Player Matchup

Izanami
Izanami
Failure
Izanami
Level 51
God Stats
10W - 6L
1,571 SR
Queue Stats
16W - 7L
1,665 Elo+
Party 1
Poseidon
Poseidon
LazyTurtle1094
Poseidon
Level 24
God Stats
2W - 1L
1,584 SR
Queue Stats
9W - 4L
1,665 Elo+
Party 1
Mulan
Mulan
realbreezee
Mulan
Level 17
God Stats
3W - 1L
1,491 SR
Queue Stats
19W - 11L
1,573 Elo+
Party 1
Team Averages
Level 31
1,549 SR
1,635 Elo+

VS

Team Averages
Level 80
1,402 SR
1,450 Elo+
Artio
Artio
Pohizu
Artio
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
775W - 671L
1,548 Elo+
Party 2
Thanatos
Thanatos
byias
Thanatos
Level 28
God Stats
21W - 25L
1,512 SR
Queue Stats
456W - 365L
1,533 Elo+
Party 2
Medusa
Medusa
gigglez5456
Medusa
Level 124
God Stats
0W - 1L
1,194 SR
Queue Stats
13W - 21L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Failure
Izanami
18
7 / 3 / 6
12,747
750
19,198
12,867
4,723
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
19
5 / 3 / 8
12,732
749
23,222
10,661
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 3 / 12
11,628
684
11,519
15,121
11,435
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Pohizu
Artio
16
2 / 4 / 5
11,945
703
8,609
31,110
45,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
byias
Thanatos
14
4 / 5 / 4
10,870
639
8,584
14,576
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
17
3 / 5 / 5
11,747
691
16,350
17,272
9,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
14
Kills
9
9
Deaths
14
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
Failure
Izanami
7
3
6
3.33
W
Poseidon
5
3
8
3
L
Artio
Pohizu
Artio
2
4
5
1.13
L
Thanatos
byias
Thanatos
4
5
4
1.2
L
Medusa
3
5
5
1.1
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,939
Damage
33,543
38,649
Taken
62,958
20,203
Mitigated
63,451
8,399
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Failure
Izanami
19,198
12,816
0
2,242
12,867
4,723
800
3,104
9,763
0
52,804
W
Poseidon
23,222
2,431
0
1,682
10,661
4,045
358
2,175
8,486
86,664
0
L
Artio
Pohizu
Artio
8,609
774
916
4,761
31,110
45,214
30
11,029
20,081
21,932
0
L
Thanatos
byias
Thanatos
8,584
481
0
7,047
14,576
8,803
427
5,984
8,592
0
29,306
L
Medusa
16,350
3,764
910
1,149
17,272
9,434
490
7,289
9,983
0
66,511
W
11,519
1,746
0
4,475
15,121
11,435
374
3,532
11,589
239
17,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,107
Gold Earned
34,562
216
Minions Killed
182
10
Camps Cleared
7
965,337
Distance Traveled
1,013,208
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,747
750
76
4
2
303,014
2
W
Poseidon
12,732
749
132
8
8
343,413
4
L
Artio
11,945
703
23
1
1
338,982
1
L
Thanatos
10,870
639
52
3
2
336,408
0
L
Medusa
11,747
691
107
6
4
337,818
5
W
Mulan
11,628
684
8
0
0
318,910
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role