Player Matchup

Set
Set
BigSam67
Set
Level 125
God Stats
40W - 40L
1,575 SR
Queue Stats
483W - 459L
1,542 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Madopher
Cu Chulainn
Level 18
God Stats
3W - 1L
1,517 SR
Queue Stats
14W - 21L
1,294 Elo+
Party 1
Izanami
Izanami
NorthernArc8542
Izanami
Level 30
God Stats
5W - 10L
1,411 SR
Queue Stats
38W - 67L
1,393 Elo+
Party 1
Terra
Terra
ToeTaker8943
Terra
Level 67
God Stats
6W - 10L
1,525 SR
Queue Stats
303W - 307L
1,615 Elo+
Party 1
Anubis
Anubis
XC Scribble
Anubis
Level 43
God Stats
7W - 10L
1,465 SR
Queue Stats
73W - 79L
1,389 Elo+
Party 1
Team Averages
Level 57
1,499 SR
1,446 Elo+

VS

Team Averages
Level 49
1,455 SR
1,432 Elo+
Olorun
Olorun
Buradx
Olorun
Level 44
God Stats
3W - 7L
1,434 SR
Queue Stats
36W - 63L
1,372 Elo+
Solo
Danzaburou
Danzaburou
KingPotato5386
Danzaburou
Level 26
God Stats
9W - 10L
1,542 SR
Queue Stats
32W - 26L
1,535 Elo+
Party 2
Lancelot
Lancelot
TheOneBluntMan
Lancelot
Level 78
God Stats
0W - 2L
1,349 SR
Queue Stats
68W - 59L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
Tweaknelius
Cthulhu
Level 66
God Stats
9W - 9L
1,450 SR
Queue Stats
53W - 47L
1,495 Elo+
Party 2
Merlin
Merlin
Xy TIDY
Merlin
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 78L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 5
9,323
622
10,437
12,985
7,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Madopher
Cu Chulainn
13
2 / 5 / 2
7,913
528
6,066
14,466
10,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 2 / 2
7,551
503
6,250
10,169
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 8
7,776
518
5,225
9,001
6,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
14
6 / 0 / 4
8,376
558
10,326
8,279
5,368
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Buradx
Olorun
12
0 / 5 / 1
7,474
498
6,239
13,828
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
KingPotato5386
Danzaburou
11
2 / 6 / 1
7,480
499
10,683
13,540
3,878
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
13
1 / 4 / 1
7,812
521
5,067
13,566
5,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
Tweaknelius
Cthulhu
11
0 / 1 / 1
7,052
470
4,036
9,341
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Xy TIDY
Merlin
13
5 / 5 / 0
8,436
562
8,810
8,513
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
20
Kills
8
9
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
Olorun
Buradx
Olorun
0
5
1
0.1
L
Danzaburou
KingPotato5386
Danzaburou
2
6
1
0.42
W
Cu Chulainn
Madopher
Cu Chulainn
2
5
2
0.6
W
4
2
2
2.5
L
Lancelot
1
4
1
0.38
W
1
1
8
5
L
Cthulhu
Tweaknelius
Cthulhu
0
1
1
0.5
W
Anubis
6
0
4
8
L
Merlin
Xy TIDY
Merlin
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,304
Damage
34,835
54,900
Taken
58,788
33,836
Mitigated
23,052
21,207
Healing
14,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,437
4,374
0
4,252
12,985
7,496
0
3,607
9,378
0
85,450
L
Olorun
Buradx
Olorun
6,239
3,210
124
4,579
13,828
4,262
0
4,373
9,455
55,353
0
L
Danzaburou
KingPotato5386
Danzaburou
10,683
5,292
168
3,754
13,540
3,878
759
4,437
9,103
0
45,858
W
Cu Chulainn
Madopher
Cu Chulainn
6,066
1,577
0
1,632
14,466
10,526
583
8,733
5,733
0
47,079
W
6,250
4,407
0
3,785
10,169
3,972
798
1,767
8,402
0
50,763
L
Lancelot
5,067
1,556
0
3,463
13,566
5,895
0
3,010
10,412
0
63,918
W
5,225
1,164
2,564
3,522
9,001
6,474
0
2,402
6,599
23,942
0
L
Cthulhu
Tweaknelius
Cthulhu
4,036
249
78
1,068
9,341
5,730
225
3,731
5,610
29,902
0
W
Anubis
10,326
976
0
5,452
8,279
5,368
1,500
2,994
5,285
59,091
0
L
Merlin
Xy TIDY
Merlin
8,810
1,345
0
1,107
8,513
3,287
816
0
8,085
50,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,939
Gold Earned
38,254
410
Minions Killed
392
0
Camps Cleared
0
1,431,645
Distance Traveled
1,377,381
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,323
622
119
8
0
303,336
3
L
Olorun
7,474
498
92
6
0
246,766
3
L
Danzaburou
7,480
499
64
4
0
272,578
1
W
Cu Chulainn
7,913
528
71
5
0
258,218
0
W
Izanami
7,551
503
94
6
0
280,895
1
L
Lancelot
7,812
521
113
8
0
321,451
5
W
Terra
7,776
518
32
2
0
329,300
6
L
Cthulhu
7,052
470
43
3
0
297,022
3
W
Anubis
8,376
558
94
6
0
259,896
3
L
Merlin
8,436
562
80
5
0
239,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role