Player Matchup

Ao Kuang
Ao Kuang
Abditooo
Ao Kuang
Level 67
God Stats
2W - 3L
1,482 SR
Queue Stats
85W - 75L
1,525 Elo+
Party 1
Kali
Kali
ExecutedComet9
Kali
Level 102
God Stats
18W - 9L
1,668 SR
Queue Stats
459W - 432L
1,540 Elo+
Solo
Discordia
Discordia
Rojo1501
Discordia
Level 81
God Stats
20W - 14L
1,565 SR
Queue Stats
136W - 145L
1,499 Elo+
Party 1
Chernobog
Chernobog
cliffjr99
Chernobog
Level 134
God Stats
4W - 2L
1,612 SR
Queue Stats
113W - 111L
1,535 Elo+
Party 1
Shiva
Shiva
hsabagh
Shiva
Level 82
God Stats
10W - 11L
1,521 SR
Queue Stats
59W - 66L
1,476 Elo+
Party 1
Team Averages
Level 93
1,570 SR
1,515 Elo+

VS

Team Averages
Level 132
1,575 SR
1,533 Elo+
Fenrir
Fenrir
 
Fenrir
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Dalex2589
Hades
Level 148
God Stats
26W - 22L
1,668 SR
Queue Stats
267W - 255L
1,528 Elo+
Party 2
Sol
Sol
DeusUruqVult
Sol
Level 106
God Stats
4W - 5L
1,646 SR
Queue Stats
232W - 221L
1,530 Elo+
Party 2
Ra
Ra
EchronicBud
Ra
Level 158
God Stats
1W - 2L
1,579 SR
Queue Stats
240W - 216L
1,563 Elo+
Solo
Horus
Horus
Rawcane
Horus
Level 117
God Stats
3W - 6L
1,481 SR
Queue Stats
220W - 209L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Abditooo
Ao Kuang
14
3 / 4 / 5
8,729
459
10,719
14,750
6,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
1 / 0 / 4
9,384
494
8,090
15,796
7,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
Rojo1501
Discordia
16
4 / 2 / 4
9,590
505
16,129
8,956
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chernobog
cliffjr99
Chernobog
16
6 / 3 / 5
9,630
507
19,959
16,673
7,617
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shiva
hsabagh
Shiva
17
1 / 1 / 1
10,263
540
8,367
15,124
16,214
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 2 / 2
8,458
445
4,304
17,288
9,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
Dalex2589
Hades
18
3 / 2 / 1
11,386
599
15,294
15,205
10,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 3 / 1
8,937
470
8,853
18,106
6,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
6 / 6 / 0
9,794
515
13,148
16,546
7,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Rawcane
Horus
12
0 / 2 / 6
8,550
450
4,582
24,928
23,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
15
Kills
10
10
Deaths
15
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
2
1
W
Ao Kuang
Abditooo
Ao Kuang
3
4
5
1.38
L
Hades
Dalex2589
Hades
3
2
1
1.75
L
0
3
1
0.17
L
6
6
0
1
W
1
0
4
3
L
Horus
Rawcane
Horus
0
2
6
1.5
W
Discordia
Rojo1501
Discordia
4
2
4
3
W
Chernobog
cliffjr99
Chernobog
6
3
5
2.83
W
Shiva
hsabagh
Shiva
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,264
Damage
46,181
71,299
Taken
92,073
41,533
Mitigated
56,823
18,492
Healing
41,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,304
721
0
6,917
17,288
9,311
0
2,296
14,992
0
56,248
W
Ao Kuang
Abditooo
Ao Kuang
10,719
4,307
142
4,997
14,750
6,121
0
7,452
7,258
44,862
0
L
Hades
Dalex2589
Hades
15,294
1,361
171
7,758
15,205
10,735
934
127
15,078
103,535
0
L
8,853
2,480
0
9,234
18,106
6,134
0
3,692
14,414
84,699
0
L
13,148
1,146
580
3,328
16,546
7,423
502
10,858
5,688
75,478
0
W
8,090
4,238
0
3,955
15,796
7,507
0
5,391
10,295
30
84,130
L
Horus
Rawcane
Horus
4,582
2,550
5,135
8,625
24,928
23,220
100
10,667
14,261
0
18,118
W
Discordia
Rojo1501
Discordia
16,129
436
0
1,838
8,956
4,074
132
5,890
3,066
78,918
0
W
Chernobog
cliffjr99
Chernobog
19,959
13,106
0
5,819
16,673
7,617
806
9,644
6,948
0
92,256
W
Shiva
hsabagh
Shiva
8,367
1,238
0
1,741
15,124
16,214
133
8,107
6,437
127
99,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,596
Gold Earned
47,125
599
Minions Killed
590
0
Camps Cleared
0
1,866,945
Distance Traveled
1,685,467
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,458
445
82
4
0
355,481
0
W
Ao Kuang
8,729
459
71
4
0
357,956
0
L
Hades
11,386
599
226
12
0
303,822
7
L
Sol
8,937
470
139
7
0
328,679
7
L
Ra
9,794
515
113
6
0
321,548
4
W
Kali
9,384
494
124
7
0
444,837
1
L
Horus
8,550
450
30
2
0
375,937
1
W
Discordia
9,590
505
118
6
0
358,180
0
W
Chernobog
9,630
507
115
6
0
349,211
2
W
Shiva
10,263
540
171
9
0
356,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role