Player Matchup

Ravana
Ravana
Lukissme
Ravana
Level 84
God Stats
3W - 2L
1,704 SR
Queue Stats
136W - 91L
1,633 Elo+
Party 2
Baron Samedi
Baron Samedi
MercuryERROR104
Baron Samedi
Level 122
God Stats
9W - 6L
1,690 SR
Queue Stats
208W - 144L
1,637 Elo+
Party 2
Medusa
Medusa
TheXMeta
Medusa
Level 124
God Stats
3W - 4L
1,508 SR
Queue Stats
170W - 122L
1,606 Elo+
Party 2
Mulan
Mulan
androckk
Mulan
Level 65
God Stats
0W - 1L
1,195 SR
Queue Stats
89W - 79L
1,580 Elo+
Party 2
Janus
Janus
ŖεαLΠεgrö
Janus
Level 138
God Stats
1W - 3L
1,679 SR
Queue Stats
223W - 187L
1,629 Elo+
Solo
Team Averages
Level 107
1,555 SR
1,617 Elo+

VS

Team Averages
Level 145
1,685 SR
1,606 Elo+
Ymir
Ymir
Bezuki
Ymir
Level 160
God Stats
1W - 2L
1,626 SR
Queue Stats
89W - 94L
1,528 Elo+
Party 1
Da Ji
Da Ji
DaDirtyDervish
Da Ji
Level 141
God Stats
1W - 0L
1,888 SR
Queue Stats
10W - 4L
1,702 Elo+
Party 3
Loki
Loki
GizMasterZero
Loki
Level 156
God Stats
6W - 6L
1,453 SR
Queue Stats
84W - 90L
1,533 Elo+
Party 1
Janus
Janus
McVeyder
Janus
Level 150
God Stats
2W - 0L
1,781 SR
Queue Stats
9W - 2L
1,747 Elo+
Party 3
Neith
Neith
Spegooter
Neith
Level 117
God Stats
8W - 8L
1,674 SR
Queue Stats
79W - 82L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Lukissme
Ravana
16
1 / 8 / 4
10,553
440
10,316
21,262
12,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MercuryERROR104
Baron Samedi
16
2 / 12 / 3
11,073
461
9,609
31,605
37,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Medusa
TheXMeta
Medusa
18
5 / 12 / 1
12,820
534
12,159
23,888
9,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
androckk
Mulan
15
2 / 7 / 4
10,319
430
12,090
25,317
19,382
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 2
9,346
389
3,654
11,087
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bezuki
Ymir
20
8 / 1 / 12
15,346
639
21,471
18,362
21,454
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
4 / 4 / 11
14,343
598
11,693
23,613
13,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
7 / 1 / 20
13,251
552
16,624
20,559
19,918
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
McVeyder
Janus
20
8 / 0 / 14
14,846
619
14,354
13,511
7,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
Spegooter
Neith
20
14 / 4 / 10
14,828
618
28,680
14,468
7,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
108
10
Kills
41
41
Deaths
10
14
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bezuki
Ymir
8
1
12
14
W
4
4
11
2.38
W
7
1
20
17
L
Ravana
Lukissme
Ravana
1
8
4
0.38
W
Janus
McVeyder
Janus
8
0
14
15
L
Baron Samedi
MercuryERROR104
Baron Samedi
2
12
3
0.29
W
Neith
Spegooter
Neith
14
4
10
4.75
L
Medusa
TheXMeta
Medusa
5
12
1
0.46
L
Mulan
androckk
Mulan
2
7
4
0.57
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,828
Damage
92,822
113,159
Taken
90,513
83,502
Mitigated
69,603
19,220
Healing
26,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bezuki
Ymir
21,471
5,637
0
5,147
18,362
21,454
582
3,069
15,293
109,892
0
W
11,693
1,373
0
10,371
23,613
13,520
2,210
3,188
20,425
0
133,245
W
16,624
3,222
0
3,897
20,559
19,918
1,065
5,551
15,008
133
73,131
L
Ravana
Lukissme
Ravana
10,316
2,483
0
3,945
21,262
12,917
0
6,121
14,926
0
91,845
W
Janus
McVeyder
Janus
14,354
1,064
647
3,381
13,511
7,040
4,238
2,997
10,514
135,178
0
L
Baron Samedi
MercuryERROR104
Baron Samedi
9,609
857
1,218
4,898
31,605
37,452
0
9,081
22,144
42,895
0
W
Neith
Spegooter
Neith
28,680
10,937
0
3,035
14,468
7,671
6,553
1,906
12,562
0
118,665
L
Medusa
TheXMeta
Medusa
12,159
6,876
0
2,952
23,888
9,656
1,350
3,533
20,195
0
92,583
L
Mulan
androckk
Mulan
12,090
1,949
0
4,797
25,317
19,382
0
13,225
11,586
213
58,038
L
3,654
629
0
1,410
11,087
4,095
0
3,308
7,663
67,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,111
Gold Earned
72,614
523
Minions Killed
797
0
Camps Cleared
0
1,917,380
Distance Traveled
2,396,772
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,346
639
192
8
0
461,329
0
W
Da Ji
14,343
598
163
7
0
494,336
3
W
Loki
13,251
552
79
3
0
491,883
1
L
Ravana
10,553
440
140
6
0
449,286
2
W
Janus
14,846
619
214
9
0
512,467
11
L
Baron Samedi
11,073
461
39
2
0
344,053
3
W
Neith
14,828
618
149
6
0
436,757
5
L
Medusa
12,820
534
150
6
0
374,772
0
L
Mulan
10,319
430
87
4
0
414,368
0
L
Janus
9,346
389
107
4
0
334,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role