Player Matchup

Hou Yi
Hou Yi
IamVirt
Hou Yi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,488 Elo+
Party 2
Susano
Susano
Knight778540
Susano
Level 122
God Stats
8W - 4L
1,571 SR
Queue Stats
105W - 107L
1,451 Elo+
Party 2
Sylvanus
Sylvanus
Krimson Phoenyx
Sylvanus
Level 125
God Stats
3W - 1L
1,570 SR
Queue Stats
94W - 100L
1,453 Elo+
Party 2
Da Ji
Da Ji
LilStabiHana
Da Ji
Level 107
God Stats
1W - 4L
1,377 SR
Queue Stats
142W - 146L
1,442 Elo+
Party 2
Nu Wa
Nu Wa
Sword Mantis
Nu Wa
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 86L
1,418 Elo+
Party 2
Team Averages
Level 85
1,504 SR
1,450 Elo+

VS

Team Averages
Level 87
1,467 SR
1,587 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CesarAl321
Ra
Level 66
God Stats
9W - 4L
1,439 SR
Queue Stats
215W - 231L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
Si-cari-o
Sun Wukong
Level 105
God Stats
1W - 0L
1,309 SR
Queue Stats
95W - 47L
1,649 Elo+
Party 1
Cthulhu
Cthulhu
Temprzz
Cthulhu
Level 28
God Stats
2W - 0L
1,671 SR
Queue Stats
59W - 23L
1,632 Elo+
Party 1
Vulcan
Vulcan
sb--fate
Vulcan
Level 105
God Stats
3W - 2L
1,415 SR
Queue Stats
107W - 75L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
IamVirt
Hou Yi
18
3 / 5 / 8
10,948
644
11,024
17,491
8,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
20
6 / 5 / 10
12,157
715
24,852
18,508
10,313
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
19
2 / 6 / 13
12,144
714
12,349
26,151
31,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
8 / 8 / 6
12,244
720
9,806
17,459
9,306
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 6 / 11
11,323
666
12,336
14,710
7,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
19
2 / 3 / 19
11,924
701
6,220
9,550
4,435
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 5 / 13
11,754
691
9,109
11,156
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Si-cari-o
Sun Wukong
20
13 / 3 / 14
14,937
879
27,090
23,069
23,667
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Temprzz
Cthulhu
20
7 / 5 / 18
12,449
732
20,314
24,891
38,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
sb--fate
Vulcan
19
4 / 6 / 10
12,130
714
19,410
14,061
6,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
103
21
Kills
29
30
Deaths
22
48
Assists
74
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
3
19
3.83
W
3
5
13
1.9
L
Hou Yi
IamVirt
Hou Yi
3
5
8
1.4
L
Susano
6
5
10
2.2
L
Sylvanus
2
6
13
1.42
L
8
8
6
1.38
W
Sun Wukong
Si-cari-o
Sun Wukong
13
3
14
6.67
L
2
6
11
1.25
W
Cthulhu
Temprzz
Cthulhu
7
5
18
3.2
W
Vulcan
sb--fate
Vulcan
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,367
Damage
82,143
94,319
Taken
82,727
66,907
Mitigated
77,304
33,577
Healing
32,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
6,220
1,356
1,451
1,432
9,550
4,435
2,541
2,154
7,396
28,601
449
W
9,109
579
5,219
3,136
11,156
4,239
1,708
2,985
8,171
24,868
0
L
Hou Yi
IamVirt
Hou Yi
11,024
3,855
1,664
3,271
17,491
8,405
1,839
9,414
8,077
0
44,637
L
Susano
24,852
303
3,641
2,168
18,508
10,313
405
9,471
9,037
0
51,558
L
Sylvanus
12,349
1,890
9,844
8,810
26,151
31,731
446
16,704
9,447
30,355
0
L
9,806
2,069
3,421
758
17,459
9,306
642
9,858
7,601
0
17,423
W
Sun Wukong
Si-cari-o
Sun Wukong
27,090
2,857
3,972
7,840
23,069
23,667
1,121
8,287
14,782
0
54,508
L
12,336
4,364
0
0
14,710
7,152
1,343
9,835
4,875
28,125
0
W
Cthulhu
Temprzz
Cthulhu
20,314
483
2,782
3,667
24,891
38,081
251
8,809
16,082
44,241
0
W
Vulcan
sb--fate
Vulcan
19,410
5,485
1,781
1,465
14,061
6,882
570
2,450
11,611
41,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,816
Gold Earned
63,194
172
Minions Killed
237
0
Camps Cleared
0
1,476,388
Distance Traveled
1,495,250
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,924
701
57
3
0
292,892
7
W
Ra
11,754
691
40
2
0
262,567
0
L
Hou Yi
10,948
644
70
4
0
309,436
0
L
Susano
12,157
715
47
3
0
335,214
0
L
Sylvanus
12,144
714
17
1
0
280,128
0
L
Da Ji
12,244
720
5
0
0
288,462
0
W
Sun Wukong
14,937
879
54
3
0
358,321
0
L
Nu Wa
11,323
666
33
2
0
263,148
0
W
Cthulhu
12,449
732
40
2
0
313,968
1
W
Vulcan
12,130
714
46
3
0
267,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role