Player Matchup

Bacchus
Bacchus
Chief_Makaveli7
Bacchus
Level 29
God Stats
1W - 3L
1,222 SR
Queue Stats
28W - 37L
1,231 Elo+
Solo
Izanami
Izanami
I ACZiN0 I
Izanami
Level 101
God Stats
4W - 8L
1,371 SR
Queue Stats
438W - 509L
1,428 Elo+
Solo
Loki
Loki
ReeseReign
Loki
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,183 Elo+
Solo
Bastet
Bastet
a_situation_here
Bastet
Level 42
God Stats
4W - 3L
1,478 SR
Queue Stats
249W - 311L
1,396 Elo+
Solo
Cerberus
Cerberus
eltavoo1981
Cerberus
Level 88
God Stats
4W - 2L
1,644 SR
Queue Stats
118W - 147L
1,301 Elo+
Solo
Team Averages
Level 56
1,443 SR
1,308 Elo+

VS

Team Averages
Level 92
1,523 SR
1,291 Elo+
Hera
Hera
BamaRhett
Hera
Level 148
God Stats
3W - 3L
1,658 SR
Queue Stats
235W - 294L
1,320 Elo+
Solo
Cthulhu
Cthulhu
FierceMode
Cthulhu
Level 103
God Stats
2W - 1L
1,463 SR
Queue Stats
45W - 47L
1,381 Elo+
Solo
Neith
Neith
MrGrayBush5386
Neith
Level 85
God Stats
4W - 0L
1,830 SR
Queue Stats
190W - 210L
1,324 Elo+
Solo
Odin
Odin
TonyEnt3
Odin
Level 24
God Stats
3W - 0L
1,166 SR
Queue Stats
21W - 35L
1,050 Elo+
Solo
Nemesis
Nemesis
Xena903
Nemesis
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
312W - 342L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 10 / 2
11,343
709
9,081
27,810
38,839
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
I ACZiN0 I
Izanami
18
5 / 10 / 3
11,510
719
26,348
23,168
11,498
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
2 / 12 / 1
9,762
610
6,669
20,119
9,366
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
0 / 7 / 6
9,639
602
12,846
22,899
14,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
eltavoo1981
Cerberus
17
2 / 6 / 5
10,101
631
6,351
28,153
22,829
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
20
19 / 3 / 18
13,358
835
34,078
13,376
7,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
FierceMode
Cthulhu
20
8 / 2 / 29
13,053
816
18,513
16,895
17,347
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
6 / 3 / 31
12,020
751
37,679
16,303
9,568
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
20
10 / 2 / 29
12,824
802
10,880
24,333
19,062
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
Xena903
Nemesis
16
2 / 2 / 23
11,661
729
9,847
16,048
9,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
175
12
Kills
45
45
Deaths
12
17
Assists
130
Player
Kills
Deaths
Assists
KDA
W
Hera
19
3
18
9.33
L
3
10
2
0.4
W
Cthulhu
FierceMode
Cthulhu
8
2
29
11.25
L
Izanami
I ACZiN0 I
Izanami
5
10
3
0.65
W
6
3
31
7.17
L
2
12
1
0.21
W
Odin
10
2
29
12.25
W
Nemesis
Xena903
Nemesis
2
2
23
6.75
L
0
7
6
0.43
L
Cerberus
eltavoo1981
Cerberus
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,295
Damage
110,997
122,149
Taken
86,955
96,881
Mitigated
62,694
30,352
Healing
34,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
34,078
14,959
1,512
2,063
13,376
7,443
1,784
4,301
9,075
54,949
0
L
9,081
745
608
3,600
27,810
38,839
0
11,046
16,764
24,528
0
W
Cthulhu
FierceMode
Cthulhu
18,513
1,562
650
892
16,895
17,347
660
1,502
15,393
36,988
0
L
Izanami
I ACZiN0 I
Izanami
26,348
18,078
2,073
5,617
23,168
11,498
0
8,934
14,234
0
49,040
W
37,679
15,596
2,426
5,369
16,303
9,568
2,769
3,588
12,715
0
62,446
L
6,669
1,962
0
947
20,119
9,366
0
9,491
10,628
0
16,642
W
Odin
10,880
3,028
343
9,992
24,333
19,062
1,562
2,999
21,334
0
19,596
W
Nemesis
Xena903
Nemesis
9,847
4,611
4,363
6,858
16,048
9,274
205
3,042
13,006
0
17,764
L
12,846
3,975
560
8,535
22,899
14,349
0
9,359
13,540
0
27,747
L
Cerberus
eltavoo1981
Cerberus
6,351
358
0
8,412
28,153
22,829
0
13,761
14,392
19,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,355
Gold Earned
62,916
156
Minions Killed
183
0
Camps Cleared
0
1,169,211
Distance Traveled
1,430,025
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,358
835
45
3
0
239,347
0
L
Bacchus
11,343
709
33
2
0
241,149
0
W
Cthulhu
13,053
816
47
3
0
302,686
0
L
Izanami
11,510
719
47
3
0
211,893
0
W
Neith
12,020
751
58
4
0
253,055
0
L
Loki
9,762
610
22
1
0
237,844
2
W
Odin
12,824
802
20
1
0
301,845
0
W
Nemesis
11,661
729
13
1
0
333,092
0
L
Bastet
9,639
602
19
1
0
294,191
2
L
Cerberus
10,101
631
35
2
0
184,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role