Healing
2,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DCunited
Fenrir
2,451
804
332
298
18,804
12,273
700
13,716
4,603
0
13,960
L
Kukulkan
DTown15TX
Kukulkan
12,723
807
0
0
11,257
4,674
0
9,284
1,715
38,422
0
W
Bacchus
Hindrif
Bacchus
12,284
1,433
0
6,522
19,222
28,435
134
7,017
12,205
21,063
0
W
Neith
6,551
3,168
0
93
9,350
4,732
1,640
7,239
1,973
0
21,891
L
6,344
602
247
1,943
25,087
17,072
90
15,283
9,387
18,543
0
W
Baron Samedi
aosorio12
Baron Samedi
26,636
3,103
3,719
4,840
9,741
6,412
639
5,087
4,654
71,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,198
Gold Earned
24,661
164
Minions Killed
118
8
Camps Cleared
3
804,666
Distance Traveled
637,275
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,100
540
25
2
0
223,264
0
L
Kukulkan
8,277
552
62
4
2
214,454
0
W
Bacchus
13,049
870
5
0
0
288,772
4
W
Neith
10,029
669
43
3
0
242,150
0
L
Cthulhu
8,284
552
31
2
1
199,557
0
W
Baron Samedi
12,120
808
116
8
8
273,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role