Player Matchup

Guan Yu
Guan Yu
Jbird95
Guan Yu
Level 121
God Stats
8W - 2L
1,767 SR
Queue Stats
287W - 281L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
Jenku
Nu Wa
Level 123
God Stats
27W - 20L
1,575 SR
Queue Stats
282W - 264L
1,519 Elo+
Party 2
Fenrir
Fenrir
OopsIGotBanned
Fenrir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,622 Elo+
Party 2
Neith
Neith
RageAtomBomb
Neith
Level 141
God Stats
8W - 8L
1,487 SR
Queue Stats
220W - 210L
1,505 Elo+
Party 2
Cerberus
Cerberus
bouncingwhales
Cerberus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 23L
1,462 Elo+
Party 2
Team Averages
Level 81
1,566 SR
1,522 Elo+

VS

Team Averages
Level 71
1,559 SR
1,551 Elo+
Anubis
Anubis
KOESCHI2008
Anubis
Level 57
God Stats
1W - 1L
1,624 SR
Queue Stats
4W - 5L
1,537 Elo+
Party 1
Cupid
Cupid
Kyrvenahr
Cupid
Level 160
God Stats
1W - 1L
1,364 SR
Queue Stats
29W - 23L
1,518 Elo+
Party 1
Ao Kuang
Ao Kuang
LovecoreT
Ao Kuang
Level 29
God Stats
4W - 2L
1,596 SR
Queue Stats
59W - 36L
1,583 Elo+
Party 1
Osiris
Osiris
Sheepoz
Osiris
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,607 Elo+
Party 1
Geb
Geb
Taekiqumutoxy
Geb
Level 96
God Stats
25W - 11L
1,709 SR
Queue Stats
105W - 99L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Jbird95
Guan Yu
19
4 / 1 / 10
12,555
571
13,716
15,506
21,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Jenku
Nu Wa
19
2 / 0 / 11
12,192
554
18,180
7,006
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 5 / 6
12,008
546
15,731
20,590
9,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 1 / 3
11,997
545
16,535
11,263
6,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
15
3 / 2 / 12
10,901
496
8,109
17,233
18,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
0 / 7 / 3
9,194
418
5,286
15,491
6,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cupid
Kyrvenahr
Cupid
15
1 / 3 / 3
9,802
446
8,925
13,968
5,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
LovecoreT
Ao Kuang
16
5 / 4 / 1
10,049
457
12,498
25,320
9,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
Sheepoz
Osiris
14
1 / 6 / 0
8,206
373
5,515
20,837
18,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 1 / 2
8,514
387
5,008
22,358
24,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
21
Kills
8
9
Deaths
21
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Jbird95
Guan Yu
4
1
10
9
W
Nu Wa
Jenku
Nu Wa
2
0
11
7.5
L
Anubis
0
7
3
0.21
L
Cupid
Kyrvenahr
Cupid
1
3
3
0.83
L
Ao Kuang
LovecoreT
Ao Kuang
5
4
1
1.38
W
10
5
6
2.6
W
2
1
3
3.5
L
Osiris
Sheepoz
Osiris
1
6
0
0.17
L
1
1
2
2
W
Cerberus
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,271
Damage
37,232
71,598
Taken
97,974
58,462
Mitigated
65,455
24,252
Healing
28,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Jbird95
Guan Yu
13,716
611
1,820
4,408
15,506
21,315
525
5,528
9,978
0
88,044
W
Nu Wa
Jenku
Nu Wa
18,180
3,400
56
3,282
7,006
2,902
1,989
1,977
5,029
108,423
0
L
Anubis
5,286
303
0
2,231
15,491
6,737
0
5,423
10,068
61,157
0
L
Cupid
Kyrvenahr
Cupid
8,925
4,983
2,320
5,722
13,968
5,779
0
4,794
9,174
0
95,732
L
Ao Kuang
LovecoreT
Ao Kuang
12,498
4,177
0
8,620
25,320
9,603
0
4,662
20,658
94,531
0
W
15,731
5,611
0
6,485
20,590
9,356
863
8,835
11,755
0
90,660
W
16,535
7,215
0
3,338
11,263
6,510
2,360
3,580
7,683
0
120,273
L
Osiris
Sheepoz
Osiris
5,515
1,885
0
5,917
20,837
18,837
0
5,410
15,427
0
44,673
L
5,008
591
0
3,819
22,358
24,499
0
6,301
16,057
25,928
0
W
Cerberus
8,109
841
786
4,077
17,233
18,379
396
3,751
13,482
35,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,653
Gold Earned
45,765
651
Minions Killed
510
0
Camps Cleared
0
2,093,062
Distance Traveled
2,046,733
33
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,555
571
145
7
0
437,668
3
W
Nu Wa
12,192
554
152
7
0
407,065
12
L
Anubis
9,194
418
124
6
0
354,652
10
L
Cupid
9,802
446
170
8
0
401,982
12
L
Ao Kuang
10,049
457
124
6
0
433,665
6
W
Fenrir
12,008
546
108
5
0
417,318
4
W
Neith
11,997
545
179
8
0
400,888
7
L
Osiris
8,206
373
75
3
0
390,652
2
L
Geb
8,514
387
17
1
0
465,782
8
W
Cerberus
10,901
496
67
3
0
430,123
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role