Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GurtTheGirthy
Ares
Level 126
God Stats
1W - 9L
1,298 SR
Queue Stats
296W - 311L
1,499 Elo+
Solo
Medusa
Medusa
HERONE-SHADOW
Medusa
Level 129
God Stats
32W - 24L
1,691 SR
Queue Stats
77W - 73L
1,519 Elo+
Solo
Erlang Shen
Erlang Shen
TaylorFx1
Erlang Shen
Level 160
God Stats
0W - 1L
1,724 SR
Queue Stats
39W - 46L
1,537 Elo+
Solo
Charybdis
Charybdis
Wermland91
Charybdis
Level 52
God Stats
2W - 4L
1,715 SR
Queue Stats
189W - 196L
1,483 Elo+
Solo
Team Averages
Level 117
1,586 SR
1,508 Elo+

VS

Team Averages
Level 151
1,654 SR
1,602 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Bαnkai
Hachiman
Level 153
God Stats
2W - 0L
1,867 SR
Queue Stats
62W - 26L
1,674 Elo+
Party 1
Yemoja
Yemoja
EatMyShoezz
Yemoja
Level 147
God Stats
1W - 0L
1,932 SR
Queue Stats
9W - 2L
1,791 Elo+
Party 1
Lancelot
Lancelot
SnuFFel2
Lancelot
Level 158
God Stats
2W - 3L
1,481 SR
Queue Stats
28W - 24L
1,536 Elo+
Solo
King Arthur
King Arthur
xX-GonGame-Xx
King Arthur
Level 138
God Stats
4W - 4L
1,489 SR
Queue Stats
209W - 196L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 5 / 3
8,441
497
7,602
18,115
8,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 4 / 2
7,456
439
9,969
19,623
22,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 5 / 4
7,905
465
9,491
12,187
4,901
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
TaylorFx1
Erlang Shen
16
3 / 3 / 1
9,496
559
12,195
17,835
16,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Wermland91
Charybdis
13
3 / 8 / 1
7,985
470
10,308
18,698
7,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
10 / 4 / 3
10,522
619
23,130
16,793
8,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
Bαnkai
Hachiman
15
8 / 3 / 4
9,496
559
15,257
13,904
6,259
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
13
1 / 2 / 12
8,079
475
4,188
14,367
17,625
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
SnuFFel2
Lancelot
15
4 / 3 / 5
8,923
525
10,205
13,450
8,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
xX-GonGame-Xx
King Arthur
14
2 / 2 / 1
9,110
536
8,729
13,184
12,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
14
Kills
25
25
Deaths
14
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
3
1.1
W
Zeus
 
Zeus
10
4
3
2.88
W
Hachiman
Bαnkai
Hachiman
8
3
4
3.33
W
Yemoja
1
2
12
3.5
L
3
4
2
1
L
1
5
4
0.6
W
Lancelot
SnuFFel2
Lancelot
4
3
5
2.17
L
Erlang Shen
TaylorFx1
Erlang Shen
3
3
1
1.17
L
Charybdis
Wermland91
Charybdis
3
8
1
0.44
W
King Arthur
xX-GonGame-Xx
King Arthur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,565
Damage
61,509
86,458
Taken
71,698
60,920
Mitigated
53,705
19,901
Healing
20,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,602
684
0
5,008
18,115
8,592
0
3,523
14,592
0
59,786
W
Zeus
 
Zeus
23,130
6,915
0
3,033
16,793
8,273
0
2,009
14,784
103,828
0
W
Hachiman
Bαnkai
Hachiman
15,257
10,303
0
4,290
13,904
6,259
690
1,946
11,958
0
71,108
W
Yemoja
4,188
1,337
4,933
2,753
14,367
17,625
0
3,399
10,968
19,445
0
L
9,969
1,084
616
1,952
19,623
22,743
0
8,032
11,591
28,850
0
L
9,491
4,493
0
1,268
12,187
4,901
918
2,219
9,968
0
48,624
W
Lancelot
SnuFFel2
Lancelot
10,205
2,769
0
3,530
13,450
8,877
0
1,913
11,537
0
56,451
L
Erlang Shen
TaylorFx1
Erlang Shen
12,195
6,980
0
6,197
17,835
16,762
0
4,360
13,475
0
75,624
L
Charybdis
Wermland91
Charybdis
10,308
4,444
0
4,860
18,698
7,922
0
9,184
9,514
0
53,850
W
King Arthur
xX-GonGame-Xx
King Arthur
8,729
1,351
357
2,097
13,184
12,671
360
702
12,482
0
66,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,283
Gold Earned
46,130
420
Minions Killed
488
0
Camps Cleared
0
1,508,650
Distance Traveled
1,574,936
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,441
497
80
5
0
336,252
0
W
Zeus
10,522
619
155
9
0
281,387
2
W
Hachiman
9,496
559
90
5
0
296,451
2
W
Yemoja
8,079
475
24
1
0
293,998
6
L
Ares
7,456
439
33
2
0
311,901
5
L
Medusa
7,905
465
73
4
0
289,070
5
W
Lancelot
8,923
525
96
6
0
381,362
4
L
Erlang Shen
9,496
559
138
8
0
298,433
0
L
Charybdis
7,985
470
96
6
0
272,994
0
W
King Arthur
9,110
536
123
7
0
321,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role