Player Matchup

Nox
Nox
Angelx01_
Nox
Level 103
God Stats
39W - 34L
1,483 SR
Queue Stats
391W - 399L
1,355 Elo+
Party 3
Odin
Odin
AustinG1999
Odin
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
196W - 202L
1,485 Elo+
Party 3
Freya
Freya
BlastingMyNips
Freya
Level 160
God Stats
21W - 7L
1,750 SR
Queue Stats
498W - 289L
1,742 Elo+
Party 2
Ymir
Ymir
ReportDeport
Ymir
Level 41
God Stats
15W - 3L
1,765 SR
Queue Stats
230W - 54L
1,800 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheOnlyVexTTV
Tsukuyomi
Level 127
God Stats
20W - 3L
1,962 SR
Queue Stats
210W - 102L
1,743 Elo+
Party 2
Team Averages
Level 93
1,692 SR
1,625 Elo+

VS

Team Averages
Level 65
1,510 SR
1,491 Elo+
Izanami
Izanami
ChiefFridge
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,489 Elo+
Party 1
Ravana
Ravana
Maxyes
Ravana
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 14L
1,449 Elo+
Party 1
Charybdis
Charybdis
Papighost
Charybdis
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
Rushwight
Cthulhu
Level 48
God Stats
2W - 2L
1,598 SR
Queue Stats
33W - 26L
1,548 Elo+
Party 1
Freya
Freya
TobaccoBrown
Freya
Level 49
God Stats
363W - 337L
1,453 SR
Queue Stats
455W - 444L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 11
10,484
953
5,743
4,736
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 0 / 10
11,024
1,002
7,286
10,787
16,582
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 1 / 8
12,313
1,119
26,349
10,008
5,180
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 1 / 14
11,578
1,053
8,975
12,118
16,726
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tsukuyomi
TheOnlyVexTTV
Tsukuyomi
17
1 / 1 / 9
11,480
1,044
16,565
19,431
22,414
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Team 1 Tickets

277

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChiefFridge
Izanami
15
0 / 5 / 2
9,586
871
5,883
13,864
7,521
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Maxyes
Ravana
16
1 / 1 / 2
10,219
929
14,123
11,548
19,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Papighost
Charybdis
15
1 / 2 / 2
9,948
904
15,138
10,140
5,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Rushwight
Cthulhu
15
1 / 4 / 2
10,125
920
9,995
17,729
24,271
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 5 / 1
9,322
847
4,364
15,418
10,162
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
12
17
Kills
3
3
Deaths
17
52
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
W
3
0
10
8
W
9
1
8
13
L
Izanami
ChiefFridge
Izanami
0
5
2
0.2
L
Ravana
Maxyes
Ravana
1
1
2
2
L
Charybdis
Papighost
Charybdis
1
2
2
1
W
2
1
14
9
L
Cthulhu
Rushwight
Cthulhu
1
4
2
0.5
W
Tsukuyomi
TheOnlyVexTTV
Tsukuyomi
1
1
9
5.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,918
Damage
49,503
57,080
Taken
68,699
63,591
Mitigated
66,968
17,624
Healing
7,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,743
1,121
0
445
4,736
2,689
0
1,060
3,676
21,134
0
W
7,286
828
0
0
10,787
16,582
0
3,408
7,357
0
23,376
W
26,349
9,020
0
6,735
10,008
5,180
0
1,895
8,087
42,533
0
L
Izanami
ChiefFridge
Izanami
5,883
4,129
0
506
13,864
7,521
0
9,173
4,540
0
19,580
L
Ravana
Maxyes
Ravana
14,123
2,508
0
1,044
11,548
19,484
0
7,339
3,974
0
33,692
L
Charybdis
Papighost
Charybdis
15,138
7,794
0
679
10,140
5,530
0
6,327
3,760
0
31,550
W
8,975
2,062
1,114
878
12,118
16,726
0
3,984
8,008
24,644
0
L
Cthulhu
Rushwight
Cthulhu
9,995
712
2,335
1,151
17,729
24,271
0
8,572
8,937
32,055
0
W
Tsukuyomi
TheOnlyVexTTV
Tsukuyomi
16,565
3,085
2,991
5,461
19,431
22,414
0
3,804
15,593
990
36,295
L
4,364
1,185
0
1,530
15,418
10,162
0
10,217
5,132
12,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,879
Gold Earned
49,200
199
Minions Killed
195
14
Camps Cleared
4
1,071,564
Distance Traveled
947,296
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,484
953
49
4
1
180,494
0
W
Odin
11,024
1,002
38
3
0
218,258
0
W
Freya
12,313
1,119
35
3
8
239,487
3
L
Izanami
9,586
871
30
3
0
176,067
0
L
Ravana
10,219
929
48
4
1
232,477
0
L
Charybdis
9,948
904
40
4
2
181,396
0
W
Ymir
11,578
1,053
47
4
1
204,087
1
L
Cthulhu
10,125
920
55
5
0
212,834
0
W
Tsukuyomi
11,480
1,044
30
3
4
229,238
4
L
Freya
9,322
847
22
2
1
144,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role