Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
Bahnhofsbläser
Mulan
Level 20
God Stats
11W - 7L
1,330 SR
Queue Stats
29W - 29L
1,468 Elo+
Party 2
Ah Puch
Ah Puch
Cezar998
Ah Puch
Level 104
God Stats
3W - 2L
1,241 SR
Queue Stats
61W - 72L
1,391 Elo+
Solo
Artemis
Artemis
SleepyHollow92
Artemis
Level 18
God Stats
1W - 1L
1,400 SR
Queue Stats
7W - 7L
1,476 Elo+
Party 3
Team Averages
Level 74
1,394 SR
1,467 Elo+

VS

Team Averages
Level 71
1,457 SR
1,529 Elo+
Sol
Sol
 
Sol
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Alaxio
Bellona
Level 93
God Stats
0W - 1L
1,283 SR
Queue Stats
37W - 30L
1,544 Elo+
Party 1
Ares
Ares
MooNSparky
Ares
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,515 Elo+
Party 1
Nemesis
Nemesis
vovankill98
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 0 / 2
5,605
561
3,002
8,029
3,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artio
 
Artio
8
0 / 1 / 1
5,096
510
1,213
8,627
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 0 / 1
6,366
637
8,805
7,543
5,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
Cezar998
Ah Puch
10
1 / 0 / 0
5,447
545
2,593
2,684
1,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 0
5,000
500
3,660
5,852
1,930
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 0 / 2
5,611
561
5,153
4,823
1,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Puch
 
Ah Puch
9
0 / 0 / 1
5,238
524
3,452
4,137
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Alaxio
Bellona
8
0 / 4 / 0
5,180
518
3,897
10,237
8,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 2
5,578
558
2,875
8,732
5,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
vovankill98
Nemesis
9
1 / 3 / 0
5,382
538
2,659
8,109
2,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
8
Kills
3
3
Deaths
8
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
0
2
3
W
Artio
 
Artio
0
1
1
0.5
L
Sol
 
Sol
1
0
2
2
L
Ah Puch
 
Ah Puch
0
0
1
0.5
L
Bellona
Alaxio
Bellona
0
4
0
0
W
4
0
1
4.5
W
Ah Puch
Cezar998
Ah Puch
1
0
0
1
L
1
1
2
2
W
1
2
0
0.5
L
Nemesis
vovankill98
Nemesis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,273
Damage
18,036
32,735
Taken
36,038
16,835
Mitigated
20,277
10,963
Healing
12,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,002
762
0
3,028
8,029
3,082
0
2,386
5,643
0
31,337
W
Artio
 
Artio
1,213
196
80
2,943
8,627
5,196
361
4,451
4,176
11,291
0
L
Sol
 
Sol
5,153
2,775
0
3,111
4,823
1,392
2,241
947
3,876
37,320
0
L
Ah Puch
 
Ah Puch
3,452
488
0
2,628
4,137
1,840
188
631
3,473
30,088
3,195
L
Bellona
Alaxio
Bellona
3,897
1,979
0
3,660
10,237
8,826
0
0
9,648
0
28,875
W
8,805
1,970
0
3,075
7,543
5,550
0
679
6,864
0
38,020
W
Ah Puch
Cezar998
Ah Puch
2,593
46
0
486
2,684
1,077
572
1,061
1,623
41,822
0
L
2,875
211
0
1,864
8,732
5,386
0
1,752
6,980
20,338
0
W
3,660
1,534
0
1,351
5,852
1,930
205
2,664
3,188
0
27,510
L
Nemesis
vovankill98
Nemesis
2,659
1,123
0
950
8,109
2,833
0
476
7,601
0
34,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,514
Gold Earned
26,989
270
Minions Killed
275
0
Camps Cleared
0
974,176
Distance Traveled
907,171
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,605
561
62
6
0
223,102
2
W
Artio
5,096
510
15
2
0
186,218
3
L
Sol
5,611
561
71
7
0
178,063
0
L
Ah Puch
5,238
524
62
6
0
191,942
3
L
Bellona
5,180
518
54
5
0
166,909
0
W
Mulan
6,366
637
73
7
0
216,394
3
W
Ah Puch
5,447
545
83
8
0
174,983
2
L
Ares
5,578
558
24
2
0
192,919
1
W
Artemis
5,000
500
37
4
0
173,479
3
L
Nemesis
5,382
538
64
6
0
177,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role