Player Matchup

Nu Wa
Nu Wa
DrunkMandy
Nu Wa
Level 110
God Stats
35W - 27L
1,792 SR
Queue Stats
50W - 54L
1,699 Elo+
Party 1
Loki
Loki
GamerxGirlxLucy
Loki
Level 27
God Stats
29W - 5L
1,852 SR
Queue Stats
135W - 58L
1,637 Elo+
Party 1
Arachne
Arachne
NOT WASCAL
Arachne
Level 41
God Stats
54W - 47L
1,546 SR
Queue Stats
104W - 140L
1,439 Elo+
Party 3
Freya
Freya
VloneDonDada
Freya
Level 73
God Stats
10W - 10L
1,527 SR
Queue Stats
205W - 242L
1,485 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
xALOHAz
Ah Muzen Cab
Level 143
God Stats
7W - 5L
1,420 SR
Queue Stats
319W - 245L
1,657 Elo+
Party 1
Team Averages
Level 79
1,627 SR
1,583 Elo+

VS

Team Averages
Level 72
1,549 SR
1,443 Elo+
Anubis
Anubis
OG_BUCK13
Anubis
Level 126
God Stats
17W - 15L
1,636 SR
Queue Stats
355W - 346L
1,480 Elo+
Party 2
Charybdis
Charybdis
OG_Bertrum31
Charybdis
Level 29
God Stats
10W - 10L
1,582 SR
Queue Stats
24W - 26L
1,437 Elo+
Party 2
Lancelot
Lancelot
OG_ShortTurtle
Lancelot
Level 117
God Stats
8W - 7L
1,525 SR
Queue Stats
117W - 115L
1,435 Elo+
Party 2
Shiva
Shiva
lolxddabmlg
Shiva
Level 49
God Stats
2W - 4L
1,412 SR
Queue Stats
105W - 119L
1,480 Elo+
Solo
Guan Yu
Guan Yu
teeface09
Guan Yu
Level 39
God Stats
0W - 2L
1,589 SR
Queue Stats
20W - 38L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
1 / 2 / 8
10,080
531
10,110
9,194
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
17 / 2 / 6
12,333
649
19,015
14,086
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
NOT WASCAL
Arachne
13
1 / 5 / 6
8,826
465
7,101
16,721
6,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 4 / 3
9,939
523
15,252
14,401
6,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
xALOHAz
Ah Muzen Cab
20
10 / 3 / 5
12,621
664
19,571
14,950
5,866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
OG_BUCK13
Anubis
15
2 / 9 / 7
9,268
488
8,626
20,471
8,589
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
OG_Bertrum31
Charybdis
15
3 / 6 / 0
9,249
487
4,880
13,636
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
13
7 / 9 / 0
9,534
502
10,482
18,560
7,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 4 / 2
9,073
478
12,704
23,824
16,682
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
teeface09
Guan Yu
8
0 / 4 / 2
6,606
348
2,784
11,568
8,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
27
32
Kills
16
16
Deaths
32
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
1
2
8
2.5
W
17
2
6
10
W
Arachne
NOT WASCAL
Arachne
1
5
6
0.8
L
Anubis
OG_BUCK13
Anubis
2
9
7
0.61
L
Charybdis
OG_Bertrum31
Charybdis
3
6
0
0.5
L
Lancelot
7
9
0
0.78
W
3
4
3
1.13
L
4
4
2
1.25
L
Guan Yu
teeface09
Guan Yu
0
4
2
0.25
W
Ah Muzen Cab
xALOHAz
Ah Muzen Cab
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,049
Damage
39,476
69,352
Taken
88,059
27,990
Mitigated
44,685
21,810
Healing
19,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
10,110
1,539
0
1,132
9,194
2,880
4,662
2,420
6,774
80,727
0
W
19,015
7,099
0
4,682
14,086
5,787
75
1,298
12,788
0
88,303
W
Arachne
NOT WASCAL
Arachne
7,101
4,202
0
5,814
16,721
6,946
127
2,317
14,404
0
50,747
L
Anubis
OG_BUCK13
Anubis
8,626
393
0
5,192
20,471
8,589
0
3,968
16,201
64,040
0
L
Charybdis
OG_Bertrum31
Charybdis
4,880
2,459
0
2,729
13,636
3,903
0
1,468
11,988
0
41,690
L
Lancelot
10,482
2,686
0
1,020
18,560
7,119
0
2,479
15,817
0
44,478
W
15,252
4,459
0
5,440
14,401
6,511
1,215
1,172
13,229
62,093
0
L
12,704
2,547
0
7,498
23,824
16,682
0
12,875
10,033
0
61,503
L
Guan Yu
teeface09
Guan Yu
2,784
198
1,165
2,207
11,568
8,392
0
2,626
8,658
0
26,569
W
Ah Muzen Cab
xALOHAz
Ah Muzen Cab
19,571
9,657
0
4,742
14,950
5,866
2,177
1,580
13,370
0
123,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,799
Gold Earned
43,730
571
Minions Killed
442
0
Camps Cleared
0
1,819,942
Distance Traveled
1,479,549
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,080
531
121
6
0
336,182
6
W
Loki
12,333
649
106
6
0
412,423
7
W
Arachne
8,826
465
76
4
0
409,793
0
L
Anubis
9,268
488
124
7
0
282,341
4
L
Charybdis
9,249
487
89
5
0
320,663
0
L
Lancelot
9,534
502
83
4
0
319,638
2
W
Freya
9,939
523
105
6
0
300,601
0
L
Shiva
9,073
478
98
5
0
349,023
5
L
Guan Yu
6,606
348
48
3
0
207,884
3
W
Ah Muzen Cab
12,621
664
163
9
0
360,943
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role