Player Matchup

Hachiman
Hachiman
Flyqpy
Hachiman
Level 119
God Stats
0W - 1L
1,382 SR
Queue Stats
46W - 56L
1,511 Elo+
Party 2
Odin
Odin
Il-ONII-SAN-lI
Odin
Level 89
God Stats
4W - 3L
1,545 SR
Queue Stats
99W - 97L
1,453 Elo+
Party 3
Lancelot
Lancelot
Outcast7275
Lancelot
Level 67
God Stats
1W - 4L
1,263 SR
Queue Stats
82W - 72L
1,450 Elo+
Party 3
Sol
Sol
Pyyrha
Sol
Level 119
God Stats
1W - 1L
1,494 SR
Queue Stats
53W - 46L
1,489 Elo+
Party 2
Cabrakan
Cabrakan
Zaamza
Cabrakan
Level 108
God Stats
4W - 5L
1,551 SR
Queue Stats
90W - 94L
1,495 Elo+
Solo
Team Averages
Level 100
1,447 SR
1,480 Elo+

VS

Team Averages
Level 95
1,521 SR
1,503 Elo+
Bacchus
Bacchus
Alyxx19
Bacchus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,703 Elo+
Party 1
Neith
Neith
Lowkey7085
Neith
Level 77
God Stats
10W - 8L
1,517 SR
Queue Stats
215W - 215L
1,470 Elo+
Solo
Arachne
Arachne
Mazkota19_jd
Arachne
Level 134
God Stats
50W - 35L
1,606 SR
Queue Stats
412W - 442L
1,424 Elo+
Solo
Chaac
Chaac
MontyJ40
Chaac
Level 87
God Stats
7W - 5L
1,422 SR
Queue Stats
11W - 8L
1,437 Elo+
Party 1
Scylla
Scylla
thetevitas99
Scylla
Level 116
God Stats
9W - 9L
1,561 SR
Queue Stats
137W - 143L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Flyqpy
Hachiman
17
2 / 3 / 2
11,044
394
13,107
18,100
8,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 1 / 0
13,787
492
22,620
30,757
53,229
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Lancelot
Outcast7275
Lancelot
7
0 / 1 / 2
8,192
293
2,148
5,828
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
Pyyrha
Sol
19
1 / 1 / 1
12,586
450
7,358
14,904
6,968
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Zaamza
Cabrakan
12
2 / 3 / 1
9,951
355
8,256
21,341
19,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alyxx19
Bacchus
19
1 / 1 / 5
13,939
498
11,762
21,481
36,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
19
4 / 5 / 1
13,669
488
12,987
18,908
11,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
Mazkota19_jd
Arachne
20
2 / 1 / 2
17,055
609
8,650
28,873
19,908
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chaac
MontyJ40
Chaac
20
1 / 1 / 0
14,921
533
13,609
26,130
21,075
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
20
1 / 1 / 1
15,731
562
17,906
13,849
7,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
9
Kills
9
9
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Alyxx19
Bacchus
1
1
5
3.5
L
Hachiman
Flyqpy
Hachiman
2
3
2
1
L
4
1
0
4
W
Neith
4
5
1
0.9
W
Arachne
Mazkota19_jd
Arachne
2
1
2
3
W
Chaac
MontyJ40
Chaac
1
1
0
1
L
Lancelot
Outcast7275
Lancelot
0
1
2
1
L
Sol
Pyyrha
Sol
1
1
1
1.5
L
Cabrakan
Zaamza
Cabrakan
2
3
1
0.83
W
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,489
Damage
64,914
90,930
Taken
109,241
89,648
Mitigated
96,111
23,457
Healing
50,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Alyxx19
Bacchus
11,762
2,795
867
7,833
21,481
36,219
748
3,540
17,094
44,603
0
L
Hachiman
Flyqpy
Hachiman
13,107
8,595
0
3,077
18,100
8,387
0
6,868
11,232
0
90,181
L
22,620
2,618
0
500
30,757
53,229
0
6,512
24,245
0
124,364
W
Neith
12,987
5,267
0
4,775
18,908
11,506
9,207
3,432
15,476
0
122,489
W
Arachne
Mazkota19_jd
Arachne
8,650
5,150
0
16,727
28,873
19,908
168
3,395
25,118
0
244,457
W
Chaac
MontyJ40
Chaac
13,609
2,574
0
15,452
26,130
21,075
4,780
0
26,130
0
123,865
L
Lancelot
Outcast7275
Lancelot
2,148
226
0
539
5,828
1,974
0
1,873
3,955
0
20,174
L
Sol
Pyyrha
Sol
7,358
2,448
0
8,302
14,904
6,968
1,246
8,084
6,820
116,329
0
L
Cabrakan
Zaamza
Cabrakan
8,256
1,698
2,372
8,667
21,341
19,090
0
6,331
15,010
31,746
0
W
Scylla
17,906
952
416
4,370
13,849
7,403
3,846
5,648
8,201
147,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,560
Gold Earned
75,315
591
Minions Killed
906
0
Camps Cleared
0
1,723,058
Distance Traveled
2,684,301
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,939
498
48
2
0
544,666
7
L
Hachiman
11,044
394
114
4
0
341,497
10
L
Odin
13,787
492
204
7
0
528,307
3
W
Neith
13,669
488
172
6
0
451,895
2
W
Arachne
17,055
609
256
9
0
675,724
0
W
Chaac
14,921
533
200
7
0
541,549
0
L
Lancelot
8,192
293
44
2
0
179,402
1
L
Sol
12,586
450
190
7
0
383,989
9
L
Cabrakan
9,951
355
39
1
0
289,863
0
W
Scylla
15,731
562
230
8
0
470,467
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role