Player Matchup

Cthulhu
Cthulhu
chaos dxmon
Cthulhu
Level 8
God Stats
2W - 3L
1,467 SR
Queue Stats
3W - 6L
1,317 Elo+
Party 1
Ne Zha
Ne Zha
paparagga
Ne Zha
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,092 Elo+
Party 1
Baron Samedi
Baron Samedi
wasterland9033
Baron Samedi
Level 88
God Stats
2W - 0L
1,799 SR
Queue Stats
23W - 39L
1,329 Elo+
Party 1
Team Averages
Level 34
1,589 SR
1,246 Elo+

VS

Team Averages
Level 85
1,501 SR
1,385 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Werewolf113
Cerberus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 30L
1,303 Elo+
Solo
Baron Samedi
Baron Samedi
dgnsakor
Baron Samedi
Level 46
God Stats
16W - 15L
1,503 SR
Queue Stats
73W - 110L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
chaos dxmon
Cthulhu
15
3 / 0 / 4
11,138
743
3,417
11,855
13,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
paparagga
Ne Zha
15
1 / 2 / 6
9,811
654
2,472
6,936
2,900
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
wasterland9033
Baron Samedi
17
3 / 1 / 4
10,778
719
10,520
8,830
4,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 0 / 2
9,119
608
6,479
5,942
3,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Werewolf113
Cerberus
4
0 / 0 / 0
7,143
476
0
0
0
Baron Samedi
dgnsakor
Baron Samedi
15
2 / 7 / 1
9,540
636
8,155
13,183
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
3
3
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
0
2
2
L
Cerberus
Werewolf113
Cerberus
0
0
0
0
W
Cthulhu
chaos dxmon
Cthulhu
3
0
4
5
L
Baron Samedi
dgnsakor
Baron Samedi
2
7
1
0.36
W
Ne Zha
paparagga
Ne Zha
1
2
6
2
W
Baron Samedi
wasterland9033
Baron Samedi
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,409
Damage
14,634
27,621
Taken
19,125
21,480
Mitigated
9,022
9,170
Healing
4,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,479
127
0
3,074
5,942
3,278
0
3,852
1,869
0
28,913
L
Cerberus
Werewolf113
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
chaos dxmon
Cthulhu
3,417
31
337
3,430
11,855
13,787
252
4,083
7,772
22,591
0
L
Baron Samedi
dgnsakor
Baron Samedi
8,155
297
203
1,554
13,183
5,744
0
9,577
3,145
38,362
0
W
Ne Zha
paparagga
Ne Zha
2,472
300
0
492
6,936
2,900
1,068
1,955
4,437
0
10,267
W
Baron Samedi
wasterland9033
Baron Samedi
10,520
477
1,372
3,539
8,830
4,793
1,133
3,629
5,201
65,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,727
Gold Earned
25,802
169
Minions Killed
105
13
Camps Cleared
1
818,590
Distance Traveled
468,500
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,119
608
58
4
0
227,589
4
L
Cerberus
7,143
476
0
0
0
0
0
W
Cthulhu
11,138
743
32
2
5
278,055
2
L
Baron Samedi
9,540
636
47
3
1
240,911
5
W
Ne Zha
9,811
654
22
1
1
278,719
0
W
Baron Samedi
10,778
719
115
8
7
261,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role