Player Matchup

Mulan
Mulan
 
Mulan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Odollas2touchit
Susano
Level 127
God Stats
2W - 1L
1,354 SR
Queue Stats
245W - 241L
1,495 Elo+
Party 1
Odin
Odin
XkittenpunterX
Odin
Level 103
God Stats
1W - 1L
1,288 SR
Queue Stats
235W - 223L
1,310 Elo+
Party 2
Sylvanus
Sylvanus
bulletproof3030
Sylvanus
Level 105
God Stats
2W - 1L
1,245 SR
Queue Stats
108W - 134L
1,456 Elo+
Party 1
Janus
Janus
fLo McNasty
Janus
Level 127
God Stats
4W - 4L
1,439 SR
Queue Stats
141W - 149L
1,454 Elo+
Party 2
Team Averages
Level 117
1,365 SR
1,443 Elo+

VS

Team Averages
Level 98
1,573 SR
1,436 Elo+
Amaterasu
Amaterasu
He1Ispawn
Amaterasu
Level 146
God Stats
0W - 1L
1,750 SR
Queue Stats
14W - 18L
1,298 Elo+
Party 3
Freya
Freya
Its Stegasaurus
Freya
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,607 Elo+
Solo
Arachne
Arachne
MicroBaby
Arachne
Level 15
God Stats
0W - 1L
1,335 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Ra
Ra
SoLdierX014
Ra
Level 87
God Stats
1W - 1L
1,811 SR
Queue Stats
36W - 43L
1,358 Elo+
Party 3
Raijin
Raijin
playright65
Raijin
Level 154
God Stats
2W - 5L
1,468 SR
Queue Stats
84W - 84L
1,414 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
5 / 2 / 16
9,126
913
12,227
14,650
12,663
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 3 / 14
9,355
936
11,843
12,203
6,543
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 3 / 17
8,422
842
3,524
14,001
10,474
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sylvanus
14
2 / 2 / 17
9,094
909
3,384
10,263
12,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
14 / 1 / 12
10,541
1,054
18,909
8,164
4,209
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
He1Ispawn
Amaterasu
14
1 / 5 / 4
7,733
773
5,080
13,000
13,080
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 4
6,733
673
4,902
10,335
4,586
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Arachne
MicroBaby
Arachne
12
2 / 7 / 3
6,849
685
3,900
12,380
7,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 6
8,175
818
9,463
9,782
7,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
12
4 / 6 / 4
7,692
769
7,461
9,735
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
31
27
Kills
10
11
Deaths
27
76
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
2
16
6.5
L
Amaterasu
He1Ispawn
Amaterasu
1
5
4
0.6
L
1
4
4
0.75
L
Arachne
MicroBaby
Arachne
2
7
3
0.5
W
5
3
14
4
L
2
5
6
1
W
1
3
17
3.17
W
Sylvanus
2
2
17
5.25
W
14
1
12
20
L
Raijin
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,887
Damage
30,806
59,281
Taken
55,232
46,646
Mitigated
37,135
29,078
Healing
13,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
12,227
1,134
0
4,295
14,650
12,663
176
5,205
9,445
0
23,163
L
Amaterasu
He1Ispawn
Amaterasu
5,080
1,164
807
2,071
13,000
13,080
0
5,161
7,839
0
9,997
L
4,902
1,060
350
2,851
10,335
4,586
0
3,838
6,497
11,681
0
L
Arachne
MicroBaby
Arachne
3,900
1,766
0
990
12,380
7,626
10
4,283
8,097
0
4,352
W
11,843
1,178
713
1,355
12,203
6,543
1,020
5,597
6,606
0
25,086
L
9,463
274
2,796
2,345
9,782
7,819
0
4,401
5,381
21,787
0
W
3,524
516
1,203
3,641
14,001
10,474
696
4,529
9,472
0
7,962
W
Sylvanus
3,384
1,017
9,870
4,239
10,263
12,757
815
3,057
7,206
11,585
0
W
18,909
794
1,949
1,813
8,164
4,209
112
3,438
4,726
40,621
0
L
Raijin
7,461
240
383
941
9,735
4,024
0
4,610
5,125
12,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,538
Gold Earned
37,182
140
Minions Killed
71
0
Camps Cleared
0
967,368
Distance Traveled
820,223
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,126
913
27
3
0
195,943
3
L
Amaterasu
7,733
773
14
1
0
190,976
1
L
Freya
6,733
673
13
1
0
194,373
1
L
Arachne
6,849
685
4
0
0
164,882
1
W
Susano
9,355
936
31
3
0
184,682
1
L
Ra
8,175
818
31
3
0
183,147
0
W
Odin
8,422
842
15
2
0
208,844
1
W
Sylvanus
9,094
909
12
1
0
157,252
0
W
Janus
10,541
1,054
55
6
0
220,647
1
L
Raijin
7,692
769
9
1
0
86,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role