Player Matchup

Neith
Neith
KingArthuritis
Neith
Level 122
God Stats
11W - 8L
1,524 SR
Queue Stats
413W - 282L
1,642 Elo+
Party 1
Hou Yi
Hou Yi
NlKE2
Hou Yi
Level 123
God Stats
55W - 22L
1,641 SR
Queue Stats
416W - 282L
1,645 Elo+
Party 1
Scylla
Scylla
Spencer 2468
Scylla
Level 117
God Stats
14W - 10L
1,550 SR
Queue Stats
152W - 84L
1,643 Elo+
Party 1
Team Averages
Level 121
1,572 SR
1,643 Elo+

VS

Team Averages
Level 91
1,390 SR
1,453 Elo+
Bacchus
Bacchus
Dusty980
Bacchus
Level 63
God Stats
0W - 1L
1,702 SR
Queue Stats
197W - 250L
1,483 Elo+
Party 2
Mulan
Mulan
GreyMorning
Mulan
Level 129
God Stats
0W - 3L
1,260 SR
Queue Stats
19W - 31L
1,536 Elo+
Party 2
Scylla
Scylla
SolWhirl
Scylla
Level 82
God Stats
0W - 7L
1,208 SR
Queue Stats
19W - 33L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 11
11,793
694
19,582
13,314
7,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
NlKE2
Hou Yi
18
6 / 1 / 7
12,301
724
22,111
14,809
9,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
16
6 / 3 / 3
11,804
694
16,490
10,859
4,913
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dusty980
Bacchus
14
0 / 3 / 4
10,558
621
7,032
21,676
39,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 7 / 3
10,488
617
13,211
24,470
30,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
SolWhirl
Scylla
16
3 / 3 / 2
11,181
658
11,449
18,332
10,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
13
Kills
6
6
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Dusty980
Bacchus
0
3
4
0.67
L
3
7
3
0.64
W
1
2
11
3.25
W
Hou Yi
NlKE2
Hou Yi
6
1
7
9.5
L
Scylla
SolWhirl
Scylla
3
3
2
1.33
W
Scylla
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,183
Damage
31,692
38,982
Taken
64,478
21,545
Mitigated
80,162
9,814
Healing
11,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Dusty980
Bacchus
7,032
533
866
4,427
21,676
39,411
0
3,718
17,958
22,540
0
L
13,211
1,729
416
3,424
24,470
30,687
0
5,249
19,221
579
24,943
W
19,582
6,332
0
5,890
13,314
7,194
301
6,599
6,042
0
67,886
W
Hou Yi
NlKE2
Hou Yi
22,111
10,431
0
2,621
14,809
9,438
2,214
7,106
7,228
0
50,411
L
Scylla
SolWhirl
Scylla
11,449
1,273
0
2,588
18,332
10,064
0
7,780
10,552
49,670
0
W
Scylla
16,490
312
0
1,303
10,859
4,913
148
4,935
5,409
45,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,898
Gold Earned
32,227
205
Minions Killed
145
9
Camps Cleared
4
952,606
Distance Traveled
929,899
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,558
621
29
2
1
340,518
4
L
Mulan
10,488
617
29
2
2
286,997
6
W
Neith
11,793
694
80
5
8
304,987
1
W
Hou Yi
12,301
724
57
3
1
320,021
0
L
Scylla
11,181
658
87
5
1
302,384
0
W
Scylla
11,804
694
68
4
0
327,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role