Player Matchup

Cthulhu
Cthulhu
Gold IV
Justienexx
Cthulhu
Gold IV
Level 94
God Stats
1W - 2L
1,473 SR
Queue Stats
46W - 45L
1,406 MMR
Solo
Sol
Sol
Gold IV
NoPAINjuztGAINZ
Sol
Gold IV
Level 155
God Stats
11W - 9L
1,647 SR
Queue Stats
291W - 290L
1,388 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze I
markpettus75
Ah Muzen Cab
Bronze I
Level 140
God Stats
2W - 1L
1,625 SR
Queue Stats
30W - 38L
1,368 MMR
Party 2
Horus
Horus
Silver I
norseoutlaw
Horus
Silver I
Level 147
God Stats
2W - 0L
1,621 SR
Queue Stats
2W - 0L
1,554 MMR
Party 2
Fenrir
Fenrir
Bronze III
unquaIify
Fenrir
Bronze III
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 39L
1,378 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,573 SR
1,419 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,552 SR
1,419 MMR
Terra
Terra
Gold III
EVIL KG 75
Terra
Gold III
Level 127
God Stats
5W - 5L
1,591 SR
Queue Stats
197W - 216L
1,460 MMR
Solo
Hachiman
Hachiman
Bronze III
Flixun
Hachiman
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,384 MMR
Party 1
Da Ji
Da Ji
Silver II
Kiyole
Da Ji
Silver II
Level 125
God Stats
0W - 2L
1,526 SR
Queue Stats
4W - 9L
1,366 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver III
ReinventUrExit
Morgan Le Fay
Silver III
Level 125
God Stats
0W - 2L
1,496 SR
Queue Stats
6W - 8L
1,449 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Timboo Jimboo
Gilgamesh
Gold IV
Level 125
God Stats
16W - 9L
1,648 SR
Queue Stats
318W - 320L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Justienexx
Cthulhu
20
6 / 3 / 14
15,316
479
24,576
28,755
46,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
6 / 3 / 15
16,827
526
31,375
30,364
17,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
markpettus75
Ah Muzen Cab
20
10 / 4 / 7
17,895
559
38,390
32,601
21,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 2 / 19
16,249
508
14,243
38,827
61,573
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
unquaIify
Fenrir
20
5 / 4 / 7
14,890
465
16,471
35,382
22,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
BakasuraLokiScyllaKaliAtlas

VS

Bans
UllrChernobogArachneMulanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
18
0 / 4 / 6
12,487
390
12,174
42,046
60,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Flixun
Hachiman
20
8 / 2 / 3
16,388
512
27,250
23,675
11,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
Kiyole
Da Ji
19
1 / 11 / 6
13,312
416
20,630
32,565
17,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
ReinventUrExit
Morgan Le Fay
19
1 / 8 / 7
13,168
412
25,560
31,710
16,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Timboo Jimboo
Gilgamesh
20
4 / 6 / 4
14,475
452
18,055
37,868
50,879
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
40
31
Kills
14
16
Deaths
31
62
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Terra
0
4
6
0.75
L
Hachiman
Flixun
Hachiman
8
2
3
4.75
W
Cthulhu
Justienexx
Cthulhu
6
3
14
4.33
L
Da Ji
Kiyole
Da Ji
1
11
6
0.36
W
6
3
15
4.5
L
Morgan Le Fay
ReinventUrExit
Morgan Le Fay
1
8
7
0.56
L
Gilgamesh
Timboo Jimboo
Gilgamesh
4
6
4
1
W
Ah Muzen Cab
markpettus75
Ah Muzen Cab
10
4
7
3.38
W
4
2
19
6.75
W
Fenrir
unquaIify
Fenrir
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,055
Damage
103,669
165,929
Taken
167,864
170,078
Mitigated
156,624
75,602
Healing
50,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
12,174
499
7,354
10,700
42,046
60,678
0
17,361
24,189
32,413
0
L
Hachiman
Flixun
Hachiman
27,250
21,212
0
8,241
23,675
11,836
0
4,175
19,408
0
168,826
W
Cthulhu
Justienexx
Cthulhu
24,576
1,488
3,736
1,541
28,755
46,672
379
6,785
21,970
84,335
0
L
Da Ji
Kiyole
Da Ji
20,630
3,302
0
8,000
32,565
17,222
0
7,734
24,692
0
128,045
W
31,375
11,223
0
16,653
30,364
17,246
5,433
15,028
15,336
162,585
13,604
L
Morgan Le Fay
ReinventUrExit
Morgan Le Fay
25,560
4,015
366
5,749
31,710
16,009
0
12,481
18,948
143,425
0
L
Gilgamesh
Timboo Jimboo
Gilgamesh
18,055
2,633
0
9,646
37,868
50,879
432
10,043
27,155
1,852
106,968
W
Ah Muzen Cab
markpettus75
Ah Muzen Cab
38,390
18,625
0
14,328
32,601
21,602
5,231
7,217
25,384
0
200,260
W
14,243
6,176
11,418
14,241
38,827
61,573
740
10,215
28,612
0
46,927
W
Fenrir
unquaIify
Fenrir
16,471
3,153
0
13,685
35,382
22,985
1,870
8,037
27,345
0
126,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,177
Gold Earned
69,830
788
Minions Killed
814
0
Camps Cleared
0
3,117,581
Distance Traveled
2,835,572
47
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
12,487
390
44
1
0
560,345
14
L
Hachiman
16,388
512
267
8
0
582,036
9
W
Cthulhu
15,316
479
125
4
0
596,987
6
L
Da Ji
13,312
416
151
5
0
561,835
1
W
Sol
16,827
526
241
8
0
586,337
8
L
Morgan Le Fay
13,168
412
195
6
0
545,609
8
L
Gilgamesh
14,475
452
157
5
0
585,747
2
W
Ah Muzen Cab
17,895
559
234
7
0
608,315
15
W
Horus
16,249
508
46
1
0
619,496
6
W
Fenrir
14,890
465
142
4
0
706,446
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role