Player Matchup

Loki
Loki
 
Loki
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Msaru
Fafnir
Level 159
God Stats
8W - 3L
1,961 SR
Queue Stats
189W - 151L
1,558 Elo+
Party 1
Janus
Janus
marvincho170
Janus
Level 104
God Stats
5W - 0L
1,733 SR
Queue Stats
132W - 146L
1,340 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
naobe
Ah Muzen Cab
Level 65
God Stats
4W - 5L
1,382 SR
Queue Stats
332W - 243L
1,516 Elo+
Party 1
Cerberus
Cerberus
yuzutaka34
Cerberus
Level 64
God Stats
13W - 10L
1,558 SR
Queue Stats
396W - 378L
1,543 Elo+
Party 1
Team Averages
Level 107
1,627 SR
1,491 Elo+

VS

Team Averages
Level 120
1,419 SR
1,440 Elo+
Chronos
Chronos
ANAKONDAKILL
Chronos
Level 145
God Stats
9W - 14L
1,356 SR
Queue Stats
373W - 390L
1,365 Elo+
Solo
Hercules
Hercules
LordKronos07
Hercules
Level 125
God Stats
11W - 9L
1,464 SR
Queue Stats
128W - 129L
1,474 Elo+
Solo
Raijin
Raijin
Seebin
Raijin
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
54W - 53L
1,434 Elo+
Solo
Athena
Athena
dragon7masta45
Athena
Level 105
God Stats
1W - 3L
1,331 SR
Queue Stats
130W - 149L
1,413 Elo+
Solo
Izanami
Izanami
xXNeonSlayer8Xx
Izanami
Level 118
God Stats
2W - 5L
1,447 SR
Queue Stats
70W - 63L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 1 / 3
6,845
570
3,217
7,376
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Msaru
Fafnir
10
3 / 1 / 6
7,110
593
2,944
10,542
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 3
6,540
545
3,926
6,225
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
naobe
Ah Muzen Cab
11
3 / 0 / 4
6,763
564
7,412
6,084
2,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
yuzutaka34
Cerberus
12
2 / 0 / 2
7,788
649
7,512
5,833
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ANAKONDAKILL
Chronos
11
2 / 2 / 0
6,297
525
2,676
10,406
3,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
LordKronos07
Hercules
9
0 / 3 / 0
5,230
436
1,614
10,005
7,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Seebin
Raijin
10
0 / 2 / 1
5,976
498
3,037
5,716
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 2 / 0
5,042
420
2,315
7,944
4,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 0
5,434
453
6,516
9,082
3,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
13
Kills
3
3
Deaths
13
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
1
3
5.5
L
Chronos
ANAKONDAKILL
Chronos
2
2
0
1
L
Hercules
LordKronos07
Hercules
0
3
0
0
W
Fafnir
Msaru
Fafnir
3
1
6
6
L
Raijin
Seebin
Raijin
0
2
1
0.25
L
0
2
0
0
W
1
1
3
2.5
W
Ah Muzen Cab
naobe
Ah Muzen Cab
3
0
4
5
L
1
4
0
0.25
W
Cerberus
yuzutaka34
Cerberus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,011
Damage
16,158
36,060
Taken
43,153
19,363
Mitigated
20,736
15,010
Healing
13,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,217
1,149
0
3,256
7,376
2,549
0
518
6,832
0
36,510
L
Chronos
ANAKONDAKILL
Chronos
2,676
667
0
4,983
10,406
3,650
0
2,483
7,689
41,576
0
L
Hercules
LordKronos07
Hercules
1,614
198
0
4,020
10,005
7,746
0
5,170
4,251
0
25,895
W
Fafnir
Msaru
Fafnir
2,944
775
0
4,558
10,542
9,429
217
2,120
8,422
15,327
0
L
Raijin
Seebin
Raijin
3,037
37
0
729
5,716
2,156
0
2,372
3,214
42,852
0
L
2,315
709
0
1,362
7,944
4,045
68
1,586
6,340
9,295
0
W
3,926
413
59
1,234
6,225
2,569
0
3,816
2,409
41,540
0
W
Ah Muzen Cab
naobe
Ah Muzen Cab
7,412
3,113
0
1,364
6,084
2,200
1,325
1,102
4,982
0
48,753
L
6,516
4,339
0
2,166
9,082
3,139
204
1,763
7,277
0
38,153
W
Cerberus
yuzutaka34
Cerberus
7,512
499
0
4,539
5,833
2,616
0
759
4,805
44,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,046
Gold Earned
27,979
372
Minions Killed
323
0
Camps Cleared
0
1,191,933
Distance Traveled
1,085,925
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,845
570
69
6
0
264,313
5
L
Chronos
6,297
525
96
8
0
219,146
5
L
Hercules
5,230
436
45
4
0
208,209
2
W
Fafnir
7,110
593
14
1
0
226,032
4
L
Raijin
5,976
498
83
7
0
220,557
4
L
Athena
5,042
420
27
2
0
245,223
3
W
Janus
6,540
545
88
7
0
232,687
2
W
Ah Muzen Cab
6,763
564
79
7
0
208,948
1
L
Izanami
5,434
453
72
6
0
192,790
4
W
Cerberus
7,788
649
122
10
0
259,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role