Player Matchup

Ishtar
Ishtar
HEDSON_122
Ishtar
Level 84
God Stats
5W - 5L
1,615 SR
Queue Stats
187W - 221L
1,438 Elo+
Party 1
Lancelot
Lancelot
HuntzManJack
Lancelot
Level 79
God Stats
18W - 27L
1,433 SR
Queue Stats
248W - 304L
1,368 Elo+
Party 3
Shiva
Shiva
PowerHaven
Shiva
Level 102
God Stats
26W - 20L
1,509 SR
Queue Stats
319W - 376L
1,272 Elo+
Party 3
Kuzenbo
Kuzenbo
Trunk7347
Kuzenbo
Level 59
God Stats
1W - 1L
1,255 SR
Queue Stats
17W - 19L
1,301 Elo+
Solo
Thoth
Thoth
wooolfiehg
Thoth
Level 122
God Stats
46W - 37L
1,560 SR
Queue Stats
555W - 602L
1,459 Elo+
Party 1
Team Averages
Level 89
1,474 SR
1,368 Elo+

VS

Team Averages
Level 55
1,446 SR
1,398 Elo+
Merlin
Merlin
Didnaian
Merlin
Level 49
God Stats
0W - 3L
1,206 SR
Queue Stats
290W - 342L
1,332 Elo+
Solo
Heimdallr
Heimdallr
KakMuncha
Heimdallr
Level 85
God Stats
5W - 4L
1,675 SR
Queue Stats
65W - 68L
1,388 Elo+
Solo
Arachne
Arachne
Kakashidu08
Arachne
Level 69
God Stats
7W - 9L
1,473 SR
Queue Stats
39W - 56L
1,305 Elo+
Party 2
Izanami
Izanami
Rouskille
Izanami
Level 69
God Stats
14W - 23L
1,376 SR
Queue Stats
59W - 76L
1,330 Elo+
Party 2
Ares
Ares
tomt34290
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HEDSON_122
Ishtar
20
5 / 7 / 22
16,300
453
23,019
31,579
15,310
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
HuntzManJack
Lancelot
20
12 / 4 / 12
19,922
553
31,351
31,285
21,428
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
20
13 / 5 / 11
20,208
561
25,869
37,372
41,909
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
Trunk7347
Kuzenbo
20
3 / 3 / 28
17,451
485
21,342
38,482
77,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
20
14 / 2 / 16
20,038
557
29,822
27,055
12,358
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Didnaian
Merlin
20
6 / 8 / 8
17,101
475
38,744
26,811
15,765
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
KakMuncha
Heimdallr
18
4 / 13 / 3
13,971
388
14,037
33,297
16,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
Kakashidu08
Arachne
20
4 / 9 / 6
15,799
439
22,117
42,015
24,722
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Rouskille
Izanami
20
6 / 7 / 6
18,934
526
21,125
28,691
14,994
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
19
1 / 10 / 5
14,077
391
10,684
40,729
62,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
49
47
Kills
21
21
Deaths
47
89
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
Didnaian
Merlin
6
8
8
1.25
W
Ishtar
HEDSON_122
Ishtar
5
7
22
2.29
W
Lancelot
HuntzManJack
Lancelot
12
4
12
4.5
L
Heimdallr
KakMuncha
Heimdallr
4
13
3
0.42
L
Arachne
Kakashidu08
Arachne
4
9
6
0.78
W
Shiva
13
5
11
3.7
L
Izanami
Rouskille
Izanami
6
7
6
1.29
W
Kuzenbo
Trunk7347
Kuzenbo
3
3
28
5.67
L
Ares
1
10
5
0.35
W
Thoth
14
2
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,403
Damage
106,707
165,773
Taken
171,543
168,016
Mitigated
135,133
36,441
Healing
24,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Didnaian
Merlin
38,744
2,051
0
995
26,811
15,765
1,694
9,980
16,831
161,893
0
W
Ishtar
HEDSON_122
Ishtar
23,019
11,767
0
8,771
31,579
15,310
2,628
13,132
18,447
0
135,111
W
Lancelot
HuntzManJack
Lancelot
31,351
8,703
0
500
31,285
21,428
5,009
7,616
23,669
0
204,567
L
Heimdallr
KakMuncha
Heimdallr
14,037
6,625
0
6,218
33,297
16,868
1,803
10,697
22,600
0
84,597
L
Arachne
Kakashidu08
Arachne
22,117
14,238
738
8,378
42,015
24,722
44
13,108
28,907
0
134,158
W
Shiva
25,869
4,977
1,562
13,538
37,372
41,909
962
5,726
31,646
0
130,743
L
Izanami
Rouskille
Izanami
21,125
14,985
269
5,667
28,691
14,994
9,243
5,484
23,207
0
170,064
W
Kuzenbo
Trunk7347
Kuzenbo
21,342
7,292
0
6,235
38,482
77,011
336
15,583
22,899
68,309
0
L
Ares
10,684
1,255
0
2,424
40,729
62,784
263
11,895
28,834
44,922
0
W
Thoth
29,822
933
249
5,586
27,055
12,358
2,799
9,341
17,714
183,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

93,919
Gold Earned
79,882
888
Minions Killed
789
0
Camps Cleared
0
3,435,240
Distance Traveled
2,809,590
38
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
17,101
475
194
5
0
576,249
0
W
Ishtar
16,300
453
139
4
0
647,907
16
W
Lancelot
19,922
553
249
7
0
733,212
7
L
Heimdallr
13,971
388
112
3
0
383,371
2
L
Arachne
15,799
439
189
5
0
648,883
0
W
Shiva
20,208
561
211
6
0
675,415
0
L
Izanami
18,934
526
257
7
0
567,721
0
W
Kuzenbo
17,451
485
58
2
0
673,375
4
L
Ares
14,077
391
37
1
0
633,366
0
W
Thoth
20,038
557
231
6
0
705,331
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role