Player Matchup

Kali
Kali
 
Kali
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
MolochTheReal
King Arthur
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
130W - 119L
1,501 Elo+
Party 1
Thoth
Thoth
Mzipawa
Thoth
Level 132
God Stats
0W - 2L
1,669 SR
Queue Stats
121W - 115L
1,510 Elo+
Party 1
Team Averages
Level 116
1,556 SR
1,504 Elo+

VS

Team Averages
Level 78
1,339 SR
1,513 Elo+
Chiron
Chiron
Deserter239minOG
Chiron
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Thechildofdevil
Ah Puch
Level 125
God Stats
1W - 1L
1,240 SR
Queue Stats
171W - 197L
1,423 Elo+
Solo
Amaterasu
Amaterasu
Ηρακλης
Amaterasu
Level 106
God Stats
2W - 2L
1,277 SR
Queue Stats
64W - 61L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
5 / 7 / 3
8,654
865
7,258
11,659
5,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
MolochTheReal
King Arthur
10
2 / 8 / 6
7,165
717
5,421
15,328
13,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Mzipawa
Thoth
10
1 / 6 / 5
6,471
647
10,561
8,682
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 3 / 6
10,021
1,002
14,831
9,913
4,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 14
8,136
814
8,572
5,598
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Ηρακλης
Amaterasu
12
5 / 4 / 9
8,072
807
8,098
13,402
8,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
8
Kills
21
21
Deaths
8
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
5
7
3
0.93
W
14
3
6
5.67
L
King Arthur
MolochTheReal
King Arthur
2
8
6
0.63
L
Thoth
Mzipawa
Thoth
1
6
5
0.58
W
2
1
14
9
W
Amaterasu
Ηρακλης
Amaterasu
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,240
Damage
31,501
35,669
Taken
28,913
22,393
Mitigated
14,799
1,531
Healing
8,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
7,258
3,260
0
1,427
11,659
5,870
0
3,355
8,304
0
20,269
W
14,831
8,475
690
2,500
9,913
4,135
753
3,586
6,052
0
42,574
L
King Arthur
MolochTheReal
King Arthur
5,421
1,470
0
104
15,328
13,810
0
4,202
11,126
0
8,472
L
Thoth
Mzipawa
Thoth
10,561
100
0
0
8,682
2,713
0
1,390
7,292
19,125
0
W
8,572
880
0
3,082
5,598
2,256
228
2,831
2,463
25,647
0
W
Amaterasu
Ηρακλης
Amaterasu
8,098
3,502
119
2,201
13,402
8,408
192
3,672
9,468
0
12,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,290
Gold Earned
26,229
82
Minions Killed
102
4
Camps Cleared
4
498,676
Distance Traveled
555,418
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,654
865
43
4
2
175,887
3
W
Chiron
10,021
1,002
58
6
2
168,115
2
L
King Arthur
7,165
717
4
0
0
169,817
0
L
Thoth
6,471
647
35
4
2
152,972
2
W
Ah Puch
8,136
814
38
4
2
194,778
4
W
Amaterasu
8,072
807
6
1
0
192,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role