Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Gold IV
Karry1124
Shiva
Gold IV
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,344 MMR
Party 1
Sobek
Sobek
Gold I
dicooo134
Sobek
Gold I
Level 157
God Stats
3W - 2L
1,484 SR
Queue Stats
48W - 38L
1,744 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,495 SR
1,529 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 80
1,522 SR
1,154 MMR
Hercules
Hercules
Bronze V
Culvert
Hercules
Bronze V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,261 MMR
Party 2
Ymir
Ymir
Bronze V
KSnizz
Ymir
Bronze V
Level 94
God Stats
1W - 2L
1,639 SR
Queue Stats
7W - 32L
901 MMR
Party 2
Xbalanque
Xbalanque
Bronze IV
namechanged188
Xbalanque
Bronze IV
Level 60
God Stats
3W - 6L
1,428 SR
Queue Stats
6W - 23L
1,300 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
10 / 0 / 10
9,147
915
13,580
5,036
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Karry1124
Shiva
12
5 / 2 / 12
8,535
854
11,564
12,840
13,180
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
dicooo134
Sobek
13
5 / 0 / 15
9,244
924
8,128
14,004
15,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
ThothAresMulanAh Muzen CabBaba Yaga

VS

Bans
AchillesYu HuangCupidCabrakanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Culvert
Hercules
10
0 / 5 / 2
6,101
610
6,584
12,548
7,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
KSnizz
Ymir
9
0 / 8 / 1
5,987
599
4,770
14,483
10,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
namechanged188
Xbalanque
9
2 / 7 / 0
6,714
671
8,112
11,881
4,783
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
5
20
Kills
2
2
Deaths
20
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
0
10
15
L
Hercules
Culvert
Hercules
0
5
2
0.2
L
Ymir
KSnizz
Ymir
0
8
1
0.06
W
Shiva
Karry1124
Shiva
5
2
12
5.5
W
Sobek
dicooo134
Sobek
5
0
15
12.5
L
Xbalanque
namechanged188
Xbalanque
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,272
Damage
19,466
31,880
Taken
38,912
31,418
Mitigated
22,538
13,298
Healing
5,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,580
1,831
344
1,514
5,036
2,429
1,092
554
4,482
45,800
0
L
Hercules
Culvert
Hercules
6,584
2,323
0
2,846
12,548
7,750
0
6,513
6,035
0
14,327
L
Ymir
KSnizz
Ymir
4,770
996
284
1,652
14,483
10,005
0
8,225
6,258
14,297
0
W
Shiva
Karry1124
Shiva
11,564
2,226
1,230
2,841
12,840
13,180
243
1,970
10,870
0
20,801
W
Sobek
dicooo134
Sobek
8,128
1,173
715
6,654
14,004
15,809
224
2,682
11,322
16,124
0
L
Xbalanque
namechanged188
Xbalanque
8,112
4,249
0
479
11,881
4,783
0
6,970
4,911
0
17,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,926
Gold Earned
18,802
114
Minions Killed
68
9
Camps Cleared
0
600,059
Distance Traveled
503,415
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,147
915
80
8
7
178,688
4
L
Hercules
6,101
610
18
2
0
171,167
0
L
Ymir
5,987
599
24
2
0
154,439
0
W
Shiva
8,535
854
21
2
1
201,986
1
W
Sobek
9,244
924
13
1
1
219,385
3
L
Xbalanque
6,714
671
26
3
0
177,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role