Player Matchup

Charybdis
Charybdis
BlueBallBandit
Charybdis
Level 124
God Stats
0W - 1L
1,335 SR
Queue Stats
59W - 38L
1,629 Elo+
Party 2
Cthulhu
Cthulhu
G0ATSHAY
Cthulhu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Raijin
Raijin
RunMeDatKiwi
Raijin
Level 26
God Stats
0W - 1L
1,689 SR
Queue Stats
1W - 3L
1,514 Elo+
Party 2
Team Averages
Level 50
1,508 SR
1,548 Elo+

VS

Team Averages
Level 56
1,479 SR
1,414 Elo+
Ullr
Ullr
FreshNewSkinz
Ullr
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
20W - 5L
1,281 Elo+
Party 1
Horus
Horus
SK1LLTASTROPHE
Horus
Level 95
God Stats
15W - 5L
1,663 SR
Queue Stats
260W - 178L
1,629 Elo+
Party 1
Anubis
Anubis
yinstar05
Anubis
Level 66
God Stats
10W - 13L
1,275 SR
Queue Stats
16W - 23L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BlueBallBandit
Charybdis
10
0 / 7 / 1
6,108
611
6,390
12,680
3,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
G0ATSHAY
Cthulhu
9
0 / 7 / 1
6,426
643
3,058
15,188
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
10
1 / 9 / 0
6,800
680
5,842
10,429
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
17 / 1 / 5
10,049
1,005
19,802
8,702
4,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 0 / 18
7,827
783
5,480
7,684
5,987
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
yinstar05
Anubis
13
4 / 0 / 18
8,418
842
8,612
6,168
3,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
64
1
Kills
23
23
Deaths
1
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BlueBallBandit
Charybdis
0
7
1
0.07
W
17
1
5
19.5
L
Cthulhu
G0ATSHAY
Cthulhu
0
7
1
0.07
L
Raijin
1
9
0
0.11
W
2
0
18
11
W
Anubis
yinstar05
Anubis
4
0
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,290
Damage
33,894
38,297
Taken
22,554
19,714
Mitigated
13,765
2,352
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BlueBallBandit
Charybdis
6,390
1,931
0
1,513
12,680
3,996
0
1,917
10,763
0
23,061
W
19,802
10,270
0
1,064
8,702
4,584
2,059
3,393
5,309
0
48,665
L
Cthulhu
G0ATSHAY
Cthulhu
3,058
335
0
483
15,188
12,757
0
5,460
9,728
8,902
0
L
Raijin
5,842
165
0
356
10,429
2,961
0
1,445
8,984
19,514
0
W
5,480
2,215
1,718
1,813
7,684
5,987
0
3,298
4,386
0
10,054
W
Anubis
yinstar05
Anubis
8,612
1,351
0
3,116
6,168
3,194
798
2,679
3,489
29,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,334
Gold Earned
26,294
79
Minions Killed
121
0
Camps Cleared
6
464,724
Distance Traveled
487,335
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,108
611
37
4
0
139,832
1
W
Ullr
10,049
1,005
64
6
3
164,109
0
L
Cthulhu
6,426
643
10
1
0
173,156
0
L
Raijin
6,800
680
32
3
0
151,736
0
W
Horus
7,827
783
6
1
1
175,835
1
W
Anubis
8,418
842
51
5
2
147,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role