Player Matchup

Cthulhu
Cthulhu
JustAStorm
Cthulhu
Level 7
God Stats
5W - 1L
1,657 SR
Queue Stats
5W - 2L
1,658 Elo+
Party 2
Ymir
Ymir
Verifex
Ymir
Level 49
God Stats
2W - 0L
1,657 SR
Queue Stats
9W - 4L
1,676 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Αkuma
Ah Muzen Cab
Level 41
God Stats
4W - 0L
1,884 SR
Queue Stats
18W - 5L
1,816 Elo+
Party 2
Team Averages
Level 32
1,733 SR
1,717 Elo+

VS

Team Averages
Level 99
1,597 SR
1,453 Elo+
Artio
Artio
ChiefJ3
Artio
Level 52
God Stats
8W - 16L
1,500 SR
Queue Stats
49W - 133L
1,286 Elo+
Solo
Ra
Ra
RoboyArrow666
Ra
Level 110
God Stats
1W - 3L
1,671 SR
Queue Stats
127W - 109L
1,493 Elo+
Party 1
Ishtar
Ishtar
kuroinekochan
Ishtar
Level 135
God Stats
14W - 15L
1,619 SR
Queue Stats
317W - 264L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JustAStorm
Cthulhu
14
3 / 5 / 10
10,843
834
6,998
18,348
17,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ymir
Verifex
Ymir
14
1 / 4 / 10
10,092
776
4,756
15,629
17,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Αkuma
Ah Muzen Cab
17
11 / 1 / 4
11,841
911
32,634
18,150
13,949
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ChiefJ3
Artio
11
0 / 8 / 10
7,965
613
5,380
23,066
24,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 4 / 4
9,728
748
11,916
10,369
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
4 / 3 / 6
9,114
701
12,080
15,637
6,558
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
15
Kills
10
10
Deaths
15
24
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artio
ChiefJ3
Artio
0
8
10
0.63
W
Cthulhu
JustAStorm
Cthulhu
3
5
10
1.6
L
6
4
4
2
W
Ymir
Verifex
Ymir
1
4
10
1.5
L
4
3
6
2.33
W
Ah Muzen Cab
Αkuma
Ah Muzen Cab
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,388
Damage
29,376
52,127
Taken
49,072
48,920
Mitigated
35,449
15,926
Healing
5,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
ChiefJ3
Artio
5,380
333
514
2,384
23,066
24,311
0
6,738
16,328
8,025
0
W
Cthulhu
JustAStorm
Cthulhu
6,998
927
1,414
2,259
18,348
17,571
164
5,181
12,506
17,301
0
L
11,916
435
975
587
10,369
4,580
0
2,570
7,799
35,167
0
W
Ymir
Verifex
Ymir
4,756
402
0
1,874
15,629
17,400
434
4,560
10,185
11,248
0
L
12,080
6,551
0
1,401
15,637
6,558
0
2,883
12,754
0
31,211
W
Ah Muzen Cab
Αkuma
Ah Muzen Cab
32,634
17,102
0
10,379
18,150
13,949
2,427
5,655
11,777
0
92,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
26,807
164
Minions Killed
145
9
Camps Cleared
3
724,291
Distance Traveled
647,565
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,965
613
9
1
1
208,504
2
W
Cthulhu
10,843
834
14
1
1
248,654
0
L
Ra
9,728
748
76
6
1
228,295
4
W
Ymir
10,092
776
15
1
0
224,605
4
L
Ishtar
9,114
701
60
5
1
210,766
4
W
Ah Muzen Cab
11,841
911
135
10
8
251,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role