Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
MEGAKILLER14
Fenrir
Level 26
God Stats
1W - 0L
1,458 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Metalsiah
Xing Tian
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
356W - 346L
1,482 Elo+
Solo
Anhur
Anhur
TIAOLOKOO
Anhur
Level 160
God Stats
3W - 6L
1,276 SR
Queue Stats
496W - 471L
1,507 Elo+
Solo
Bastet
Bastet
TheShow928
Bastet
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 206L
1,508 Elo+
Party 1
Team Averages
Level 101
1,447 SR
1,500 Elo+

VS

Team Averages
Level 63
1,399 SR
1,472 Elo+
Discordia
Discordia
AlphaZer0
Discordia
Level 65
God Stats
7W - 6L
1,507 SR
Queue Stats
156W - 153L
1,482 Elo+
Party 3
Izanami
Izanami
Barbearic
Izanami
Level 80
God Stats
1W - 3L
1,242 SR
Queue Stats
207W - 221L
1,383 Elo+
Party 3
Set
Set
LukeShark987
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,479 Elo+
Party 2
Horus
Horus
Mannkan
Horus
Level 137
God Stats
0W - 2L
1,247 SR
Queue Stats
206W - 210L
1,534 Elo+
Solo
Cerberus
Cerberus
TDiLaaZar
Cerberus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 59L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
1 / 2 / 14
10,280
734
7,095
18,416
26,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
16
3 / 5 / 10
10,107
722
8,549
14,474
11,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
Metalsiah
Xing Tian
19
4 / 2 / 17
11,003
786
12,426
30,055
31,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
TIAOLOKOO
Anhur
17
3 / 2 / 14
10,486
749
23,587
16,418
12,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
TheShow928
Bastet
19
11 / 5 / 7
11,614
830
24,546
16,429
9,629
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AlphaZer0
Discordia
18
3 / 2 / 9
10,119
723
25,157
10,562
4,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Barbearic
Izanami
16
2 / 5 / 10
9,543
682
17,658
15,168
6,367
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 5 / 5
10,020
716
6,780
18,852
16,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Horus
Mannkan
Horus
17
5 / 5 / 8
10,804
772
8,465
22,265
28,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
TDiLaaZar
Cerberus
17
3 / 5 / 9
10,295
735
12,596
23,438
25,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
57
22
Kills
16
16
Deaths
22
62
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
2
14
4
L
Discordia
AlphaZer0
Discordia
3
2
9
3.75
L
Izanami
Barbearic
Izanami
2
5
10
1.4
L
3
5
5
1.1
W
Fenrir
3
5
10
1.6
L
Horus
Mannkan
Horus
5
5
8
1.8
W
Xing Tian
Metalsiah
Xing Tian
4
2
17
6.25
L
Cerberus
TDiLaaZar
Cerberus
3
5
9
1.5
W
Anhur
TIAOLOKOO
Anhur
3
2
14
5
W
Bastet
TheShow928
Bastet
11
5
7
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,203
Damage
70,656
95,792
Taken
90,285
92,192
Mitigated
81,295
40,461
Healing
38,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,095
1,433
13,800
6,081
18,416
26,387
671
6,298
12,118
15,771
0
L
Discordia
AlphaZer0
Discordia
25,157
734
1,704
1,170
10,562
4,935
545
3,153
7,409
46,912
0
L
Izanami
Barbearic
Izanami
17,658
11,958
1,355
1,893
15,168
6,367
740
3,015
12,112
0
34,778
L
6,780
2,732
3,538
2,906
18,852
16,215
399
3,607
14,970
0
9,987
W
Fenrir
8,549
1,420
134
805
14,474
11,900
1,424
6,782
7,692
0
12,466
L
Horus
Mannkan
Horus
8,465
4,723
9,175
8,470
22,265
28,091
342
4,756
17,253
0
11,572
W
Xing Tian
Metalsiah
Xing Tian
12,426
840
929
11,194
30,055
31,668
617
11,145
18,910
32,134
0
L
Cerberus
TDiLaaZar
Cerberus
12,596
1,173
1,526
7,074
23,438
25,687
46
4,990
18,369
25,885
0
W
Anhur
TIAOLOKOO
Anhur
23,587
10,400
979
4,482
16,418
12,608
3,930
8,048
8,370
0
56,595
W
Bastet
TheShow928
Bastet
24,546
7,537
0
2,057
16,429
9,629
990
5,480
10,949
0
35,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,490
Gold Earned
50,781
136
Minions Killed
164
0
Camps Cleared
0
1,222,889
Distance Traveled
1,102,443
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,280
734
12
1
0
242,761
1
L
Discordia
10,119
723
54
4
0
258,441
1
L
Izanami
9,543
682
55
4
0
191,029
0
L
Set
10,020
716
10
1
0
195,489
0
W
Fenrir
10,107
722
5
0
0
251,362
0
L
Horus
10,804
772
10
1
0
212,548
0
W
Xing Tian
11,003
786
33
2
0
280,268
0
L
Cerberus
10,295
735
35
3
0
244,936
1
W
Anhur
10,486
749
63
5
0
210,613
0
W
Bastet
11,614
830
23
2
0
237,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role