Player Matchup

Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DiamonDust77924
Xing Tian
Level 149
God Stats
2W - 0L
1,682 SR
Queue Stats
96W - 110L
1,526 Elo+
Solo
Hercules
Hercules
PapaPump250
Hercules
Level 160
God Stats
42W - 58L
1,563 SR
Queue Stats
232W - 222L
1,619 Elo+
Solo
Team Averages
Level 144
1,582 SR
1,548 Elo+

VS

Team Averages
Level 144
1,822 SR
1,632 Elo+
Achilles
Achilles
Ol-Rocky-Top
Achilles
Level 113
God Stats
4W - 1L
2,045 SR
Queue Stats
112W - 90L
1,574 Elo+
Party 1
Atlas
Atlas
Underpaid_Gamer
Atlas
Level 160
God Stats
6W - 6L
1,588 SR
Queue Stats
279W - 219L
1,552 Elo+
Party 1
Thoth
Thoth
kingkow101
Thoth
Level 158
God Stats
5W - 1L
1,833 SR
Queue Stats
158W - 85L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
7 / 2 / 6
8,429
843
10,917
6,260
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
DiamonDust77924
Xing Tian
12
1 / 2 / 10
7,434
743
8,894
10,350
8,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
PapaPump250
Hercules
12
6 / 1 / 7
8,182
818
12,487
12,577
6,829
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ol-Rocky-Top
Achilles
10
0 / 6 / 4
6,499
650
6,205
14,166
9,136
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 3 / 1
7,987
799
4,052
13,186
10,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
11
2 / 5 / 3
7,259
726
6,210
9,372
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
14
Kills
5
5
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
2
6
5
W
Xing Tian
DiamonDust77924
Xing Tian
1
2
10
3
L
Achilles
Ol-Rocky-Top
Achilles
0
6
4
0.33
W
Hercules
PapaPump250
Hercules
6
1
7
9.5
L
3
3
1
1.17
L
Thoth
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,298
Damage
16,467
29,187
Taken
36,724
17,996
Mitigated
22,526
7,372
Healing
5,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,917
954
0
458
6,260
2,578
195
2,641
3,619
36,319
0
W
Xing Tian
DiamonDust77924
Xing Tian
8,894
701
231
1,910
10,350
8,589
0
3,970
6,380
16,524
0
L
Achilles
Ol-Rocky-Top
Achilles
6,205
2,422
380
1,733
14,166
9,136
0
6,593
7,310
0
13,156
W
Hercules
PapaPump250
Hercules
12,487
4,699
0
4,773
12,577
6,829
0
4,190
8,387
0
25,782
L
4,052
1,285
349
2,193
13,186
10,020
0
7,993
4,809
11,539
0
L
Thoth
6,210
263
0
930
9,372
3,370
0
4,235
4,769
25,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,045
Gold Earned
21,745
106
Minions Killed
84
7
Camps Cleared
2
570,874
Distance Traveled
573,200
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,429
843
60
6
4
187,293
1
W
Xing Tian
7,434
743
20
2
0
190,647
4
L
Achilles
6,499
650
22
2
1
194,246
1
W
Hercules
8,182
818
26
3
3
192,934
4
L
Atlas
7,987
799
13
1
1
198,799
2
L
Thoth
7,259
726
49
5
0
180,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role