Player Matchup

Hou Yi
Hou Yi
Loektjeeee
Hou Yi
Level 34
God Stats
2W - 0L
1,633 SR
Queue Stats
27W - 6L
1,760 Elo+
Party 2
Guan Yu
Guan Yu
Ninootjeeee
Guan Yu
Level 139
God Stats
5W - 3L
1,747 SR
Queue Stats
80W - 42L
1,693 Elo+
Party 2
Baron Samedi
Baron Samedi
Timmehtjeeee
Baron Samedi
Level 129
God Stats
24W - 5L
1,785 SR
Queue Stats
105W - 66L
1,640 Elo+
Party 2
Team Averages
Level 101
1,722 SR
1,698 Elo+

VS

Team Averages
Level 57
1,469 SR
1,349 Elo+
Ullr
Ullr
BierePression
Ullr
Level 87
God Stats
26W - 30L
1,479 SR
Queue Stats
67W - 83L
1,404 Elo+
Solo
Anubis
Anubis
SLiniSLino
Anubis
Level 41
God Stats
18W - 36L
1,442 SR
Queue Stats
143W - 250L
1,322 Elo+
Party 1
Cerberus
Cerberus
abnormalchillt
Cerberus
Level 44
God Stats
13W - 31L
1,486 SR
Queue Stats
121W - 220L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Loektjeeee
Hou Yi
13
8 / 1 / 4
8,367
837
15,921
10,506
4,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Ninootjeeee
Guan Yu
12
2 / 2 / 11
7,950
795
9,005
14,190
13,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Timmehtjeeee
Baron Samedi
12
3 / 2 / 9
7,461
746
7,387
6,155
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
7,684
768
6,779
8,402
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
SLiniSLino
Anubis
8
1 / 7 / 1
6,241
624
4,113
9,904
4,044
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
10
1 / 5 / 2
7,114
711
5,348
18,491
14,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
13
Kills
5
5
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
1
2
4
W
Hou Yi
Loektjeeee
Hou Yi
8
1
4
10
W
Guan Yu
Ninootjeeee
Guan Yu
2
2
11
3.75
L
Anubis
SLiniSLino
Anubis
1
7
1
0.21
W
Baron Samedi
Timmehtjeeee
Baron Samedi
3
2
9
3.75
L
Cerberus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,313
Damage
16,240
30,851
Taken
36,797
20,399
Mitigated
22,583
12,040
Healing
8,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,779
2,361
0
496
8,402
3,820
0
1,204
7,198
0
26,302
W
Hou Yi
Loektjeeee
Hou Yi
15,921
6,031
0
2,647
10,506
4,087
445
4,250
6,256
0
43,958
W
Guan Yu
Ninootjeeee
Guan Yu
9,005
1,351
1,182
4,693
14,190
13,134
21
4,781
9,409
0
23,131
L
Anubis
SLiniSLino
Anubis
4,113
608
0
1,267
9,904
4,044
0
2,315
7,589
9,486
0
W
Baron Samedi
Timmehtjeeee
Baron Samedi
7,387
726
1,670
1,848
6,155
3,178
610
985
5,170
17,269
0
L
Cerberus
5,348
772
0
6,686
18,491
14,719
0
3,972
14,519
16,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,778
Gold Earned
21,039
113
Minions Killed
103
7
Camps Cleared
2
542,987
Distance Traveled
531,110
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,684
768
56
6
2
196,190
5
W
Hou Yi
8,367
837
65
7
3
175,708
2
W
Guan Yu
7,950
795
20
2
2
196,327
0
L
Anubis
6,241
624
10
1
0
153,957
2
W
Baron Samedi
7,461
746
28
3
2
170,952
1
L
Cerberus
7,114
711
37
4
0
180,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role