Player Matchup

Olorun
Olorun
Jonirenicus77
Olorun
Level 121
God Stats
3W - 5L
1,480 SR
Queue Stats
262W - 296L
1,430 Elo+
Solo
Mercury
Mercury
Pascal1701
Mercury
Level 44
God Stats
6W - 5L
1,545 SR
Queue Stats
63W - 80L
1,408 Elo+
Party 2
Fafnir
Fafnir
Pintus
Fafnir
Level 124
God Stats
2W - 2L
1,523 SR
Queue Stats
10W - 8L
1,521 Elo+
Solo
Merlin
Merlin
Slyzce
Merlin
Level 87
God Stats
5W - 3L
1,644 SR
Queue Stats
132W - 151L
1,483 Elo+
Party 2
Chaac
Chaac
j0tate
Chaac
Level 68
God Stats
4W - 2L
1,696 SR
Queue Stats
240W - 251L
1,398 Elo+
Solo
Team Averages
Level 89
1,578 SR
1,448 Elo+

VS

Team Averages
Level 69
1,539 SR
1,438 Elo+
Cerberus
Cerberus
ChaircatMeow
Cerberus
Level 152
God Stats
23W - 16L
1,474 SR
Queue Stats
537W - 591L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
Chratrix
Sun Wukong
Level 96
God Stats
2W - 0L
1,494 SR
Queue Stats
84W - 83L
1,397 Elo+
Solo
Ra
Ra
Warrior25pl
Ra
Level 40
God Stats
6W - 4L
1,476 SR
Queue Stats
76W - 79L
1,452 Elo+
Party 1
Kali
Kali
psylocyby
Kali
Level 17
God Stats
3W - 1L
1,699 SR
Queue Stats
13W - 11L
1,441 Elo+
Party 1
Neith
Neith
中国歌唱家2
Neith
Level 41
God Stats
2W - 4L
1,553 SR
Queue Stats
27W - 29L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
7,982
380
8,592
14,250
5,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Pascal1701
Mercury
14
6 / 10 / 1
9,527
454
11,971
22,583
8,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
Pintus
Fafnir
13
1 / 5 / 3
8,927
425
5,665
24,392
32,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Slyzce
Merlin
15
1 / 10 / 5
9,469
451
16,918
18,457
8,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
j0tate
Chaac
15
1 / 7 / 1
9,033
430
13,713
22,601
18,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChaircatMeow
Cerberus
16
3 / 0 / 15
12,055
574
8,077
17,532
23,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Chratrix
Sun Wukong
19
8 / 0 / 11
12,905
615
15,223
20,727
21,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
11 / 3 / 12
13,179
628
29,153
19,873
11,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
20
10 / 4 / 11
13,486
642
15,901
22,009
11,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
3 / 3 / 7
11,136
530
11,470
14,803
7,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
91
9
Kills
35
36
Deaths
10
12
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ChaircatMeow
Cerberus
3
0
15
10.5
W
Sun Wukong
Chratrix
Sun Wukong
8
0
11
13.5
L
0
4
2
0.25
L
Mercury
Pascal1701
Mercury
6
10
1
0.65
L
Fafnir
Pintus
Fafnir
1
5
3
0.5
L
Merlin
Slyzce
Merlin
1
10
5
0.35
W
11
3
12
5.67
L
Chaac
j0tate
Chaac
1
7
1
0.21
W
Kali
10
4
11
3.88
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,859
Damage
79,824
102,283
Taken
94,944
73,660
Mitigated
74,755
15,929
Healing
43,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ChaircatMeow
Cerberus
8,077
42
0
5,747
17,532
23,383
1,218
9,163
8,369
22,211
0
W
Sun Wukong
Chratrix
Sun Wukong
15,223
3,122
0
8,042
20,727
21,196
2,640
3,666
17,061
0
84,560
L
8,592
3,588
586
3,593
14,250
5,869
0
7,024
7,226
55,493
8,305
L
Mercury
Pascal1701
Mercury
11,971
6,415
0
1,652
22,583
8,183
0
6,778
15,805
0
73,151
L
Fafnir
Pintus
Fafnir
5,665
1,458
337
3,888
24,392
32,483
0
9,919
14,473
18,093
0
L
Merlin
Slyzce
Merlin
16,918
376
0
1,500
18,457
8,267
0
9,153
9,304
90,885
0
W
29,153
3,347
6,746
12,285
19,873
11,691
4,191
9,654
10,219
132,961
0
L
Chaac
j0tate
Chaac
13,713
2,179
0
4,373
22,601
18,858
0
4,458
18,143
0
86,703
W
Kali
15,901
9,202
0
6,423
22,009
11,221
3,740
3,871
18,138
0
129,079
W
11,470
5,333
0
4,323
14,803
7,264
3,079
5,581
9,222
0
88,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,938
Gold Earned
62,761
495
Minions Killed
658
0
Camps Cleared
0
1,805,169
Distance Traveled
1,936,887
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,055
574
36
2
0
389,357
4
W
Sun Wukong
12,905
615
156
7
0
420,741
0
L
Olorun
7,982
380
108
5
0
323,678
6
L
Mercury
9,527
454
112
5
0
394,716
2
L
Fafnir
8,927
425
14
1
0
386,371
2
L
Merlin
9,469
451
135
6
0
345,491
3
W
Ra
13,179
628
186
9
0
367,478
4
L
Chaac
9,033
430
126
6
0
354,913
1
W
Kali
13,486
642
138
7
0
443,875
0
W
Neith
11,136
530
142
7
0
315,436
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role