Player Matchup

He Bo
He Bo
Silver IV
SAKABOX
He Bo
Silver IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,347 MMR
Party 1
Odin
Odin
Silver IV
quieteye8
Odin
Silver IV
Level 64
God Stats
1W - 1L
1,514 SR
Queue Stats
1W - 3L
1,347 MMR
Party 1
Cernunnos
Cernunnos
Silver IV
whisperrr
Cernunnos
Silver IV
Level 46
God Stats
1W - 0L
1,704 SR
Queue Stats
1W - 3L
1,347 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 59
1,573 SR
1,347 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,518 SR
1,479 MMR
Achilles
Achilles
Silver V
 
Achilles
Silver V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
 
Ah Muzen Cab
Silver IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver I
zoro5472
Hades
Silver I
Level 34
God Stats
1W - 2L
1,555 SR
Queue Stats
4W - 6L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
SAKABOX
He Bo
15
3 / 3 / 10
11,141
696
14,564
12,847
5,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
17
6 / 1 / 10
13,194
825
12,637
19,871
31,662
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
whisperrr
Cernunnos
18
7 / 2 / 8
12,492
781
22,337
15,693
8,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AtlasBaron SamediErlang ShenGilgameshLancelot

VS

Bans
ShivaCupidMedusaAresHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
1 / 2 / 3
10,099
631
6,788
19,855
27,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
 
Ah Muzen Cab
13
0 / 7 / 4
9,578
599
11,223
17,765
8,143
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
zoro5472
Hades
16
5 / 7 / 1
11,886
743
15,896
20,233
14,982
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
16
Kills
6
6
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
3
1.25
L
Ah Muzen Cab
 
Ah Muzen Cab
0
7
4
0.29
W
He Bo
SAKABOX
He Bo
3
3
10
2.67
W
Odin
6
1
10
11
W
Cernunnos
whisperrr
Cernunnos
7
2
8
5.5
L
Hades
zoro5472
Hades
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,538
Damage
33,907
48,411
Taken
57,853
45,018
Mitigated
50,456
11,249
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,788
1,454
0
1,712
19,855
27,331
0
5,997
13,858
0
18,592
L
Ah Muzen Cab
 
Ah Muzen Cab
11,223
2,603
0
2,254
17,765
8,143
0
4,684
13,081
0
42,530
W
He Bo
SAKABOX
He Bo
14,564
1,593
0
1,626
12,847
5,106
497
4,933
7,914
43,285
0
W
Odin
12,637
4,750
1,207
6,399
19,871
31,662
472
5,035
14,836
516
33,461
W
Cernunnos
whisperrr
Cernunnos
22,337
8,824
0
2,017
15,693
8,250
1,522
6,543
9,150
0
77,031
L
Hades
zoro5472
Hades
15,896
865
276
5,141
20,233
14,982
0
4,744
15,489
53,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,827
Gold Earned
31,563
207
Minions Killed
162
9
Camps Cleared
4
894,044
Distance Traveled
844,481
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,099
631
18
1
2
295,943
2
L
Ah Muzen Cab
9,578
599
71
4
2
296,689
4
W
He Bo
11,141
696
53
3
4
290,593
2
W
Odin
13,194
825
50
3
2
323,762
6
W
Cernunnos
12,492
781
104
7
3
279,689
4
L
Hades
11,886
743
73
5
0
251,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role