Player Matchup

Ao Kuang
Ao Kuang
KarmaOG
Ao Kuang
Level 115
God Stats
2W - 0L
1,573 SR
Queue Stats
33W - 24L
1,575 Elo+
Party 3
Bellona
Bellona
Liveforever3883
Bellona
Level 87
God Stats
13W - 13L
1,559 SR
Queue Stats
551W - 589L
1,470 Elo+
Party 4
Amaterasu
Amaterasu
Newpz
Amaterasu
Level 16
God Stats
4W - 3L
1,525 SR
Queue Stats
33W - 25L
1,569 Elo+
Party 3
Jormungandr
Jormungandr
ODoxas
Jormungandr
Level 48
God Stats
20W - 19L
1,492 SR
Queue Stats
147W - 162L
1,478 Elo+
Party 4
Yu Huang
Yu Huang
ºShadow
Yu Huang
Level 65
God Stats
7W - 3L
1,646 SR
Queue Stats
301W - 383L
1,441 Elo+
Party 4
Team Averages
Level 66
1,559 SR
1,507 Elo+

VS

Team Averages
Level 80
1,533 SR
1,530 Elo+
Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
CaptainCrumpet3
He Bo
Level 118
God Stats
2W - 4L
1,356 SR
Queue Stats
549W - 533L
1,549 Elo+
Party 1
Cabrakan
Cabrakan
ImaginaryCherry
Cabrakan
Level 138
God Stats
0W - 6L
1,448 SR
Queue Stats
84W - 87L
1,483 Elo+
Party 2
Horus
Horus
KneeDropper
Horus
Level 17
God Stats
11W - 3L
1,966 SR
Queue Stats
129W - 112L
1,608 Elo+
Party 1
Izanami
Izanami
juicygallo
Izanami
Level 43
God Stats
2W - 7L
1,396 SR
Queue Stats
43W - 47L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KarmaOG
Ao Kuang
19
13 / 1 / 4
12,141
607
17,333
24,103
12,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
3 / 1 / 7
11,131
557
14,242
19,824
13,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amaterasu
Newpz
Amaterasu
18
5 / 0 / 7
11,091
555
10,996
17,415
12,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
ODoxas
Jormungandr
16
3 / 1 / 13
9,810
491
16,074
15,156
14,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
ºShadow
Yu Huang
16
3 / 1 / 4
9,961
498
16,693
9,699
5,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 2 / 1
8,719
436
12,492
20,264
9,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 10 / 0
7,777
389
9,586
17,690
7,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
16
0 / 5 / 0
9,972
499
14,641
23,366
27,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
1 / 5 / 1
7,691
385
4,080
20,754
19,709
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
juicygallo
Izanami
15
1 / 5 / 1
9,332
467
8,339
14,508
6,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
27
Kills
4
4
Deaths
27
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
1
0.75
L
1
10
0
0.1
L
Cabrakan
0
5
0
0
W
Ao Kuang
KarmaOG
Ao Kuang
13
1
4
15
L
1
5
1
0.3
W
3
1
7
6.5
W
Amaterasu
Newpz
Amaterasu
5
0
7
8.5
W
Jormungandr
ODoxas
Jormungandr
3
1
13
9.5
L
Izanami
juicygallo
Izanami
1
5
1
0.3
W
Yu Huang
ºShadow
Yu Huang
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,338
Damage
49,138
86,197
Taken
96,582
58,949
Mitigated
69,667
36,327
Healing
34,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,492
3,441
0
11,201
20,264
9,418
0
15,131
5,133
78,101
0
L
9,586
917
0
4,162
17,690
7,059
0
9,631
8,059
57,089
0
L
Cabrakan
14,641
2,533
0
8,231
23,366
27,345
0
8,653
14,713
93,934
0
W
Ao Kuang
KarmaOG
Ao Kuang
17,333
4,538
0
11,314
24,103
12,415
456
10,567
13,536
104,656
0
L
4,080
2,466
2,285
7,127
20,754
19,709
0
12,121
8,633
0
17,324
W
14,242
4,839
0
10,362
19,824
13,947
264
6,564
13,260
0
115,531
W
Amaterasu
Newpz
Amaterasu
10,996
4,393
0
10,047
17,415
12,890
1,140
7,171
10,244
0
91,113
W
Jormungandr
ODoxas
Jormungandr
16,074
5,798
0
3,160
15,156
14,335
928
6,461
8,695
62,087
0
L
Izanami
juicygallo
Izanami
8,339
4,941
0
1,709
14,508
6,136
1,152
5,131
9,377
0
85,043
W
Yu Huang
ºShadow
Yu Huang
16,693
853
0
1,444
9,699
5,362
1,271
6,448
3,251
95,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,134
Gold Earned
43,491
692
Minions Killed
571
0
Camps Cleared
0
2,015,782
Distance Traveled
1,741,443
15
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,719
436
124
6
0
361,975
18
L
He Bo
7,777
389
94
5
0
376,145
2
L
Cabrakan
9,972
499
181
9
0
337,794
7
W
Ao Kuang
12,141
607
120
6
0
429,194
5
L
Horus
7,691
385
26
1
0
320,186
3
W
Bellona
11,131
557
159
8
0
413,659
3
W
Amaterasu
11,091
555
167
8
0
414,040
4
W
Jormungandr
9,810
491
86
4
0
382,630
3
L
Izanami
9,332
467
146
7
0
345,343
1
W
Yu Huang
9,961
498
160
8
0
376,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role