Player Matchup

Medusa
Medusa
HorrificEmblem
Medusa
Level 32
God Stats
1W - 0L
1,834 SR
Queue Stats
19W - 7L
1,764 Elo+
Party 2
Jormungandr
Jormungandr
LoRezChrimbVingy
Jormungandr
Level 5
God Stats
1W - 0L
1,286 SR
Queue Stats
10W - 2L
1,566 Elo+
Party 2
Ymir
Ymir
kEnAnNiLaToR
Ymir
Level 67
God Stats
83W - 21L
1,787 SR
Queue Stats
361W - 111L
1,637 Elo+
Party 2
Team Averages
Level 35
1,636 SR
1,656 Elo+

VS

Team Averages
Level 87
1,448 SR
1,398 Elo+
Tyr
Tyr
 
Tyr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
XJohnny__RingoX
Baron Samedi
Level 85
God Stats
30W - 38L
1,413 SR
Queue Stats
231W - 349L
1,315 Elo+
Party 1
King Arthur
King Arthur
ii_Wyatt_Earp_ii
King Arthur
Level 89
God Stats
13W - 21L
1,431 SR
Queue Stats
252W - 374L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 0 / 7
12,758
911
29,494
12,681
8,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
LoRezChrimbVingy
Jormungandr
16
7 / 7 / 11
11,493
821
17,592
18,985
7,697
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 16
10,906
779
3,596
23,414
24,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 6 / 5
9,273
662
4,962
19,184
20,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
XJohnny__RingoX
Baron Samedi
12
1 / 8 / 4
8,505
608
9,336
13,195
6,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
ii_Wyatt_Earp_ii
King Arthur
14
6 / 8 / 2
9,848
703
14,937
23,812
25,015
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
22
Kills
9
11
Deaths
22
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
6
5
0.75
W
14
0
7
17.5
W
Jormungandr
LoRezChrimbVingy
Jormungandr
7
7
11
1.79
L
Baron Samedi
XJohnny__RingoX
Baron Samedi
1
8
4
0.38
L
King Arthur
ii_Wyatt_Earp_ii
King Arthur
6
8
2
0.88
W
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,682
Damage
29,235
55,080
Taken
56,191
40,949
Mitigated
51,698
12,776
Healing
2,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,962
406
0
909
19,184
20,662
56
6,799
12,385
0
20,048
W
29,494
16,441
0
3,187
12,681
8,360
2,923
1,631
10,638
0
73,979
W
Jormungandr
LoRezChrimbVingy
Jormungandr
17,592
3,089
0
2,389
18,985
7,697
0
2,369
13,076
47,359
0
L
Baron Samedi
XJohnny__RingoX
Baron Samedi
9,336
1,152
442
882
13,195
6,021
0
5,564
7,631
23,212
0
L
King Arthur
ii_Wyatt_Earp_ii
King Arthur
14,937
1,420
0
43
23,812
25,015
0
8,994
14,818
0
38,303
W
3,596
625
740
6,460
23,414
24,892
104
4,551
16,406
10,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,157
Gold Earned
27,626
158
Minions Killed
114
8
Camps Cleared
4
708,895
Distance Traveled
736,301
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,273
662
42
3
3
274,365
3
W
Medusa
12,758
911
107
8
7
254,256
4
W
Jormungandr
11,493
821
46
3
1
218,014
4
L
Baron Samedi
8,505
608
30
2
1
211,774
4
L
King Arthur
9,848
703
42
3
0
250,162
4
W
Ymir
10,906
779
5
0
0
236,625
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role