Player Matchup

Arachne
Arachne
 
Arachne
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
ACM99
Fafnir
Level 83
God Stats
16W - 33L
1,264 SR
Queue Stats
118W - 158L
1,343 Elo+
Party 3
Zhong Kui
Zhong Kui
Dannabolic
Zhong Kui
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 16L
1,223 Elo+
Party 3
Chaac
Chaac
Puchu34
Chaac
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 51L
1,481 Elo+
Party 1
Neith
Neith
oxlvn
Neith
Level 89
God Stats
0W - 1L
1,282 SR
Queue Stats
2W - 2L
1,534 Elo+
Party 1
Team Averages
Level 75
1,409 SR
1,416 Elo+

VS

Team Averages
Level 92
1,513 SR
1,520 Elo+
Ishtar
Ishtar
 
Ishtar
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BLUE_ANGEL_II
Kukulkan
Level 68
God Stats
14W - 10L
1,631 SR
Queue Stats
29W - 29L
1,493 Elo+
Party 2
Cerberus
Cerberus
kyubii545
Cerberus
Level 29
God Stats
15W - 9L
1,548 SR
Queue Stats
29W - 13L
1,581 Elo+
Party 2
Charybdis
Charybdis
lbo51mill
Charybdis
Level 105
God Stats
2W - 1L
1,336 SR
Queue Stats
56W - 51L
1,515 Elo+
Party 2
Set
Set
michael25658
Set
Level 109
God Stats
4W - 5L
1,550 SR
Queue Stats
89W - 85L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
2 / 5 / 5
9,785
515
6,141
18,169
8,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
ACM99
Fafnir
13
2 / 1 / 0
9,107
479
6,261
16,493
20,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Dannabolic
Zhong Kui
14
1 / 6 / 1
8,688
457
9,398
16,988
12,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
Puchu34
Chaac
17
7 / 2 / 3
10,947
576
13,317
19,844
18,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
oxlvn
Neith
13
1 / 6 / 2
8,401
442
9,458
15,326
7,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
0 / 6 / 3
9,230
486
6,647
17,819
7,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
BLUE_ANGEL_II
Kukulkan
18
8 / 2 / 4
11,408
600
17,028
8,618
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
kyubii545
Cerberus
14
2 / 0 / 5
9,223
485
8,156
12,883
13,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
lbo51mill
Charybdis
15
3 / 2 / 4
9,744
513
15,188
15,895
6,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 3 / 5
10,899
574
12,969
16,431
11,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
13
Kills
20
20
Deaths
13
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
5
5
0.9
W
Ishtar
 
Ishtar
0
6
3
0.25
L
Fafnir
ACM99
Fafnir
2
1
0
2
W
Kukulkan
BLUE_ANGEL_II
Kukulkan
8
2
4
5
L
Zhong Kui
Dannabolic
Zhong Kui
1
6
1
0.25
L
Chaac
Puchu34
Chaac
7
2
3
4.25
W
Cerberus
kyubii545
Cerberus
2
0
5
4.5
W
Charybdis
lbo51mill
Charybdis
3
2
4
2.5
W
7
3
5
3.17
L
Neith
oxlvn
Neith
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,575
Damage
59,988
86,820
Taken
71,646
67,194
Mitigated
43,616
20,979
Healing
21,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,141
4,273
0
3,545
18,169
8,114
286
3,980
14,189
0
71,871
W
Ishtar
 
Ishtar
6,647
3,873
0
6,383
17,819
7,368
1,235
2,687
15,132
0
78,337
L
Fafnir
ACM99
Fafnir
6,261
1,635
0
3,654
16,493
20,142
0
4,312
12,181
24,765
0
W
Kukulkan
BLUE_ANGEL_II
Kukulkan
17,028
2,258
0
0
8,618
4,225
4,288
2,831
5,787
90,014
0
L
Zhong Kui
Dannabolic
Zhong Kui
9,398
1,006
0
3,039
16,988
12,733
188
8,225
8,763
61,392
0
L
Chaac
Puchu34
Chaac
13,317
3,290
0
8,247
19,844
18,708
1,146
4,061
15,783
0
80,292
W
Cerberus
kyubii545
Cerberus
8,156
257
0
5,478
12,883
13,843
284
5,021
7,862
29,242
0
W
Charybdis
lbo51mill
Charybdis
15,188
8,056
0
7,584
15,895
6,813
2,202
2,946
12,949
0
95,011
W
12,969
7,239
0
2,407
16,431
11,367
0
2,174
14,257
0
90,349
L
Neith
oxlvn
Neith
9,458
2,148
0
2,494
15,326
7,497
0
4,606
10,720
0
63,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,928
Gold Earned
50,504
428
Minions Killed
653
0
Camps Cleared
0
1,847,782
Distance Traveled
1,820,342
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,785
515
111
6
0
394,045
0
W
Ishtar
9,230
486
132
7
0
311,979
8
L
Fafnir
9,107
479
25
1
0
364,537
2
W
Kukulkan
11,408
600
161
8
0
333,461
7
L
Zhong Kui
8,688
457
82
4
0
348,699
1
L
Chaac
10,947
576
118
6
0
395,637
7
W
Cerberus
9,223
485
64
3
0
402,367
5
W
Charybdis
9,744
513
159
8
0
333,173
0
W
Set
10,899
574
137
7
0
439,362
6
L
Neith
8,401
442
92
5
0
344,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role