Player Matchup

Sol
Sol
 
Sol
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
ASDnacho
Hercules
Level 61
God Stats
9W - 2L
1,701 SR
Queue Stats
183W - 77L
1,672 Elo+
Party 1
Olorun
Olorun
fronto32
Olorun
Level 104
God Stats
1W - 0L
1,285 SR
Queue Stats
272W - 61L
1,827 Elo+
Party 1
Thor
Thor
scorcero
Thor
Level 49
God Stats
10W - 1L
1,979 SR
Queue Stats
178W - 32L
1,831 Elo+
Party 1
Bakasura
Bakasura
zRhaegar
Bakasura
Level 138
God Stats
14W - 9L
1,879 SR
Queue Stats
812W - 373L
1,717 Elo+
Party 1
Team Averages
Level 92
1,669 SR
1,709 Elo+

VS

Team Averages
Level 103
1,564 SR
1,417 Elo+
Nike
Nike
IKKI-D-FENIX
Nike
Level 157
God Stats
506W - 523L
1,533 SR
Queue Stats
665W - 750L
1,458 Elo+
Solo
Izanami
Izanami
ImmortalAplle
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,249 Elo+
Party 2
Athena
Athena
KITSUNEGENZAI
Athena
Level 127
God Stats
62W - 65L
1,505 SR
Queue Stats
140W - 154L
1,469 Elo+
Solo
Loki
Loki
MrBigode21
Loki
Level 69
God Stats
27W - 23L
1,604 SR
Queue Stats
263W - 265L
1,524 Elo+
Party 2
Yu Huang
Yu Huang
will19035
Yu Huang
Level 159
God Stats
21W - 9L
1,677 SR
Queue Stats
1,326W - 1,421L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 2 / 1
6,780
678
3,444
4,422
1,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
ASDnacho
Hercules
8
0 / 0 / 6
5,916
592
2,073
6,167
4,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Olorun
fronto32
Olorun
11
0 / 0 / 2
6,279
628
3,387
2,829
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
9
2 / 1 / 2
5,825
583
1,522
7,080
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
zRhaegar
Bakasura
12
7 / 0 / 0
7,471
747
6,221
6,746
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,026
503
1,417
5,618
2,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
6
0 / 6 / 1
4,245
425
3,266
6,628
1,276
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 1 / 0
4,346
435
1,446
5,040
2,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 1
5,753
575
4,074
6,139
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
will19035
Yu Huang
8
0 / 1 / 0
4,731
473
1,703
3,011
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
1
1.75
W
Hercules
ASDnacho
Hercules
0
0
6
3
L
1
3
0
0.33
L
Izanami
0
6
1
0.08
L
0
1
0
0
L
2
1
1
2.5
W
Olorun
fronto32
Olorun
0
0
2
1
W
Thor
2
1
2
3
L
Yu Huang
will19035
Yu Huang
0
1
0
0
W
Bakasura
zRhaegar
Bakasura
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,647
Damage
11,906
27,244
Taken
26,436
12,784
Mitigated
9,841
13,495
Healing
4,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,444
1,790
0
807
4,422
1,493
1,680
0
4,269
33,840
5,836
W
Hercules
ASDnacho
Hercules
2,073
501
0
3,068
6,167
4,132
0
1,489
4,678
0
13,329
L
1,417
256
0
1,003
5,618
2,662
193
2,115
3,503
0
24,789
L
Izanami
3,266
2,821
0
326
6,628
1,276
0
0
6,214
0
17,043
L
1,446
581
0
791
5,040
2,732
0
1,304
3,675
11,368
0
L
4,074
1,243
0
2,828
6,139
1,926
0
536
5,354
0
31,676
W
Olorun
fronto32
Olorun
3,387
1,361
0
1,970
2,829
1,352
512
1,450
1,379
50,544
5,543
W
Thor
1,522
578
0
3,240
7,080
2,317
0
108
6,972
0
36,105
L
Yu Huang
will19035
Yu Huang
1,703
0
0
0
3,011
1,245
0
1,882
1,129
30,440
0
W
Bakasura
zRhaegar
Bakasura
6,221
4,301
0
4,410
6,746
3,490
831
678
6,068
0
45,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,271
Gold Earned
24,101
370
Minions Killed
221
0
Camps Cleared
0
974,457
Distance Traveled
879,833
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,780
678
77
8
0
163,838
0
W
Hercules
5,916
592
14
1
0
205,105
0
L
Nike
5,026
503
54
5
0
161,965
2
L
Izanami
4,245
425
25
3
0
180,459
0
L
Athena
4,346
435
20
2
0
160,108
0
L
Loki
5,753
575
69
7
0
209,622
0
W
Olorun
6,279
628
110
11
0
181,954
1
W
Thor
5,825
583
67
7
0
179,076
4
L
Yu Huang
4,731
473
53
5
0
167,679
2
W
Bakasura
7,471
747
102
10
0
244,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role