Player Matchup

Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
DanielRock96
Osiris
Level 94
God Stats
1W - 3L
1,073 SR
Queue Stats
133W - 140L
1,442 Elo+
Solo
Ah Puch
Ah Puch
RageGecko
Ah Puch
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 48L
1,417 Elo+
Party 2
Agni
Agni
sanyotdk
Agni
Level 89
God Stats
1W - 2L
1,234 SR
Queue Stats
45W - 47L
1,423 Elo+
Party 2
Team Averages
Level 103
1,361 SR
1,456 Elo+

VS

Team Averages
Level 90
1,500 SR
1,444 Elo+
Chernobog
Chernobog
 
Chernobog
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Ballzheimerz
Set
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 45L
1,541 Elo+
Solo
Baron Samedi
Baron Samedi
Phoebeml
Baron Samedi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 99L
1,441 Elo+
Solo
Merlin
Merlin
Rik0
Merlin
Level 72
God Stats
11W - 15L
1,500 SR
Queue Stats
435W - 448L
1,353 Elo+
Solo
Thanatos
Thanatos
mortalex10
Thanatos
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
16 / 3 / 14
12,814
854
20,761
16,941
8,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
 
Olorun
18
1 / 3 / 26
10,555
704
5,571
13,688
7,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
17
3 / 4 / 20
11,150
743
7,041
18,158
20,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
RageGecko
Ah Puch
18
5 / 3 / 19
11,044
736
17,789
13,098
6,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Agni
19
6 / 1 / 18
11,637
776
15,241
12,681
6,010
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
2 / 5 / 2
9,399
627
8,719
12,418
5,733
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 5 / 4
10,009
667
11,369
16,530
18,215
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Phoebeml
Baron Samedi
17
2 / 7 / 4
9,487
632
15,701
15,445
8,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
Rik0
Merlin
17
2 / 5 / 6
9,769
651
11,161
10,537
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
mortalex10
Thanatos
15
2 / 9 / 3
8,894
593
3,278
15,066
7,166
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
30
31
Kills
11
14
Deaths
31
97
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
16
3
14
7.67
W
Olorun
 
Olorun
1
3
26
4.67
L
Chernobog
 
Chernobog
2
5
2
0.6
L
3
5
4
1
W
Osiris
3
4
20
3.25
L
Baron Samedi
Phoebeml
Baron Samedi
2
7
4
0.57
W
Ah Puch
RageGecko
Ah Puch
5
3
19
4.83
L
Merlin
Rik0
Merlin
2
5
6
1
L
Thanatos
mortalex10
Thanatos
2
9
3
0.39
W
Agni
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,403
Damage
50,228
74,566
Taken
69,996
49,522
Mitigated
44,490
38,721
Healing
19,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
20,761
10,287
1,977
4,680
16,941
8,956
4,543
5,713
11,228
0
46,151
W
Olorun
 
Olorun
5,571
2,795
7,846
4,509
13,688
7,451
3,027
6,552
7,136
18,798
0
L
Chernobog
 
Chernobog
8,719
4,343
1,516
1,691
12,418
5,733
0
5,121
7,297
0
27,459
L
11,369
4,190
552
3,104
16,530
18,215
0
7,807
8,723
0
19,308
W
Osiris
7,041
1,525
3,776
3,510
18,158
20,329
202
6,114
12,044
0
18,618
L
Baron Samedi
Phoebeml
Baron Samedi
15,701
935
4,455
3,438
15,445
8,492
0
9,200
6,245
34,794
0
W
Ah Puch
RageGecko
Ah Puch
17,789
529
1,768
1,936
13,098
6,776
939
4,309
8,789
27,876
0
L
Merlin
Rik0
Merlin
11,161
123
1,287
1,277
10,537
4,884
0
5,564
4,973
23,366
0
L
Thanatos
mortalex10
Thanatos
3,278
47
0
2,300
15,066
7,166
0
10,909
4,157
0
7,981
W
Agni
15,241
694
4,914
3,805
12,681
6,010
1,115
4,174
8,507
38,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,200
Gold Earned
47,558
165
Minions Killed
158
0
Camps Cleared
0
1,389,526
Distance Traveled
1,195,607
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,814
854
42
3
0
270,661
1
W
Olorun
10,555
704
18
1
0
259,963
0
L
Chernobog
9,399
627
60
4
0
224,759
3
L
Set
10,009
667
18
1
0
266,631
0
W
Osiris
11,150
743
18
1
0
278,566
1
L
Baron Samedi
9,487
632
41
3
0
199,860
0
W
Ah Puch
11,044
736
32
2
0
281,331
0
L
Merlin
9,769
651
25
2
0
272,017
1
L
Thanatos
8,894
593
14
1
0
232,340
1
W
Agni
11,637
776
55
4
0
299,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role