Player Matchup

Baron Samedi
Baron Samedi
Redhothobo115
Baron Samedi
Level 126
God Stats
2W - 2L
1,572 SR
Queue Stats
54W - 60L
1,522 Elo+
Party 1
Anhur
Anhur
Shurikinx
Anhur
Level 70
God Stats
1W - 0L
1,279 SR
Queue Stats
6W - 6L
1,640 Elo+
Party 1
Guan Yu
Guan Yu
WrathOfKurama
Guan Yu
Level 91
God Stats
2W - 0L
1,121 SR
Queue Stats
7W - 11L
1,419 Elo+
Party 1
Team Averages
Level 96
1,324 SR
1,527 Elo+

VS

Team Averages
Level 62
1,467 SR
1,394 Elo+
Merlin
Merlin
 
Merlin
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Sovietteris2
King Arthur
Level 45
God Stats
1W - 4L
1,489 SR
Queue Stats
80W - 108L
1,366 Elo+
Solo
Gilgamesh
Gilgamesh
Thorsvin
Gilgamesh
Level 67
God Stats
12W - 17L
1,412 SR
Queue Stats
103W - 133L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Redhothobo115
Baron Samedi
15
7 / 0 / 11
10,535
810
18,297
6,440
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Shurikinx
Anhur
15
5 / 1 / 13
10,051
773
12,957
11,555
4,606
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
15
6 / 1 / 12
10,199
785
9,724
19,512
19,688
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 1
8,212
632
10,586
8,058
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
Sovietteris2
King Arthur
11
1 / 7 / 1
7,744
596
11,372
22,067
12,659
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Thorsvin
Gilgamesh
11
0 / 8 / 2
7,574
583
5,243
17,593
11,435
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
18
Kills
2
2
Deaths
18
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
1
0.5
W
Baron Samedi
Redhothobo115
Baron Samedi
7
0
11
12.5
W
Anhur
Shurikinx
Anhur
5
1
13
11.5
L
King Arthur
Sovietteris2
King Arthur
1
7
1
0.21
L
Gilgamesh
Thorsvin
Gilgamesh
0
8
2
0.13
W
Guan Yu
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,978
Damage
27,201
37,507
Taken
47,718
27,674
Mitigated
28,441
24,147
Healing
3,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,586
343
0
700
8,058
4,347
0
2,740
5,318
38,327
0
W
Baron Samedi
Redhothobo115
Baron Samedi
18,297
1,254
3,664
2,771
6,440
3,380
934
2,083
4,357
50,932
0
W
Anhur
Shurikinx
Anhur
12,957
8,098
504
3,762
11,555
4,606
1,457
3,536
8,019
0
40,721
L
King Arthur
Sovietteris2
King Arthur
11,372
1,384
0
423
22,067
12,659
0
7,606
14,461
0
28,406
L
Gilgamesh
Thorsvin
Gilgamesh
5,243
531
0
2,113
17,593
11,435
0
8,526
9,067
0
16,436
W
Guan Yu
9,724
1,217
4,363
9,083
19,512
19,688
450
5,608
13,743
0
20,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,785
Gold Earned
23,530
131
Minions Killed
106
7
Camps Cleared
5
757,879
Distance Traveled
722,712
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,212
632
70
5
3
232,841
3
W
Baron Samedi
10,535
810
64
5
1
237,602
3
W
Anhur
10,051
773
41
3
4
239,229
6
L
King Arthur
7,744
596
22
2
1
242,917
0
L
Gilgamesh
7,574
583
14
1
1
246,954
14
W
Guan Yu
10,199
785
26
2
2
281,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role