Player Matchup

Raijin
Raijin
Espada_Two
Raijin
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 60L
1,411 Elo+
Party 2
Fafnir
Fafnir
FleshEatingDino
Fafnir
Level 94
God Stats
2W - 3L
1,484 SR
Queue Stats
58W - 52L
1,474 Elo+
Party 2
Anubis
Anubis
arkasia_kazuto
Anubis
Level 103
God Stats
2W - 5L
1,454 SR
Queue Stats
105W - 86L
1,509 Elo+
Party 2
Zeus
Zeus
oceanic-hades908
Zeus
Level 59
God Stats
1W - 1L
1,737 SR
Queue Stats
51W - 47L
1,468 Elo+
Party 2
Hachiman
Hachiman
probie2121
Hachiman
Level 62
God Stats
2W - 1L
1,791 SR
Queue Stats
48W - 48L
1,449 Elo+
Party 2
Team Averages
Level 78
1,593 SR
1,462 Elo+

VS

Team Averages
Level 131
1,540 SR
1,449 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AngelJEK
Zeus
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 32L
1,384 Elo+
Solo
Sun Wukong
Sun Wukong
Godlike__King
Sun Wukong
Level 126
God Stats
2W - 1L
1,547 SR
Queue Stats
240W - 251L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
Jia001
Gilgamesh
Level 129
God Stats
4W - 0L
1,514 SR
Queue Stats
171W - 205L
1,425 Elo+
Solo
Ah Puch
Ah Puch
songoku26100
Ah Puch
Level 117
God Stats
3W - 1L
1,637 SR
Queue Stats
201W - 208L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Espada_Two
Raijin
15
1 / 10 / 9
8,736
728
7,052
16,065
6,770
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 6 / 11
9,483
790
4,149
17,534
27,799
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 9 / 7
10,619
885
10,668
14,888
8,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 9 / 6
9,738
812
12,715
13,332
5,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
probie2121
Hachiman
14
2 / 7 / 7
8,695
725
7,474
12,630
5,133
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
6 / 5 / 12
10,088
841
8,243
11,047
4,569
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
18
5 / 2 / 22
11,031
919
17,255
8,810
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Godlike__King
Sun Wukong
19
14 / 4 / 17
11,519
960
14,527
19,954
17,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Jia001
Gilgamesh
16
7 / 7 / 22
10,626
886
10,869
22,135
31,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
songoku26100
Ah Puch
20
9 / 3 / 16
12,100
1,008
19,235
8,809
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
130
18
Kills
41
41
Deaths
21
40
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
5
12
2.4
W
Zeus
5
2
22
8
L
Raijin
Espada_Two
Raijin
1
10
9
0.55
L
3
6
11
1.42
W
Sun Wukong
Godlike__King
Sun Wukong
14
4
17
5.63
W
Gilgamesh
Jia001
Gilgamesh
7
7
22
2.57
L
6
9
7
1.06
L
6
9
6
1
L
Hachiman
probie2121
Hachiman
2
7
7
0.79
W
Ah Puch
songoku26100
Ah Puch
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,058
Damage
70,129
74,449
Taken
70,755
53,687
Mitigated
62,171
9,741
Healing
20,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,243
5,193
967
1,318
11,047
4,569
2,258
7,201
3,846
0
19,789
W
Zeus
17,255
970
1,056
2,406
8,810
4,391
1,369
4,147
4,649
36,718
0
L
Raijin
Espada_Two
Raijin
7,052
1,224
998
585
16,065
6,770
0
6,736
9,329
11,725
0
L
4,149
794
560
2,068
17,534
27,799
0
7,582
9,952
7,884
0
W
Sun Wukong
Godlike__King
Sun Wukong
14,527
2,218
633
6,252
19,954
17,160
1,688
9,288
10,666
0
26,068
W
Gilgamesh
Jia001
Gilgamesh
10,869
1,848
1,439
3,957
22,135
31,844
508
9,094
13,041
195
13,911
L
10,668
235
1,162
1,386
14,888
8,668
0
8,350
6,538
28,342
0
L
12,715
2,017
881
609
13,332
5,317
0
7,724
5,608
26,247
0
L
Hachiman
probie2121
Hachiman
7,474
3,987
303
1,189
12,630
5,133
0
6,293
6,337
0
15,089
W
Ah Puch
songoku26100
Ah Puch
19,235
390
1,086
1,788
8,809
4,207
937
4,836
3,969
39,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,271
Gold Earned
55,364
108
Minions Killed
130
0
Camps Cleared
0
887,489
Distance Traveled
1,132,110
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,088
841
18
2
0
209,100
0
W
Zeus
11,031
919
42
4
0
239,547
0
L
Raijin
8,736
728
15
1
0
171,914
0
L
Fafnir
9,483
790
9
1
0
201,398
0
W
Sun Wukong
11,519
960
19
2
0
228,464
2
W
Gilgamesh
10,626
886
6
1
0
224,878
0
L
Anubis
10,619
885
45
4
0
151,622
0
L
Zeus
9,738
812
26
2
0
191,974
0
L
Hachiman
8,695
725
13
1
0
170,581
0
W
Ah Puch
12,100
1,008
45
4
0
230,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role