Player Matchup

Cthulhu
Cthulhu
EnochXarr
Cthulhu
Level 47
God Stats
22W - 37L
1,395 SR
Queue Stats
22W - 37L
1,390 Elo+
Party 3
Ao Kuang
Ao Kuang
GigaMaelstrom
Ao Kuang
Level 91
God Stats
10W - 8L
1,455 SR
Queue Stats
198W - 238L
1,431 Elo+
Party 3
Aphrodite
Aphrodite
MissingLunch
Aphrodite
Level 83
God Stats
140W - 166L
1,472 SR
Queue Stats
216W - 273L
1,418 Elo+
Party 3
Danzaburou
Danzaburou
Montreve
Danzaburou
Level 80
God Stats
71W - 74L
1,540 SR
Queue Stats
214W - 268L
1,426 Elo+
Party 3
Neith
Neith
Mythicalhit
Neith
Level 29
God Stats
5W - 0L
1,902 SR
Queue Stats
82W - 101L
1,398 Elo+
Solo
Team Averages
Level 66
1,553 SR
1,413 Elo+

VS

Team Averages
Level 87
1,569 SR
1,484 Elo+
Susano
Susano
DeftJan
Susano
Level 107
God Stats
0W - 1L
1,744 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
DuoMaxwell44
Ra
Level 132
God Stats
17W - 20L
1,484 SR
Queue Stats
592W - 640L
1,455 Elo+
Party 1
Ravana
Ravana
JBsentra
Ravana
Level 19
God Stats
0W - 1L
1,374 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Shalyssa 305
Aphrodite
Level 67
God Stats
0W - 1L
1,561 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Rama
Rama
TheAkatsukiHidan
Rama
Level 108
God Stats
15W - 12L
1,684 SR
Queue Stats
272W - 314L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EnochXarr
Cthulhu
17
2 / 0 / 8
10,316
737
12,013
14,084
14,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
GigaMaelstrom
Ao Kuang
19
7 / 4 / 2
11,626
830
8,468
19,395
9,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
MissingLunch
Aphrodite
18
0 / 1 / 10
10,449
746
12,361
9,875
4,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Montreve
Danzaburou
18
4 / 3 / 8
10,936
781
11,882
18,258
9,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
5 / 1 / 8
11,479
820
14,014
13,266
7,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DeftJan
Susano
17
4 / 2 / 0
9,741
696
14,663
15,109
7,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 7 / 4
10,184
727
12,812
15,402
7,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
JBsentra
Ravana
15
1 / 2 / 4
9,084
649
9,067
13,641
11,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
Shalyssa 305
Aphrodite
17
1 / 2 / 4
9,826
702
5,804
15,161
8,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 5 / 4
9,638
688
9,018
16,244
7,421
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
18
Kills
9
9
Deaths
18
36
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Susano
DeftJan
Susano
4
2
0
2
L
2
7
4
0.57
W
Cthulhu
EnochXarr
Cthulhu
2
0
8
6
W
Ao Kuang
GigaMaelstrom
Ao Kuang
7
4
2
2
L
Ravana
JBsentra
Ravana
1
2
4
1.5
W
Aphrodite
MissingLunch
Aphrodite
0
1
10
5
W
Danzaburou
Montreve
Danzaburou
4
3
8
2.67
W
5
1
8
9
L
Aphrodite
Shalyssa 305
Aphrodite
1
2
4
1.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,738
Damage
51,364
74,878
Taken
75,557
45,992
Mitigated
43,167
43,792
Healing
25,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
DeftJan
Susano
14,663
2,071
0
1,349
15,109
7,241
0
4,603
10,128
0
35,708
L
12,812
435
1,784
2,163
15,402
7,626
196
7,794
7,427
40,522
0
W
Cthulhu
EnochXarr
Cthulhu
12,013
441
3,069
4,704
14,084
14,726
313
4,684
9,400
24,632
0
W
Ao Kuang
GigaMaelstrom
Ao Kuang
8,468
2,532
0
10,835
19,395
9,636
940
3,635
15,760
54,704
0
L
Ravana
JBsentra
Ravana
9,067
2,667
0
2,963
13,641
11,906
0
4,399
9,039
0
20,808
W
Aphrodite
MissingLunch
Aphrodite
12,361
359
8,702
6,701
9,875
4,907
1,193
3,105
6,770
45,246
0
W
Danzaburou
Montreve
Danzaburou
11,882
5,715
0
5,215
18,258
9,303
1,675
3,382
14,876
0
36,973
W
14,014
5,203
0
4,566
13,266
7,420
2,164
3,810
9,456
0
48,491
L
Aphrodite
Shalyssa 305
Aphrodite
5,804
989
7,084
8,646
15,161
8,973
0
7,486
7,459
31,381
0
L
9,018
7,649
0
1,185
16,244
7,421
290
7,456
8,577
0
35,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,806
Gold Earned
48,473
322
Minions Killed
270
0
Camps Cleared
0
1,596,315
Distance Traveled
1,390,608
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,741
696
44
3
0
300,739
0
L
Ra
10,184
727
79
6
0
284,564
1
W
Cthulhu
10,316
737
25
2
0
331,213
9
W
Ao Kuang
11,626
830
62
4
0
288,264
1
L
Ravana
9,084
649
30
2
0
281,767
2
W
Aphrodite
10,449
746
69
5
0
354,979
1
W
Danzaburou
10,936
781
73
5
0
324,287
5
W
Neith
11,479
820
93
7
0
297,572
1
L
Aphrodite
9,826
702
66
5
0
261,268
0
L
Rama
9,638
688
51
4
0
262,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role